超级简单实用的垂直(竖直)进度条

东西比较简单,就不说那么多,只为日常方便

代码注释特别清晰,就不多解释了

支持属性:

			progress_radius 			进度条圆角大小
		    progress_border_enable  			进度条是否有边框
		    progress_gradient_enable 			进度条颜色是否渐变
		    progress_start_color 			从上到下进度条开始的渐变色
		    progress_end_color	 			从上到下进度条结束的渐变色
		    progress_solid_color 			带边框进度条的背景填充色
		    progress_border_color		 	进度条边框的颜色
		    progress_border_width 			进度条边框的宽度

有需要定义其他属性的,可以进行扩充下面是效果图在这里插入图片描述

上代码

VerticalProgress

public class VerticalProgress extends View {

    //进度条圆角
    private int mRadius;
    //进度条是否有边框
    private boolean mBorderEnable;
    //是否有渐变色
    private boolean mGradientEnable;
    //渐变色
    private int mStartResId;
    private int mEndResId;
    //边框的颜色
    private int mBorderColorResId;
    //进度条背景填充色
    private int mProgressBgColorId;
    //边框宽度
    private int mBorderWidth;

    private int mProgress = 10;
    private int max = 100;

    private int mWidth;
    private int mHeight;

    private RectF mRectF;
    private Paint mPaint;

    public VerticalProgress(Context context) {
        super(context);
        init(context, null);
    }

    public VerticalProgress(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init(context, attrs);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        mWidth = getMeasuredWidth() - 1;// 宽度值
        mHeight = getMeasuredHeight() - 1;// 高度值
    }

    private void init(Context context, AttributeSet attrs) {
        TypedArray typedArray = null;
        if (attrs != null) {
            typedArray = context.obtainStyledAttributes(attrs, R.styleable.verticalProgress);

            mRadius = typedArray.getInt(R.styleable.verticalProgress_progress_radius, 0);
            mBorderEnable = typedArray.getBoolean(R.styleable.verticalProgress_progress_border_enable, false);
            mGradientEnable = typedArray.getBoolean(R.styleable.verticalProgress_progress_gradient_enable, true);
            mStartResId = typedArray.getResourceId(R.styleable.verticalProgress_progress_start_color, R.color.colorPrimary);
            mProgressBgColorId = typedArray.getResourceId(R.styleable.verticalProgress_progress_solid_color, R.color.white);
            mEndResId = typedArray.getResourceId(R.styleable.verticalProgress_progress_end_color, R.color.color_4EA6FD);
            mBorderColorResId = typedArray.getResourceId(R.styleable.verticalProgress_progress_border_color, R.color.color_4EA6FD);
            mBorderWidth = typedArray.getResourceId(R.styleable.verticalProgress_progress_border_width, 10);
        }

        if (typedArray != null) {
            typedArray.recycle();
        }

        mRectF = new RectF();
        mPaint = new Paint();
        mPaint.setAntiAlias(true);
    }

    @SuppressLint("DrawAllocation")
    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        if (mRadius == 0) {
            //弧度为高度的一半
            mRadius = mWidth / 2;
        }

        if (mBorderEnable) {
            //第一层矩形(描边层)
            mRectF.set(0, 0, mWidth, mHeight);
            //第一层矩形颜色(进度条描边的颜色)
            mPaint.setColor(getResources().getColor(mBorderColorResId));
            //画第一层圆角矩形
            canvas.drawRoundRect(mRectF, mRadius, mRadius, mPaint);
            //第二层矩形颜色(背景层颜色)
            mPaint.setColor(getResources().getColor(mProgressBgColorId));
            //第二层矩形(背景层)
            mRectF.set(mBorderWidth, mBorderWidth, mWidth - mBorderWidth, mHeight - mBorderWidth);
            //画背景层圆角矩形(盖在描边层之上)
            canvas.drawRoundRect(mRectF, mRadius, mRadius, mPaint);
        }

        if (mProgress == 0)//进度为 0不画进度
            return;

        float section = mProgress / max;

        //进度层底层
        mRectF.set(+8, mHeight - mProgress / 100f * mHeight + 10, mWidth - 8, mHeight - 8);

        if (mGradientEnable) {
            //渐变器
            LinearGradient shader = new LinearGradient(0, 0, mWidth * section, mHeight,
                    getResources().getColor(mStartResId), getResources().getColor(mEndResId), Shader.TileMode.CLAMP);

            //第三层矩形颜色(进度渐变色)
            mPaint.setShader(shader);
        }

        //画第三层(进度层)圆角矩形(盖在背景层之上)
        canvas.drawRoundRect(mRectF, mRadius, mRadius, mPaint);

        //清除之前传递的shader
        mPaint.setShader(null);
    }

    public void setProgress(int currentCount) {

        this.mProgress = currentCount > max ? max : currentCount;

        postInvalidate();

    }
}

attr.xml样式

<declare-styleable name="verticalProgress">
        <attr name="progress_radius" format="dimension" />
        <attr name="progress_border_width" format="dimension" />
        <attr name="progress_gradient_enable" format="boolean" />
        <attr name="progress_border_enable" format="boolean" />
        <attr name="progress_start_color" format="color" />
        <attr name="progress_solid_color" format="color" />
        <attr name="progress_end_color" format="color" />
        <attr name="progress_border_color" format="boolean" />
    </declare-styleable>

最后调用示例

<com.widget.VerticalProgress
            android:id="@+id/vp_progress"
            android:layout_width="20dp"
            android:layout_height="match_parent"
            app:progress_border_enable="true"
            app:progress_solid_color="@color/white"
            android:layout_centerInParent="true" />

希望各位用的开心

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转载自blog.csdn.net/u013346208/article/details/83622599
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