Android图形绘制-Paint高级使用

1、渲染

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Shader—着色器

BitmapShader–位图渲染

        /**
         * 位图渲染,BitmapShader(@NonNull Bitmap bitmap, @NonNull TileMode tileX, @NonNull TileMode tileY)
         * Bitmap:构造shader使用的bitmap
         * tileX:X轴方向的TileMode
         * tileY:Y轴方向的TileMode
         */
        /**
         * TileMode.CLAMP 拉伸最后一个像素去铺满剩下的地方
         * TileMode.MIRROR 通过镜像翻转铺满剩下的地方。
         * TileMode.REPEAT 重复图片平铺整个画面(电脑设置壁纸)
         * 在图片和显示区域大小不符的情况进行扩充渲染
         */
//        BitmapShader bitMapShader = new BitmapShader(mBitMap, Shader.TileMode.CLAMP,
//                Shader.TileMode.CLAMP);
//        BitmapShader bitMapShader = new BitmapShader(mBitMap, Shader.TileMode.MIRROR,
//                Shader.TileMode.MIRROR);
        BitmapShader bitMapShader = new BitmapShader(mBitMap, Shader.TileMode.REPEAT,
                Shader.TileMode.REPEAT);

        mPaint.setShader(bitMapShader);
        mPaint.setAntiAlias(true);
        canvas.drawRect(0, 0, 800, 1800, mPaint);

3种效果如下显示:
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LinearGradient–线性渲染

        /**线性渲染
         * x0, y0, 起始点
         *  x1, y1, 结束点
         * int[]  mColors, 中间依次要出现的几个颜色
         * float[] positions 位置数组,position的取值范围[0,1],作用是指定几个颜色分别放置在那个位置上,
         * 如果传null,渐变就线性变化。
         *    tile 用于指定控件区域大于指定的渐变区域时,空白区域的颜色填充方法
         */
		LinearGradient linearGradient = new LinearGradient( 0, 0,800, 800,
                mColors, null, Shader.TileMode.CLAMP);
        // linearGradient = new LinearGradient(0, 0, 400, 400, mColors, null, Shader.TileMode.REPEAT);
		mPaint.setShader(linearGradient);
		canvas.drawRect(0, 0, 800, 800, mPaint);

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RadialGradient—环形渲染

 		/**
         * 环形渲染
         * centerX ,centerY:shader的中心坐标,开始渐变的坐标
         * radius:渐变的半径
         * centerColor,edgeColor:中心点渐变颜色,边界的渐变颜色
         * colors:渐变颜色数组
         * stops:渐变位置数组,类似扫描渐变的positions数组,取值[0,1],中心点为0,半径到达位置为1.0f
         * tileMode:shader未覆盖以外的填充模式
         */
        RadialGradient mRadialGradient = new RadialGradient(300, 300, 100,
         mColors, null, Shader.TileMode.REPEAT);
		mPaint.setShader(mRadialGradient);
		canvas.drawCircle(300, 300, 300, mPaint);

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SweepGradient—扫描渲染

      /**
         * 扫描渲染
         * cx,cy 渐变中心坐标
         * color0,color1:渐变开始结束颜色
         * colors,positions:类似LinearGradient,用于多颜色渐变,positions为null时,根据颜色线性渐变
         */
        SweepGradient mSweepGradient = new SweepGradient(300, 300, mColors, null);
		mPaint.setShader(mSweepGradient);
		canvas.drawCircle(300, 300, 300, mPaint);

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ComposeShader—组合渲染

        /**
         * 组合渲染,
         * ComposeShader(@NonNull Shader shaderA, @NonNull Shader shaderB, Xfermode mode)
         * ComposeShader(@NonNull Shader shaderA, @NonNull Shader shaderB, PorterDuff.Mode mode)
         * shaderA,shaderB:要混合的两种shader
         * Xfermode mode: 组合两种shader颜色的模式
         * PorterDuff.Mode mode: 组合两种shader颜色的模式
         */
 		/***************用ComposeShader即可实现心形图渐变效果*********************************/
        //创建BitmapShader,用以绘制心
        Bitmap mBitmap = ((BitmapDrawable)getResources().getDrawable(R.drawable.heart)).getBitmap();
         BitmapShader bitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
         //创建LinearGradient,用以产生从左上角到右下角的颜色渐变效果
         LinearGradient linearGradient = new LinearGradient(0, 0, mWidth, mHeight,
                 Color.GREEN, Color.BLUE, Shader.TileMode.CLAMP);
         //bitmapShader对应目标像素,linearGradient对应源像素,像素颜色混合采用MULTIPLY模式
         ComposeShader composeShader = new ComposeShader(linearGradient, bitmapShader, PorterDuff.Mode.MULTIPLY);
//         ComposeShader composeShader2 = new ComposeShader(composeShader, linearGradient, PorterDuff.Mode.MULTIPLY);
         //将组合的composeShader作为画笔paint绘图所使用的shader
         mPaint.setShader(composeShader);
         //用composeShader绘制矩形区域
         canvas.drawRect(0, 0, mBitmap.getWidth(), mBitmap.getHeight(), mPaint);

