PIXI屏幕自适应以及强制横屏

canvas屏幕适配可以用css样式自适应, 可以设置transform旋转角度和transfrom-origin:center以中心点旋转位置以及宽高width和height来实现对canvas的适应,这种适配可适合大部分游戏引擎(没做测试只是听说),但是对pixi却会导致事件响应错乱,css适应代码如下:

cssResize(){
        let [canvas,stage] = [this.application.view,this.application.stage];
        let [width,height] = [document.documentElement.clientWidth,document.documentElement.clientHeight];
        let style = "";
        if(width >= height){
            style = `width:${width}px;
                height:${height}px;
                transform:rotate(0deg);
                transform-origin:center;`;
        }
        else{
            style = `width:${height}px;
                height:${width}px;
                transform:rotate(90deg);
                transform-origin:${width/2}px ${width/2}px;`;
        }
        canvas.style = style;
    }

由于pixijs事件问题没有解决,故想方设法选择pixijs自适应的另一种解决方法:

以铺满宽或高为适配,计算出宽高比率,假如以宽度铺满为例,let ratio = canvas.width/clientWidth;height = canvas.height*ratio;下面是强制横屏的适配方法(注意这个是onresize的回调):

rendererResize(){
        let stage = this.application.stage;
        let [width,height] = [document.documentElement.clientWidth,document.documentElement.clientHeight];
        let ratio = 1;
        if(width > this.stageWidth || height > this.stageHeight){
            width = this.stageWidth;
            height = this.stageHeight;
        }
        if(width >= height){
            stage.rotation = 0;
            stage.x = 0;
            ratio = width/this.stageWidth;
        }
        else{
            stage.rotation = Math.PI/2;
            stage.x = width;
            ratio = height/this.stageWidth;
        }
        this.application.view.style = `width:${width}px;height:${height}px;`;
        stage.scale.set(ratio);
        this.application.renderer.resize(width,height);
    }

旋转舞台,同时更改canvas的style.width和style.height,即可实现强制横屏。

这只是自己写的一个简单的适配。

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转载自www.cnblogs.com/wangzisheng/p/9044609.html