android home键流程解析 其他物理按键参考

上一篇文章中我们介绍了android系统的截屏事件,由于截屏事件是一种系统全局处理事件,所以事件的处理逻辑不是在App中执行,而是在PhoneWindowManager中执行。而本文我们现在主要讲解android系统中HOME按键的事件处理,和截屏事件类似,这里的HOME按键也是系统级别的按键事件监听,所以其处理事件的逻辑也应该和截屏事件处理流程类似,从上一篇文章的分析过冲中我们不难发现,系统级别的按键处理逻辑其实都是在PhoneWindowManager中,所以HOME按键的处理逻辑也是在PhoneWindowManager的dispatchUnhandledKey方法中执行,那么我们就从dispatchUnhandleKey方法开始分析HOME按键的处理流程。

好吧我们看一下PhoneWindowManager的dispatchUnhandleKey方法的实现:

@Override
public KeyEvent dispatchUnhandledKey(WindowState win, KeyEvent event, int policyFlags) {

KeyEvent fallbackEvent = null;
if ((event.getFlags() & KeyEvent.FLAG_FALLBACK) == 0) {
final KeyCharacterMap kcm = event.getKeyCharacterMap();
final int keyCode = event.getKeyCode();
final int metaState = event.getMetaState();
final boolean initialDown = event.getAction() == KeyEvent.ACTION_DOWN
&& event.getRepeatCount() == 0;

        // Check for fallback actions specified by the key character map.
        final FallbackAction fallbackAction;
        if (initialDown) {
            fallbackAction = kcm.getFallbackAction(keyCode, metaState);
        } else {
            fallbackAction = mFallbackActions.get(keyCode);
        }

        if (fallbackAction != null) {
            if (DEBUG_INPUT) {
                Slog.d(TAG, "Fallback: keyCode=" + fallbackAction.keyCode
                        + " metaState=" + Integer.toHexString(fallbackAction.metaState));
            }

            final int flags = event.getFlags() | KeyEvent.FLAG_FALLBACK;
            fallbackEvent = KeyEvent.obtain(
                    event.getDownTime(), event.getEventTime(),
                    event.getAction(), fallbackAction.keyCode,
                    event.getRepeatCount(), fallbackAction.metaState,
                    event.getDeviceId(), event.getScanCode(),
                    flags, event.getSource(), null);

            if (!interceptFallback(win, fallbackEvent, policyFlags)) {
                fallbackEvent.recycle();
                fallbackEvent = null;
            }

            if (initialDown) {
                mFallbackActions.put(keyCode, fallbackAction);
            } else if (event.getAction() == KeyEvent.ACTION_UP) {
                mFallbackActions.remove(keyCode);
                fallbackAction.recycle();
            }
        }
    }

    if (DEBUG_INPUT) {
        if (fallbackEvent == null) {
            Slog.d(TAG, "No fallback.");
        } else {
            Slog.d(TAG, "Performing fallback: " + fallbackEvent);
        }
    }
    return fallbackEvent;
}

通过查看源码,我们重点看一下dispatchUnhandledKey方法中调用的interceptFallback方法,关于HOME按键的处理逻辑也是在这个方法体中的,所以继续看一下interceptFallback方法的实现:

private boolean interceptFallback(WindowState win, KeyEvent fallbackEvent, int policyFlags) {
int actions = interceptKeyBeforeQueueing(fallbackEvent, policyFlags);
if ((actions & ACTION_PASS_TO_USER) != 0) {
long delayMillis = interceptKeyBeforeDispatching(
win, fallbackEvent, policyFlags);
if (delayMillis == 0) {
return true;
}
}
return false;
}
通过分析源码我们知道关于HOME按键的处理逻辑主要是在interceptKeyBeforeDispatching方法的实现的,既然这样,我们看一下interceptKeyBeforeDispatching方法的实现:

@Override
public long interceptKeyBeforeDispatching(WindowState win, KeyEvent event, int policyFlags) {

// First we always handle the home key here, so applications
// can never break it, although if keyguard is on, we do let
// it handle it, because that gives us the correct 5 second
// timeout.
if (keyCode == KeyEvent.KEYCODE_HOME) {

        // If we have released the home key, and didn't do anything else
        // while it was pressed, then it is time to go home!
        if (!down) {
            cancelPreloadRecentApps();

            mHomePressed = false;
            if (mHomeConsumed) {
                mHomeConsumed = false;
                return -1;
            }

            if (canceled) {
                Log.i(TAG, "Ignoring HOME; event canceled.");
                return -1;
            }

