AudioManager flags

前言

音量调节会有进度条显示,刻度变化,RingerMode变化等行为。AuidoManager定义flag来控制这些行为
 
 
    /**
     * Show a toast containing the current volume.
     *
     * @see #adjustStreamVolume(int, int, int)
     * @see #adjustVolume(int, int)
     * @see #setStreamVolume(int, int, int)
     * @see #setRingerMode(int)
     */
    public static final int FLAG_SHOW_UI = 1 << 0;

    /**
     * Whether to include ringer modes as possible options when changing volume.
     * For example, if true and volume level is 0 and the volume is adjusted
     * with {@link #ADJUST_LOWER}, then the ringer mode may switch the silent or
     * vibrate mode.
     * <p>
     * By default this is on for the ring stream. If this flag is included,
     * this behavior will be present regardless of the stream type being
     * affected by the ringer mode.
     *
     * @see #adjustVolume(int, int)
     * @see #adjustStreamVolume(int, int, int)
     */
    public static final int FLAG_ALLOW_RINGER_MODES = 1 << 1;

    /**
     * Whether to play a sound when changing the volume.
     * <p>
     * If this is given to {@link #adjustVolume(int, int)} or
     * {@link #adjustSuggestedStreamVolume(int, int, int)}, it may be ignored
     * in some cases (for example, the decided stream type is not
     * {@link AudioManager#STREAM_RING}, or the volume is being adjusted
     * downward).
     *
     * @see #adjustStreamVolume(int, int, int)
     * @see #adjustVolume(int, int)
     * @see #setStreamVolume(int, int, int)
     */
    public static final int FLAG_PLAY_SOUND = 1 << 2;

    /**
     * Removes any sounds/vibrate that may be in the queue, or are playing (related to
     * changing volume).
     */
    public static final int FLAG_REMOVE_SOUND_AND_VIBRATE = 1 << 3;

    /**
     * Whether to vibrate if going into the vibrate ringer mode.
     */
    public static final int FLAG_VIBRATE = 1 << 4;

    /**
     * Indicates to VolumePanel that the volume slider should be disabled as user
     * cannot change the stream volume
     * @hide
     */
    public static final int FLAG_FIXED_VOLUME = 1 << 5;

    /**
     * Indicates the volume set/adjust call is for Bluetooth absolute volume
     * @hide
     */
    public static final int FLAG_BLUETOOTH_ABS_VOLUME = 1 << 6;

    /**
     * Adjusting the volume was prevented due to silent mode, display a hint in the UI.
     * @hide
     */
    public static final int FLAG_SHOW_SILENT_HINT = 1 << 7;

    /**
     * Indicates the volume call is for Hdmi Cec system audio volume
     * @hide
     */
    public static final int FLAG_HDMI_SYSTEM_AUDIO_VOLUME = 1 << 8;

    /**
     * Indicates that this should only be handled if media is actively playing.
     * @hide
     */
    public static final int FLAG_ACTIVE_MEDIA_ONLY = 1 << 9;

    /**
     * Like FLAG_SHOW_UI, but only dialog warnings and confirmations, no sliders.
     * @hide
     */
    public static final int FLAG_SHOW_UI_WARNINGS = 1 << 10;

    /**
     * Adjusting the volume down from vibrated was prevented, display a hint in the UI.
     * @hide
     */
    public static final int FLAG_SHOW_VIBRATE_HINT = 1 << 11;

    private static final String[] FLAG_NAMES = {
        "FLAG_SHOW_UI",
        "FLAG_ALLOW_RINGER_MODES",
        "FLAG_PLAY_SOUND",
        "FLAG_REMOVE_SOUND_AND_VIBRATE",
        "FLAG_VIBRATE",
        "FLAG_FIXED_VOLUME",
        "FLAG_BLUETOOTH_ABS_VOLUME",
        "FLAG_SHOW_SILENT_HINT",
        "FLAG_HDMI_SYSTEM_AUDIO_VOLUME",
        "FLAG_ACTIVE_MEDIA_ONLY",
        "FLAG_SHOW_UI_WARNINGS",
        "FLAG_SHOW_VIBRATE_HINT",
    };

 
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转载自blog.csdn.net/wlia/article/details/47401857