贪吃蛇游戏(二)
转自大佬(…)
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include<windows.h> //光标设计API
#include<time.h> //食物随机
#include<conio.h> //按键监控
//音乐
#include<mmsystem.h>
#pragma comment(lib,"Winmm.lib")
//用户系统
//定义变量
char reg_name[30] = "", reg_pwd[10] = "";
char on_name[30], on_pwd[10];
//宏定义属性
//窗口属性
#define SNAKESIZE 100 //蛇的最大节数
#define MAPHEIGHT 40 //地图高度
#define MAPWIDTH 70 //地图宽度
void gotoxy(int x, int y);//1.辅助函数:光标移动
void drawMap();//2.画地图
void keyDown();//3.按键操作
void creatFood();//4.食物的产生
int snakeStatus();//5.蛇的状态:判断是否结束游戏
void welcometogame();//6.开始界面
void gamecircle();//7.控制游戏
void endgame();//8.游戏结束界面
//9.背景音乐
void bgm1();//音乐1
void bgm2();//音乐2
void bgm3();//音乐3
void regist();//10.用户注册系统
void dl();//11.用户登录
void HideCursor();//12.隐藏光标
//1.辅助函数:光标移动
void gotoxy(int x, int y)
{
//光标结构体
COORD coord;
//设置坐标
coord.X = x;
coord.Y = y;
//同步到控制台/设置控制台光标位置
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
//食物结构体
struct
{
int x;
int y;
} food;
//蛇结构体
struct
{
int speed; //蛇的速度
int len; //蛇的长度
//记录每一节蛇的坐标
//一条蛇有多少节
int x[SNAKESIZE];
int y[SNAKESIZE];
} snake;
//全局变量
int i;
int key = 72; //初始化移动方向,表示蛇移动的方向,72为按下“↑”所代表的数字
int changeFlag = 0; //蛇变化标记,判断蛇是否吃掉了食物
int score = 0; //记录玩家的得分
//2.画地图
void drawMap()
{
//左右边框
for (i = 1; i <= MAPHEIGHT; i++)
{
gotoxy(0, i);
printf("■");
gotoxy(MAPWIDTH, i);
printf("■");
}
//上下边框
for (i = 0; i <= MAPWIDTH; i += 2)
{
gotoxy(i, 0);
printf("■");
gotoxy(i, MAPHEIGHT);
printf("■");
}
//食物刷新,画食物
while (1)
{
srand((unsigned int)time(NULL));
food.x = rand() % (MAPWIDTH - 4) + 2;
food.y = rand() % (MAPHEIGHT - 2) + 1;
if (food.x % 2 == 0) break;
}
//产生新的食物
gotoxy(food.x, food.y); //食物的光标
printf("●");
snake.len = 3; //蛇初始长度
snake.speed = 200; //蛇初始速度
snake.x[0] = MAPWIDTH / 2 + 1;
snake.y[0] = MAPHEIGHT / 2;
gotoxy(snake.x[0], snake.y[0]);
printf("■");
for (i = 1; i < snake.len; i++)
{
snake.x[i] = snake.x[i - 1] + 2;
snake.y[i] = snake.y[i - 1];
gotoxy(snake.x[i], snake.y[i]);
printf("■");
}
gotoxy(MAPWIDTH - 2, 0);
return;
}
//3.按键操作
void keyDown()
{
//无按键操作,缓冲
int pre_key = key;
if (_kbhit())
{
//有按键接收
fflush(stdin);
key = _getch();
key = _getch();
}
//擦除
if (changeFlag == 0)
{
gotoxy(snake.x[snake.len - 1], snake.y[snake.len - 1]);
printf(" ");
}
//后面蛇身的结束
for (i = snake.len - 1; i > 0; i--)
{
snake.x[i] = snake.x[i - 1];
snake.y[i] = snake.y[i - 1];
}
/*
*控制台按键所代表的数字
*“↑”:72
*“↓”:80
*“←”:75
*“→”:77
*/
//移动方向处理
if (pre_key == 72 && key == 80)
key = 72;
if (pre_key == 80 && key == 72)
key = 80;
if (pre_key == 75 && key == 77)
key = 75;
if (pre_key == 77 && key == 75)
key = 77;
switch (key)
{
case 75:
snake.x[0] -= 2;
break;
case 77:
snake.x[0] += 2;
break;
case 72:
snake.y[0]--;
break;
case 80:
snake.y[0]++;
break;
}
gotoxy(snake.x[0], snake.y[0]);
printf("■");
gotoxy(MAPWIDTH - 2, 0); //移动不能一直看着光标
changeFlag = 0;
return;
}
//4.食物的产生
void creatFood()
{
//蛇把食物吃了
if (snake.x[0] == food.x && snake.y[0] == food.y)
{
//产生的食物不能在蛇身上
while (1)
{
int flag = 1;
srand((unsigned int)time(NULL));
food.x = rand() % (MAPWIDTH - 4) + 2;
food.y = rand() % (MAPHEIGHT - 2) + 1;
//产生的食物不能在蛇身上
for (i = 0; i < snake.len; i++)
{
if (snake.x[i] == food.x && snake.y[i] == food.y)
{
flag = 0;
break;
}
}
if (flag && food.x % 2 == 0)
break;
}
//产生新的食物
gotoxy(food.x, food.y);
printf("●");
snake.len++;
score += 10; //每个食物得10分
changeFlag = 1; //很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果
}
return;
}
//5.蛇的状态:判断是否结束游戏
int snakeStatus()
{
