为什么要多线程多进程服务器?
相比于UDP来说,由于UDP是不需要连接的,可直接通信。所以基于UDP协议的服务器,并不需要考虑到多客户端同时访问服务器时接受数据的问题。而TCP协议是需要连接的,在一个客户端连接上服务器后,这个时候服务器就开始于客户端进行消息的发送与接收。那么其它的客户端在这个时候是无法与服务器连接的。这个时候就需要考虑多线程或者多进程的服务器来应对这个问题了。
基于TCP协议:多进程服务器
//server.c
#include <stdio.h>
#include <unistd.h>
#include <sys/wait.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <strings.h>
int StartUp(char* ip, char* port)
{
if(ip == NULL || port == NULL) {
return -1;
}
int sock = socket(AF_INET, SOCK_STREAM, 0);
if(sock < 0) {
perror("socket");
exit(1);
}
struct sockaddr_in local;
bzero(&local, sizeof(local));
local.sin_family = AF_INET;
local.sin_addr.s_addr = inet_addr(ip);
local.sin_port = htons(atoi(port));
if(bind(sock, (struct sockaddr*)&local, sizeof(local)) < 0) {
perror("bind");
exit(2);
}
if(listen(sock, 5) < 0) {
perror("listen");
exit(3);
}
return sock;
}
int main(int argc, char* argv[])
{
if(argc != 3) {
printf("usage %s [IP][port]\n",argv[0]);
return 1;
}
int listen_sock = StartUp(argv[1], argv[2]);
char buf[64];
struct sockaddr_in client;
socklen_t len = sizeof(client);
while(1) {
pid_t pid = fork();
if(pid == 0) {
if(fork() == 0) {
int sock = accept(listen_sock, (struct sockaddr*)&client, &len);
if(sock < 0) {
perror("accept");
continue;
}
while(1) {
ssize_t s = read(sock, &buf, sizeof(buf) - 1);
if(s > 0) {
buf[s] = 0;
printf("client says# %s\n",buf);
write(sock, &buf, sizeof(buf));
}
}
} else {
exit(0);//第一子进程退出由其父进程回收,而其子进程为孤儿进程,由一号进程回收。
}
} else {
waitpid(pid, NULL, 0);//等待
}
}
return 0;
}
//client.c
#include <stdio.h>
#include <strings.h>
#include <sys/socket.h>
#include <unistd.h>
#include <netinet/in.h>
#include <stdlib.h>
#include <arpa/inet.h>
#include <string.h>
int main(int argc, char* argv[])
{
if(argc != 3) {
printf("usage %s [IP][port]\n",argv[0]);
return 1;
}
int sock = socket(AF_INET, SOCK_STREAM, 0);
if(sock < 0) {
printf("socket error!\n");
return 2;
}
struct sockaddr_in server;
bzero(&server, sizeof(server));
socklen_t len = sizeof(server);
server.sin_family = AF_INET;
server.sin_port = htons(atoi(argv[2]));
server.sin_addr.s_addr = inet_addr(argv[1]);
if(connect(sock, (struct sockaddr*)&server, len) < 0) {
printf("connect error!\n");
return 3;
}
char buf[64];
while(1) {
buf[0] = 0;
printf("please enter# ");
fflush(stdout);
ssize_t s = read(0, &buf, sizeof(buf));
if(s > 0) {
buf[s-1] = 0;
write(sock, &buf, sizeof(buf));
s = read(sock, &buf, sizeof(buf) - 1);
if(s > 0) {
buf[s] = 0;
printf("server says# %s\n",buf);
}
}
}
close(sock);
return 0;
}
基于TCP协议:多线程服务器
//server.c
#include <stdio.h>
#include <pthread.h>
#include <strings.h>
#include <sys/socket.h>
#include <unistd.h>
#include <netinet/in.h>
#include <stdlib.h>
#include <arpa/inet.h>
#include <string.h>
typedef struct Arg{
int sock;
struct sockaddr_in addr;
}Arg;
int StartUp(char* ip, char* port)
{
if(ip == NULL || port == NULL) {
exit(1);
}
int sock = socket(AF_INET, SOCK_STREAM, 0);
if(sock < 0) {
perror("socket");
exit(1);
}
struct sockaddr_in local;
socklen_t len = sizeof(local);
bzero(&local, len);
local.sin_addr.s_addr = inet_addr(ip);
local.sin_port = htons(atoi(port));
local.sin_family = AF_INET;
if(bind(sock, (struct sockaddr*)&local, len) < 0) {
perror("bind");
exit(2);
}
if(listen(sock, 5) < 0) {
perror("listen");
exit(3);
}
return sock;
}
void Service(char* ip, int port, int sock)
{
printf("[%s|%d] connected!\n",ip, port);
char buf[64];
while(1) {
buf[0] = 0;
ssize_t s = read(sock, &buf, sizeof(buf));
if(s > 0) {
buf[s] = 0;
printf("[%s|%d]says# %s\n",ip, port, buf);
write(sock, &buf, strlen(buf));
} else if(s == 0) {
printf("client %s quit!\n",ip);
break;
} else {
perror("read");
break;
}
}
}
void* server_client(void* ptr)
{
Arg* arg = (Arg*)ptr;
char* ip = inet_ntoa(arg->addr.sin_addr);
int port = ntohs(arg->addr.sin_port);
Service(ip, port, arg->sock);
close(arg->sock);
free(arg);
return NULL;
}
int main(int argc, char* argv[])
{
if(argc != 3) {
printf("usage %s [IP][port]\n",argv[0]);
return 1;
}
int listen_sock = StartUp(argv[1], argv[2]);
struct sockaddr_in client;
socklen_t len = sizeof(client);
while(1) {
int sock = accept(listen_sock, (struct sockaddr*)&client, &len);
if(sock < 0) {
perror("accept");
continue;
}
Arg* arg = (Arg*)malloc(sizeof(Arg));
arg->addr = client;
arg->sock = sock;
pthread_t tid;
pthread_create(&tid, NULL, server_client, (void*)arg);
pthread_detach(tid);
}
return 0;
}
//client.c
#include <stdio.h>
#include <pthread.h>
#include <strings.h>
#include <sys/socket.h>
#include <unistd.h>
#include <netinet/in.h>
#include <stdlib.h>
#include <arpa/inet.h>
#include <string.h>
int main(int argc, char* argv[])
{
if(argc != 3) {
printf("usage %s [IP][port]\n",argv[0]);
return 1;
}
int sock = socket(AF_INET, SOCK_STREAM, 0);
if(sock < 0) {
printf("socket error!\n");
return 2;
}
struct sockaddr_in server;
bzero(&server, sizeof(server));
socklen_t len = sizeof(server);
server.sin_family = AF_INET;
server.sin_port = htons(atoi(argv[2]));
server.sin_addr.s_addr = inet_addr(argv[1]);
if(connect(sock, (struct sockaddr*)&server, len) < 0) {
printf("connect error!\n");
return 3;
}
char buf[64];
while(1) {
buf[0] = 0;
printf("please enter# ");
fflush(stdout);
ssize_t s = read(0, &buf, sizeof(buf));
if(s > 0) {
buf[s-1] = 0;
write(sock, &buf, sizeof(buf));
s = read(sock, &buf, sizeof(buf) - 1);
if(s > 0) {
buf[s] = 0;
printf("server says# %s\n",buf);
}
}
}
close(sock);
return 0;
}
欢迎大家共同讨论,如有错误及时联系作者指出,并改正。谢谢大家!