目录
不使用图形化界面布局,效果:
1.dialog.h
#ifndef DIALOG_H
#define DIALOG_H
#include <QDialog>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
namespace Ui {
class Dialog;
}
class Dialog : public QDialog
{
Q_OBJECT
public:
explicit Dialog(QWidget *parent = nullptr);
~Dialog();
private:
Ui::Dialog *ui;
//添加界面中的控件对象
QLabel *label1,*label2;
QLineEdit *lineEdit;
QPushButton *button;
private slots:
void showArea();
};
#endif // DIALOG_H
2.dialog.cpp
#include "dialog.h"
#include "ui_dialog.h"
#include <QGridLayout>//布局管理
static double PI=3.14159;
Dialog::Dialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::Dialog)
{
ui->setupUi(this);
label1=new QLabel(this);
label1->setText(tr("radius:"));
lineEdit=new QLineEdit(this);
label2=new QLabel(this);
button=new QPushButton(this);
button->setText(tr("area"));
QGridLayout *mainLayout=new QGridLayout(this);//布局管理器,将所有空间位置固定
mainLayout->addWidget(label1,0,0);
mainLayout->addWidget(lineEdit,0,1);
mainLayout->addWidget(label2,1,0);
mainLayout->addWidget(button,1,1);
connect(button,SIGNAL(clicked()),this,SLOT(showArea()));
}
//Dialog::Dialog(QWidget *parent)
// :QDialog (parent)
//{
//}
Dialog::~Dialog()
{
delete ui;
}
void Dialog::showArea()
{
bool ok;
QString tempStr;
QString valueStr=lineEdit->text();
int valueInt=valueStr.toInt(&ok);
double area=valueInt*valueInt*valueInt*PI;
label2->setText(tempStr.setNum(area));
}
3.main.cpp
#include "dialog.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Dialog w;//创建对话框对象
w.show();
return a.exec();
}
4.dialog.ui不需要改动
下一篇主要总结一下qt信号与槽机制