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放大镜效果

/**
 * 放大镜效果
 */

public class ZoomImageView extends View {

    //放大倍数
    private static final int FACTOR = 2;
    //放大镜的半径
    private static final int RADIUS  = 100;
    // 原图
    private Bitmap mBitmap;
    // 放大后的图
    private Bitmap mBitmapScale;
    // 制作的圆形的图片(放大的局部),盖在Canvas上面
    private ShapeDrawable mShapeDrawable;

    private Matrix mMatrix;

    public ZoomImageView(Context context) {
        super(context);

        mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.xyjy3);
        mBitmapScale = mBitmap;
        //放大后的整个图片
        mBitmapScale = Bitmap.createScaledBitmap(mBitmapScale,mBitmapScale.getWidth() * FACTOR,
                mBitmapScale.getHeight() * FACTOR,true);
        BitmapShader bitmapShader = new BitmapShader(mBitmapScale, Shader.TileMode.CLAMP,
                Shader.TileMode.CLAMP);

        mShapeDrawable = new ShapeDrawable(new OvalShape());
        mShapeDrawable.getPaint().setShader(bitmapShader);
        // 切出矩形区域,用来画圆(内切圆)
        mShapeDrawable.setBounds(0,0,RADIUS * 2,RADIUS * 2);

        mMatrix = new Matrix();
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        // 1、画原图
        canvas.drawBitmap(mBitmap, 0 , 0 , null);

        // 2、画放大镜的图
        mShapeDrawable.draw(canvas);
    }


    @Override
    public boolean onTouchEvent(MotionEvent event) {
        int x = (int) event.getX();
        int y = (int) event.getY();

        // 将放大的图片往相反的方向挪动
        mMatrix.setTranslate(RADIUS - x * FACTOR, RADIUS - y *FACTOR);
        mShapeDrawable.getPaint().getShader().setLocalMatrix(mMatrix);
        // 切出手势区域点位置的圆
        mShapeDrawable.setBounds(x-RADIUS,y - RADIUS, x + RADIUS, y + RADIUS);
        invalidate();
        return true;
    }
}

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2、滤镜

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BlurMaskFilter模糊遮罩滤镜

参考:
https://blog.csdn.net/lyz_zyx/article/details/78783956

        //关闭单个View的硬件加速功
        setLayerType(View.LAYER_TYPE_SOFTWARE,null);
        RectF rectF = new RectF(200,100,bitmap.getWidth()+200,bitmap.getHeight());
         /**
         * @param radius 阴影的半径
         * @param style  NORMAL -- 整个图像都被模糊掉
         *               SOLID -- 图像边界外产生一层与Paint颜色一致阴影效果,不影响图像的本身
         *               OUTER -- 图像边界外产生一层阴影,并且将图像变成透明效果
         *               INNER -- 在图像内部边沿产生模糊效果
         */
        paint.setMaskFilter(new BlurMaskFilter(50, BlurMaskFilter.Blur.SOLID));
        canvas.drawRect(rectF,paint);

4种效果如下:
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EmbossMaskFilter浮雕遮罩滤镜

        /**
         * @param direction  指定光源的位置,长度为xxx的数组标量[x,y,z]
         * @param ambient    环境光的因子 (0~1),越接近0,环境光越暗
         * @param specular   镜面反射系数 越接近0,镜面反射越强
         * @param blurRadius 模糊半径 值越大,模糊效果越明显
         */
        paint.setMaskFilter(new EmbossMaskFilter(new float[]{1,1,1},0.5f,1,5    ));
        paint.setTextSize(200);
        canvas.drawText("Hello World", 50, 200, paint);

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颜色矩阵

平移运算—加法

        // 平移运算---加法
        ColorMatrix colorMartrix = new ColorMatrix(new float[]{
                1, 0,0,0,0,
                0,1,0,0,100,
                0,0,1,0,0,
                0,0,0,1,0,
        });
        RectF rectF2 = new RectF(200,100 + bitmap.getHeight(),bitmap.getWidth()+200,bitmap.getHeight() * 2);
        paint.setColorFilter(new ColorMatrixColorFilter(colorMartrix));
        canvas.drawBitmap(bitmap,null, rectF2,paint);

