python 自动化打包程序exe安装文件

需求: 实现自动化打包exe

项目说明:

  引擎cocos-js 3.16版

打包流程说明:

  初始化项目Sln -> 编译C++工程 -> 压缩图片资源 -> js转化jsc -> 删除VS生成多余文件 -> 加密 -> 删除jsc -> 生成exe安装包

环境变量:

  因为需要使用vs工具的环境变量初始化批处理。这里配置vs安装路径(具体到Tools)到环境变量path(D:\xxx\Common7\Tools)

  (或者python自己获取)

依赖工具:

  InnoSetup

  

具体实现(主要)代码:

class PackagePc(object):

    def __init__(self, args):
        self.workPath = WORK_PATH

        self.vsDevCmd = "VsDevCmd.bat"

        self.compileCommand = ""

        self.compilePath = ""

        self.issPath = ""

        self.packConfig = utils.parse_json(os.path.join(self.workPath, "package.json"))

        self.projectName = self.packConfig.get("projectName")

        self.projectSlnPath = utils.flat_path(os.path.join(self.workPath, '../../../frameworks/runtime-src/proj.win32/'))

        self.compilePath = "{}{}".format(self.packConfig.get("compileType"), ".win32")

        self.assetsPath = "{}{}{}".format(self.projectSlnPath, "\\", self.compilePath)

        self.useLessFileList = ['.pdb', '.ilk', '.lib', '.log', '.obj', '.exp', '.js', '.idb', ".res"]

    def buildPcPack(self):

        #初始化项目Sln
        self.initProjectSln()

        #编译C++工程
        self.compileCPlus()

        #压缩图片资源
        self.doPngQuant()

        #js转化jsc
        self.compileJsFile()

        #删除VS生成多余文件
        self.removeUselessFile(self.useLessFileList)

        #加密
        self.doEncrypt()

        #删除jsc
        self.removeUselessFile(['.jsc'])

        #生成exe安装包
        self.setUpISS()

    # 初始化编译命令
    def initProjectSln(self):
        slnName = self.packConfig.get("sln")
        if not slnName:
            raise_known_error('没有配置项目sln名', KnownError.ERROR_WRONG_CONFIG)

        self.compileCommand = "{}{}{}{}{}{}".format("devenv ", self.projectSlnPath , "\\" , slnName, ".sln", " /rebuild release")

    # 编译C++工程
    def compileCPlus(self):
        print(u"----------开始编译C++工程----------")
        utils.run_shell("%s & %s" % (self.vsDevCmd, self.compileCommand))

    # 压缩图片资源
    def doPngQuant(self):
        print(u"----------开始压缩图片资源----------")
        excludeDict = {"exclude_files": ["gg_s9_res"], "exclude_folders": ["games", "src/libs/images/native/native_s9_res"]}
        quant = png_quant.PngQuant(self.assetsPath, excludeDict)
        quant.compress_images_in_path()

    #压缩js文件
    def compileJsFile(self):
        print(u"----------开始js转化jsc----------")
        if not os.path.exists(self.assetsPath):
            print("compileJsFile path not found =" + self.assetsPath)
            return

        compilePath = utils.flat_path(os.path.join(self.workPath, '../../../frameworks/cocos2d-x/tools/cocos2d-console/bin/cocos'))
        compileCmd = "%s jscompile -s %s -d %s" % (compilePath, self.assetsPath, self.assetsPath)
        utils.run_shell(compileCmd)

    #资源加密
    def doEncrypt(self):
        print(u"----------开始资源加密----------")
        ASSETS_ENCRYPT_EXCLUDE_CFG = ["games/mj_common/images/card_packer/*.png"]
        encrypt = ResEncrypt(self.assetsPath, self.assetsPath, False, ASSETS_ENCRYPT_EXCLUDE_CFG, True, False)
        encrypt.do_encrypt()

    #删除项目中无用的文件
    def removeUselessFile(self, fileList):
        print(u"----------开始删除VS生成多余文件----------")for parent, dirNames, fileNames in os.walk(self.assetsPath):
            for fileFullName in fileNames:
                if os.path.splitext(fileFullName)[1] in fileList:
                    print("file %s"%(os.path.join(parent, fileFullName)))
                    os.remove(os.path.join(parent, fileFullName))


    #生成exe安装包
    def setUpISS(self):
        print(u"----------开始生成exe安装包----------")
        issPath = utils.flat_path(os.path.join(self.workPath, '../../../tools/hall/PackPC/'))
        devCmd = "{}{}".format("cd ", os.path.join(issPath, "InnoSetup"))
        issCmd = "{}{}".format("iscc ", os.path.join(issPath, "build.iss"))
        self.issPath = os.path.join(issPath, "build.iss")

        if not os.path.exists(self.issPath):
            raise_known_error("找不到ISS文件", KnownError.ERROR_OTHERS)

        self.modifyISS(issPath, False)

        utils.run_shell("%s & %s & %s" % (devCmd, "ISCC.exe", issCmd))

        self.modifyISS(issPath, True)

    #修改、还原Inno Setup打包配置
    def modifyISS(self, issPath, isReduction):
        with open(self.issPath, "rb") as f:
            data = f.read()
            f.close()

        cfgVersion = self.packConfig.get("version").decode('utf8').encode('gb2312')

        if isReduction:
            data = data.replace(cfgVersion, "GameVersion")
            data = data.replace(self.assetsPath, "PCProjectPath")
            data = data.replace(issPath, "IcoPath")
            data = data.replace("xxxxxPC" + cfgVersion + "-Setup", "OutputFilename")
        else:
            data = data.replace("GameVersion", cfgVersion)#修改版本号
            data = data.replace("PCProjectPath", self.assetsPath)#修改项目路径名
            data = data.replace("IcoPath", issPath)#修改ICO路径
            data = data.replace("OutputFilename","xxxxxPC" + cfgVersion + "-Setup")

        with open(self.issPath, "wb") as f:
            f.write(data)
            f.close()


(python新手,如有改进之处,还麻烦指出)

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转载自www.cnblogs.com/xyptechnology/p/12214796.html