if (snake.y[0] == 0 || snake.y[0] == MAPHEIGHT)
return 0;
if (snake.x[0] == 0 || snake.x[0] == MAPWIDTH)
return 0;
//蛇头不能撞自己
for (i = 1; i < snake.len; i++)
{
if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0])
return 0;
}
return 1;
}
//6.开始界面
void welcometogame()
{
gotoxy(45, 12);
printf("欢迎来到贪吃蛇游戏\n");
gotoxy(45, 25);
system("pause");
system("cls");
gotoxy(30, 12);
printf("请用↑ ↓ ← → 分别控制蛇的移动\n");
gotoxy(30, 13);
system("pause");
system("cls");
}
//7.控制游戏
void gamecircle()//控制游戏
{
gotoxy(90, 7);
printf("蛇吃得越长,游戏结束后的得分越高。");
gotoxy(90, 20);
printf("游戏小提示:");
gotoxy(90, 22);
printf("1.蛇不能穿墙,也不能咬到自己哦。");
gotoxy(90, 23);
printf("2.如果撞墙或者咬到自己游戏会失败哦。");
gotoxy(90, 24);
printf("3.请用↑ ↓ ← → 分别控制蛇的移动。");
/*gotoxy(64,18)
printf("F1 为加速,F2 为减速\n");*/
gotoxy(90, 25);
printf("4.鼠标点击暂停游戏。");
}
//8.游戏结束界面
void endgame()//游戏结束
{
system("cls");
system("color 8E");
gotoxy(4, 2);
printf("玩家需要多加练习才能得到更高的分数啊,加油哦!!!\n");
gotoxy(18, 7);
printf("游戏结束。");
gotoxy(17, 8);
printf("Game Over!!!");
gotoxy(14, 10);
printf("本次游戏的得分为: %d", score);
exit(0);
}
//9.BGM
//9.1
void bgm1()
{
//播放音乐
PlaySound(TEXT("sounds\\bgm.wav"), NULL, SND_FILENAME | SND_ASYNC | SND_LOOP);
}
//9.2
void bgm2()
{
//播放音乐
PlaySound(TEXT("sounds\\b我是小绿.wav"), NULL, SND_FILENAME | SND_ASYNC | SND_LOOP);
}
//9.3
void bgm3()
{
//播放音乐
PlaySound(TEXT("sounds\\a赛车.wav"), NULL, SND_FILENAME | SND_ASYNC | SND_LOOP);
}
//10.用户注册系统
void regist()
{
//清屏
system("pause");
system("cls");
printf("\n\n\t\t\t欢迎使用注册系统\n\n");
while (1)
{
//输入用户名
printf("\t\t请输入用户名[不能大于10个字符]:");
scanf("%s", reg_name);
//判断用户名
if (strlen(reg_name) <= 10)
{
while (1)
{
//输入密码
printf("\n\t\t请输入密码[密码长度为八位]:");
scanf("%s", reg_pwd);
//判断密码
if (strlen(reg_pwd) == 8)
{
printf("\n\n\t\t注册成功,您的用户名是%s,密码是%s\n\n", reg_name, reg_pwd);
break;
}
else
{
printf("\n\t\t密码的长度为%d,请重新输入\n", strlen(reg_pwd));
}
}
break;
}
else
{
printf("\n\t\t用户名的长度为%d,请重新输入\n\n", strlen(reg_name));
}
}
}
//判断是否注册
int judge()
{
if (strcmp(reg_name, "") == 0 && strcmp(reg_pwd, "") == 0)
{
printf("\n\n\t\t您尚未注册,请先注册!\n\n");
return 0;
}
else
{
return 1;
}
}
//11.用户登录
void dl()
{
int i;
system("pause");
system("cls");
printf("\n\n\t\t\t欢迎登录系统\n\n");
//三次登录验证
for (i = 1; i <= 3; i++)
{
printf("\t\t请输入用户名:");
scanf("%s", on_name);
printf("\n\t\t请输入密 码:");
scanf("%s", on_pwd);
if (strcmp(reg_name, on_name) == 0 && strcmp(reg_pwd, on_pwd) == 0)
{
printf("\n\n\t\t登录成功,祝您游戏愉快\n\n");
break;
}
else
{
printf("\n\n\t\t登录失败,请重新登录,您还有%d次机会\n\n", 3 - i);
}
}
}
//12隐藏光标
void HideCursor() //隐藏光标,防止干扰视线
{
CONSOLE_CURSOR_INFO cursor;
cursor.bVisible = FALSE;
cursor.dwSize = sizeof(cursor);
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorInfo(handle, &cursor);
}
int main()
{
SetConsoleTitle("贪吃蛇小游戏"); //编译控制栏信息
HideCursor();//隐藏光标
//用户系统
system("color 70");
bgm2();
//定义变量
int id;
while (1)
{
HideCursor();//隐藏光标
system("pause");
system("cls");
//输出界面
printf("\n\n\t\t\t用户管理系统\n\n");
printf("\t\t\t1:注册账号\n");
printf("\t\t\t2:登录账号\n");
printf("\t\t\t0:退出游戏\n\n");
//输入功能编号
printf("\t\t请选择功能编号:");
scanf("%d", &id);
//判断
switch (id)
{
case 1:regist(); break;
case 2:
if (judge() == 1)
{
dl();
goto skip;
}
break;
case 0:exit(1); break;
default:
printf("\n\t\t您输入的功能编号有误,请重新输入!\n");
}
}
//贪吃蛇游戏
skip:;
system("pause");
system("cls");
system("color 70");
bgm3();
welcometogame();
gamecircle();
drawMap();
while (1)
{
HideCursor();//隐藏光标
keyDown();
if (!snakeStatus()) break;
creatFood();
Sleep(snake.speed);
}
endgame();
Sleep(5000);
return 0;
}