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反相效果 – 底片效果

        // 反相效果 -- 底片效果
       ColorMatrix colorMartrix = new ColorMatrix(new float[]{
                -1, 0,0,0,255,
                0,-1,0,0,255,
                0,0,-1,0,255,
                0,0,0,1,0,
        });

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缩放运算—乘法 – 颜色增强

        // 缩放运算---乘法 -- 颜色增强
        ColorMatrix colorMartrix = new ColorMatrix(new float[]{
                1.5f, 0,0,0,0,
                0,1.5f,0,0,0,
                0,0,1.5f,0,0,
                0,0,0,1.5f,0,
        });

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黑白照片

         /** 黑白照片
          *是将我们的三通道变为单通道的灰度模式
          *去色原理:只要把R G B 三通道的色彩信息设置成一样,那么图像就会变成灰色,
          *同时为了保证图像亮度不变,同一个通道里的R+G+B =1
          */
        ColorMatrix colorMartrix = new ColorMatrix(new float[]{
                0.213f, 0.715f,0.072f,0,0,
                0.213f, 0.715f,0.072f,0,0,
                0.213f, 0.715f,0.072f,0,0,
                0,0,0,1,0,
        });

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发色效果

        // 发色效果---(比如红色和绿色交换)
        ColorMatrix colorMartrix = new ColorMatrix(new float[]{
                1,0,0,0,0,
                0, 0,1,0,0,
                0,1,0,0,0,
                0,0,0,0.5F,0,
        });

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复古效果

        // 复古效果
        ColorMatrix colorMartrix = new ColorMatrix(new float[]{
                1/2f,1/2f,1/2f,0,0,
                1/3f, 1/3f,1/3f,0,0,
                1/4f,1/4f,1/4f,0,0,
                0,0,0,1,0,
        });

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3、xfermode图形组合

参考:
https://developer.android.google.cn/reference/android/graphics/PorterDuff.Mode?hl=en#ADD

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public class MyView extends View {

    Paint mPaint;
    float mItemSize = 0;
    float mItemHorizontalOffset = 0;
    float mItemVerticalOffset = 0;
    float mCircleRadius = 0;
    float mRectSize = 0;
    int mCircleColor = 0xffffcc44;//黄色
    int mRectColor = 0xff66aaff;//蓝色
    float mTextSize = 25;

    private static final Xfermode[] sModes = {
            new PorterDuffXfermode(PorterDuff.Mode.CLEAR),
            new PorterDuffXfermode(PorterDuff.Mode.SRC),
            new PorterDuffXfermode(PorterDuff.Mode.DST),
            new PorterDuffXfermode(PorterDuff.Mode.SRC_OVER),
            new PorterDuffXfermode(PorterDuff.Mode.DST_OVER),
            new PorterDuffXfermode(PorterDuff.Mode.SRC_IN),
            new PorterDuffXfermode(PorterDuff.Mode.DST_IN),
            new PorterDuffXfermode(PorterDuff.Mode.SRC_OUT),
            new PorterDuffXfermode(PorterDuff.Mode.DST_OUT),
            new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP),
            new PorterDuffXfermode(PorterDuff.Mode.DST_ATOP),
            new PorterDuffXfermode(PorterDuff.Mode.XOR),
            new PorterDuffXfermode(PorterDuff.Mode.DARKEN),
            new PorterDuffXfermode(PorterDuff.Mode.LIGHTEN),
            new PorterDuffXfermode(PorterDuff.Mode.MULTIPLY),
            new PorterDuffXfermode(PorterDuff.Mode.SCREEN)
    };

    private static final String[] sLabels = {
            "Clear", "Src", "Dst", "SrcOver",
            "DstOver", "SrcIn", "DstIn", "SrcOut",
            "DstOut", "SrcATop", "DstATop", "Xor",
            "Darken", "Lighten", "Multiply", "Screen"
    };

    public MyView(Context context) {
        super(context);
        init(null, 0);
    }

    public MyView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init(attrs, 0);
    }

    public MyView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        init(attrs, defStyle);
    }

    private void init(AttributeSet attrs, int defStyle) {
        if(Build.VERSION.SDK_INT >= 11){
            setLayerType(LAYER_TYPE_SOFTWARE, null);
        }
        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        mPaint.setTextSize(mTextSize);
        mPaint.setTextAlign(Paint.Align.CENTER);
        mPaint.setStrokeWidth(2);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        //设置背景色
//        canvas.drawARGB(255, 139, 197, 186);
        int canvasWidth = canvas.getWidth();
        int canvasHeight = canvas.getHeight();

