与预定义类型的用户类型强制转换

与预定义类型的用户类型强制转换

using System;

namespace 实现用户定义的类型强制转换
{
    class Program
    {
        static void Main(string[] args)
        {
            //Console.WriteLine("Hello World!");
            //隐式转换
             //var balance = new Currency(10,50);
            // float f = balance;
             //System.Console.WriteLine(balance);
            
            // System.Console.WriteLine(f);
            //显示转换
            //下面代码可以成功编译
            // float amount = 50.35f;
            // Currency amount2 = (Currency)amount;
            // System.Console.WriteLine(amount.ToString());

            // Currency c = new Currency(50,35);
            // float f = c;
            // c = (Currency)f;
            // System.Console.WriteLine(c);
        }
    }
    public struct Currency{
        public uint Dollars{get;}
        public ushort Cents{get;}
        public Currency(uint dollars,ushort cents){
            Dollars = dollars;
            Cents = cents;

        }
        public override string ToString()=>$"${Dollars}.{Cents,-2:00}";
        //定义一个隐式类型强制转换,将类型Currency强制转换为float。
        public static implicit operator float(Currency value)=>value.Dollars+(value.Cents/100f);
        //反之,要将float转换为类型Currency,就需要显式类型强行转换。
        //定义显示强制转换,为了避免数值的丢失,可以使用Convert.ToUInt16(),以及溢出检查。
        public static explicit operator Currency(float value){
            checked{
                uint dollars = (uint)value;
            ushort cents = Convert.ToUInt16((value - dollars)*100);
            return new Currency(dollars,cents);

            }
            
        }


    }
}

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转载自www.cnblogs.com/singhwong/p/11931329.html