            // If an incoming call is ringing, HOME is totally disabled.
            // (The user is already on the InCallUI at this point,
            // and his ONLY options are to answer or reject the call.)
            TelecomManager telecomManager = getTelecommService();
            if (telecomManager != null && telecomManager.isRinging()) {
                Log.i(TAG, "Ignoring HOME; there's a ringing incoming call.");
                return -1;
            }

            // Delay handling home if a double-tap is possible.
            if (mDoubleTapOnHomeBehavior != DOUBLE_TAP_HOME_NOTHING) {
                mHandler.removeCallbacks(mHomeDoubleTapTimeoutRunnable); // just in case
                mHomeDoubleTapPending = true;
                mHandler.postDelayed(mHomeDoubleTapTimeoutRunnable,
                        ViewConfiguration.getDoubleTapTimeout());
                return -1;
            }

            handleShortPressOnHome();
            return -1;
        }

        // If a system window has focus, then it doesn't make sense
        // right now to interact with applications.
        WindowManager.LayoutParams attrs = win != null ? win.getAttrs() : null;
        if (attrs != null) {
            final int type = attrs.type;
            if (type == WindowManager.LayoutParams.TYPE_KEYGUARD_SCRIM
                    || type == WindowManager.LayoutParams.TYPE_KEYGUARD_DIALOG
                    || (attrs.privateFlags & PRIVATE_FLAG_KEYGUARD) != 0) {
                // the "app" is keyguard, so give it the key
                return 0;
            }
            final int typeCount = WINDOW_TYPES_WHERE_HOME_DOESNT_WORK.length;
            for (int i=0; i<typeCount; i++) {
                if (type == WINDOW_TYPES_WHERE_HOME_DOESNT_WORK[i]) {
                    // don't do anything, but also don't pass it to the app
                    return -1;
                }
            }
        }

        // Remember that home is pressed and handle special actions.
        if (repeatCount == 0) {
            mHomePressed = true;
            if (mHomeDoubleTapPending) {
                mHomeDoubleTapPending = false;
                mHandler.removeCallbacks(mHomeDoubleTapTimeoutRunnable);
                handleDoubleTapOnHome();
            } else if (mLongPressOnHomeBehavior == LONG_PRESS_HOME_RECENT_SYSTEM_UI
                    || mDoubleTapOnHomeBehavior == DOUBLE_TAP_HOME_RECENT_SYSTEM_UI) {
                preloadRecentApps();
            }
        } else if ((event.getFlags() & KeyEvent.FLAG_LONG_PRESS) != 0) {
            if (!keyguardOn) {
                handleLongPressOnHome(event.getDeviceId());
            }
        }
        return -1;
    }

    // Let the application handle the key.
    return 0;
}

这里我们主要看一下对android系统HOME按键的处理逻辑,通过分析源码我们知道HOME按键进入launcher界面的主要逻辑是在handleShortPressOnHome();方法中执行的,所以我们继续看一下handleShortPressOnHome方法的实现。

private void handleShortPressOnHome() {
// Turn on the connected TV and switch HDMI input if we’re a HDMI playback device.
getHdmiControl().turnOnTv();

    // If there's a dream running then use home to escape the dream
    // but don't actually go home.
    if (mDreamManagerInternal != null && mDreamManagerInternal.isDreaming()) {
        mDreamManagerInternal.stopDream(false /*immediate*/);
        return;
    }

    // Go home!
    launchHomeFromHotKey();
}

可以看到在handleShortPressOnHome方法中调用了launchHomeFromHotKey方法,该方法的注释用于go home,所以继续看一下该方法的实现:

void launchHomeFromHotKey() {
launchHomeFromHotKey(true /* awakenFromDreams */, true /respectKeyguard/);
}
可以看到在launchHomeFromHotKey方法中我们又调用了launchHomeFromHotkey的重构方法,这样我们看一下这个重构方法的实现。

void launchHomeFromHotKey(final boolean awakenFromDreams, final boolean respectKeyguard) {
if (respectKeyguard) {
if (isKeyguardShowingAndNotOccluded()) {
// don’t launch home if keyguard showing
return;
}

        if (!mHideLockScreen && mKeyguardDelegate.isInputRestricted()) {
            // when in keyguard restricted mode, must first verify unlock
            // before launching home
            mKeyguardDelegate.verifyUnlock(new OnKeyguardExitResult() {
                @Override
                public void onKeyguardExitResult(boolean success) {
                    if (success) {
                        try {
                            ActivityManagerNative.getDefault().stopAppSwitches();
                        } catch (RemoteException e) {
                        }
                        sendCloseSystemWindows(SYSTEM_DIALOG_REASON_HOME_KEY);
                        startDockOrHome(true /*fromHomeKey*/, awakenFromDreams);
                    }
                }
            });
            return;
        }
    }