        for(int row = 0; row < 4; row++){
            for(int column = 0; column < 4; column++){
                canvas.save();
                int layer = canvas.saveLayer(0, 0, canvasWidth, canvasHeight, null, Canvas.ALL_SAVE_FLAG);
                mPaint.setXfermode(null);
                int index = row * 4 + column;
                float translateX = (mItemSize + mItemHorizontalOffset) * column;
                float translateY = (mItemSize + mItemVerticalOffset) * row;
                canvas.translate(translateX, translateY);
                //画文字
                String text = sLabels[index];
                mPaint.setColor(Color.BLACK);
                float textXOffset = mItemSize / 2;
                float textYOffset = mTextSize + (mItemVerticalOffset - mTextSize) / 2;
                canvas.drawText(text, textXOffset, textYOffset, mPaint);
                canvas.translate(0, mItemVerticalOffset);
                //画边框
                mPaint.setStyle(Paint.Style.STROKE);
                mPaint.setColor(0xff000000);
                canvas.drawRect(2, 2, mItemSize - 2, mItemSize - 2, mPaint);
                mPaint.setStyle(Paint.Style.FILL);
                //画圆
                mPaint.setColor(mCircleColor);
                float left = mCircleRadius + 3;
                float top = mCircleRadius + 3;
                canvas.drawCircle(left, top, mCircleRadius, mPaint);
                mPaint.setXfermode(sModes[index]);
                //画矩形
                mPaint.setColor(mRectColor);
                float rectRight = mCircleRadius + mRectSize;
                float rectBottom = mCircleRadius + mRectSize;
                canvas.drawRect(left, top, rectRight, rectBottom, mPaint);
                mPaint.setXfermode(null);
                //canvas.restore();
                canvas.restoreToCount(layer);
            }
        }
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        mItemSize = w / 4.5f;
        mItemHorizontalOffset = mItemSize / 6;
        mItemVerticalOffset = mItemSize * 0.426f;
        mCircleRadius = mItemSize / 3;
        mRectSize = mItemSize * 0.6f;
    }
}

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刮刮卡

public class GuaGuaCardView_SRCOUT extends View {
    private Paint mBitPaint;
    private Bitmap BmpDST,BmpSRC,BmpText;
    private Path mPath;
    private float mPreX,mPreY;
    public GuaGuaCardView_SRCOUT(Context context, AttributeSet attrs) {
        super(context, attrs);

        setLayerType(View.LAYER_TYPE_SOFTWARE, null);
        mBitPaint = new Paint();
        mBitPaint.setColor(Color.RED);
        mBitPaint.setStyle(Paint.Style.STROKE);
        mBitPaint.setStrokeWidth(45);

        BmpText = BitmapFactory.decodeResource(getResources(), R.drawable.guaguaka_text1,null);
        BmpSRC = BitmapFactory.decodeResource(getResources(),R.drawable.guaguaka,null);
        BmpDST = Bitmap.createBitmap(BmpSRC.getWidth(), BmpSRC.getHeight(), Bitmap.Config.ARGB_8888);
        mPath = new Path();
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        canvas.drawBitmap(BmpText,0,0,mBitPaint);

        int layerId = canvas.saveLayer(0, 0, getWidth(), getHeight(), null, Canvas.ALL_SAVE_FLAG);

        //先把手指轨迹画到目标Bitmap上
        Canvas c = new Canvas(BmpDST);
        c.drawPath(mPath,mBitPaint);

        //然后把目标图像画到画布上
        canvas.drawBitmap(BmpDST,0,0,mBitPaint);

        //计算源图像区域
        mBitPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OUT));
        canvas.drawBitmap(BmpSRC,0,0,mBitPaint);

        mBitPaint.setXfermode(null);
        canvas.restoreToCount(layerId);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        switch (event.getAction()){
            case MotionEvent.ACTION_DOWN:
                mPath.moveTo(event.getX(),event.getY());
                mPreX = event.getX();
                mPreY = event.getY();
                return true;
            case MotionEvent.ACTION_MOVE:
                float endX = (mPreX+event.getX())/2;
                float endY = (mPreY+event.getY())/2;
                mPath.quadTo(mPreX,mPreY,endX,endY);
                mPreX = event.getX();
                mPreY =event.getY();
                break;
            case MotionEvent.ACTION_UP:
                break;
        }
        postInvalidate();
        return super.onTouchEvent(event);
    }
}

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