    // no keyguard stuff to worry about, just launch home!
    try {
        ActivityManagerNative.getDefault().stopAppSwitches();
    } catch (RemoteException e) {
    }
    if (mRecentsVisible) {
        // Hide Recents and notify it to launch Home
        if (awakenFromDreams) {
            awakenDreams();
        }
        sendCloseSystemWindows(SYSTEM_DIALOG_REASON_HOME_KEY);
        hideRecentApps(false, true);
    } else {
        // Otherwise, just launch Home
        sendCloseSystemWindows(SYSTEM_DIALOG_REASON_HOME_KEY);
        startDockOrHome(true /*fromHomeKey*/, awakenFromDreams);
    }
}

可以发现在方法中我们首先调用了ActivityManagerNative.getDefault().stopAppSwitches();该方法主要用于暂停后台的打开Activity的操作,避免打扰用户的操作。比如这时候我们在后台打开一个新的App,那么这时候由于要回到home页面,所以需要先延时打开。方法执行这个方法之后然后执行了sendCloseSystemWindows方法,该方法主要实现了对当前系统App页面的关闭操作,下面我们先看一下ActivityManagerNative.getDefault().stopAppSwitches();方法的实现,这里的ActivityManagerNative.getDefault我们在前面已经多次说过了其是一个Binder对象,是应用进程Binder客户端用于与ActivityManagerService之间通讯,所以这里最终调用的是ActivityManagerService的stopAppsSwitches方法,这样我们就继续看一下ActivityManagerService的stopAppsSwitches方法的实现。

@Override
public void stopAppSwitches() {
if (checkCallingPermission(android.Manifest.permission.STOP_APP_SWITCHES)
!= PackageManager.PERMISSION_GRANTED) {
throw new SecurityException("Requires permission "
+ android.Manifest.permission.STOP_APP_SWITCHES);
}

    synchronized(this) {
        mAppSwitchesAllowedTime = SystemClock.uptimeMillis()
                + APP_SWITCH_DELAY_TIME;
        mDidAppSwitch = false;
        mHandler.removeMessages(DO_PENDING_ACTIVITY_LAUNCHES_MSG);
        Message msg = mHandler.obtainMessage(DO_PENDING_ACTIVITY_LAUNCHES_MSG);
        mHandler.sendMessageDelayed(msg, APP_SWITCH_DELAY_TIME);
    }
}

可以发现这里主要是发送了一个异步消息,并且msg.what为DO_PENDING_ACTIVITY_LAUNCHES_MSG,即跳转Activity,然后我们继续我们看一下mHandler的handleMessage方法当msg.what为DO_PENDING_ACTIVITY_LAUNCHES_MSG时的操作。而且我们可以发现这里的异步消息是一个延时的异步消息,延时的时间为APP_SWITCH_DELAY_TIME,我们可以看一下该变量的定义:

// Amount of time after a call to stopAppSwitches() during which we will
// prevent further untrusted switches from happening.
static final long APP_SWITCH_DELAY_TIME = 5*1000;
然后我们可以看一下mHander的handleMessage方法的具体实现:

case DO_PENDING_ACTIVITY_LAUNCHES_MSG: {
synchronized (ActivityManagerService.this) {
mStackSupervisor.doPendingActivityLaunchesLocked(true);
}
} break;
可以发现这里直接调用了mStackSupervisor.doPendingActivityLaunchesLocked方法,好吧,继续看一下doPendingActivityLaunchesLocked方法的实现。

final void doPendingActivityLaunchesLocked(boolean doResume) {
while (!mPendingActivityLaunches.isEmpty()) {
PendingActivityLaunch pal = mPendingActivityLaunches.remove(0);
startActivityUncheckedLocked(pal.r, pal.sourceRecord, null, null, pal.startFlags,
doResume && mPendingActivityLaunches.isEmpty(), null, null);
}
}
可以发现这里就是调用了startActivity的操作了,这里就是开始启动Activity了,所以当我们按下HOME按键的时候,后台的startActivity都会延时5秒钟执行…

然后回到我们的launchHomeFromHotKey方法,看一下launchHomeFromHotKey方法的实现。

void sendCloseSystemWindows(String reason) {
PhoneWindow.sendCloseSystemWindows(mContext, reason);
}
可以发现这里调用了PhoneWindow的静态方法sendCloseSystemWindow,继续看一下该方法的实现逻辑。

public static void sendCloseSystemWindows(Context context, String reason) {
if (ActivityManagerNative.isSystemReady()) {
try {
ActivityManagerNative.getDefault().closeSystemDialogs(reason);
} catch (RemoteException e) {
}
}
}
看到这里,很明显了又是调用了Binder的进程间通讯,最终ActivityManagerService的closeSystemDialogs方法会被执行,所以我们继续看一下ActivityManagerService的closeSystemDialogs方法的实现。

@Override
public void closeSystemDialogs(String reason) {
enforceNotIsolatedCaller(“closeSystemDialogs”);

    final int pid = Binder.getCallingPid();
    final int uid = Binder.getCallingUid();
    final long origId = Binder.clearCallingIdentity();
    try {
        synchronized (this) {
            // Only allow this from foreground processes, so that background
            // applications can't abuse it to prevent system UI from being shown.
            if (uid >= Process.FIRST_APPLICATION_UID) {
                ProcessRecord proc;
                synchronized (mPidsSelfLocked) {
                    proc = mPidsSelfLocked.get(pid);
                }
                if (proc.curRawAdj > ProcessList.PERCEPTIBLE_APP_ADJ) {
                    Slog.w(TAG, "Ignoring closeSystemDialogs " + reason
                            + " from background process " + proc);
                    return;
                }
            }
            closeSystemDialogsLocked(reason);
        }
    } finally {
        Binder.restoreCallingIdentity(origId);
    }
}

可以发现其实在方法体中将关闭窗口的逻辑下发到了closeSystemDialogsLocked中,所以我们继续看一下closeSystemDialogsLocked方法的实现。

void closeSystemDialogsLocked(String reason) {
Intent intent = new Intent(Intent.ACTION_CLOSE_SYSTEM_DIALOGS);
intent.addFlags(Intent.FLAG_RECEIVER_REGISTERED_ONLY
| Intent.FLAG_RECEIVER_FOREGROUND);
if (reason != null) {
intent.putExtra(“reason”, reason);
}
mWindowManager.closeSystemDialogs(reason);

    mStackSupervisor.closeSystemDialogsLocked();

    broadcastIntentLocked(null, null, intent, null, null, 0, null, null, null,
            AppOpsManager.OP_NONE, null, false, false,
            -1, Process.SYSTEM_UID, UserHandle.USER_ALL);
}

可以发现在方法体中首先调用了mWindowManager.closeSystemDialogs方法,该方法就是关闭当前页面中存在的系统窗口,比如输入法,壁纸等:

@Override
public void closeSystemDialogs(String reason) {
synchronized(mWindowMap) {
final int numDisplays = mDisplayContents.size();
for (int displayNdx = 0; displayNdx < numDisplays; ++displayNdx) {
final WindowList windows = mDisplayContents.valueAt(displayNdx).getWindowList();
final int numWindows = windows.size();
for (int winNdx = 0; winNdx < numWindows; ++winNdx) {
final WindowState w = windows.get(winNdx);
if (w.mHasSurface) {
try {
w.mClient.closeSystemDialogs(reason);
} catch (RemoteException e) {
}
}
}
}
}
}
讲过这样一层操作之后,我们就关闭了当前中存在的系统窗口。然后还是回到我们的launchHomeFromHotKey方法,我们发现在方法体的最后我们调用了startDockOrHome方法,这个方法就是实际的跳转HOME页面的方法了,我们可以具体看一下该方法的实现。

void startDockOrHome(boolean fromHomeKey, boolean awakenFromDreams) {
if (awakenFromDreams) {
awakenDreams();
}

    Intent dock = createHomeDockIntent();
    if (dock != null) {
        try {
            if (fromHomeKey) {
                dock.putExtra(WindowManagerPolicy.EXTRA_FROM_HOME_KEY, fromHomeKey);
            }
            startActivityAsUser(dock, UserHandle.CURRENT);
            return;
        } catch (ActivityNotFoundException e) {
        }
    }

    Intent intent;

    if (fromHomeKey) {
        intent = new Intent(mHomeIntent);
        intent.putExtra(WindowManagerPolicy.EXTRA_FROM_HOME_KEY, fromHomeKey);
    } else {
        intent = mHomeIntent;
    }

    startActivityAsUser(intent, UserHandle.CURRENT);
}

可以发现我们在方法体中调用了createHomeDockIntent,这个方法的作用就是创建到达HOME页面的Intent对象,然后我们调用了startActivityAsUser方法,这样经过一系列的调用之后就调起了home页面的Activity,所以这时候系统就返回到了HOME页面。

总结:
home键的处理事件是在PhoneWindowManager类中处理,监听到操作后首先关闭系统window窗体,然后调用系统launcher桌面程序,这样就会到了手机桌面了。

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转载自blog.csdn.net/qq_42894864/article/details/104068764
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