C# .NET Socket 简单实用框架,socket组件封装

参考资料 https://www.cnblogs.com/coldairarrow/p/7501645.html

根据.NET Socket 简单实用框架进行了改造,这个代码对socket通信封装还是不错的。简单,逻辑清晰,资料中的代码唯一问题发送信息很频繁,会导致接收信息发生问题。改造后的代码如下

服务端源文件:

SocketServer.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;

namespace Face.SocketServer
{
    /// <summary>
    /// Socket服务端
    /// </summary>
    public class SocketServer
    {


        #region 内部成员

        private Socket _socket = null;

        private bool _isListen = true;
        public static ManualResetEvent allDone = new ManualResetEvent(false);
        private void StartListen()
        {

            try
            {
                _socket.BeginAccept(asyncResult =>
                {
                    try
                    {
                        Socket newSocket = _socket.EndAccept(asyncResult);

                        //马上进行下一轮监听,增加吞吐量
                        if (_isListen)
                            StartListen();

                        SocketConnection newClient = new SocketConnection(newSocket, this)
                        {
                            HandleRecMsg = HandleRecMsg == null ? null : new Action<string, SocketConnection, SocketServer>(HandleRecMsg),
                            HandleClientClose = HandleClientClose == null ? null : new Action<SocketConnection, SocketServer>(HandleClientClose),
                            HandleSendMsg = HandleSendMsg == null ? null : new Action<byte[], SocketConnection, SocketServer>(HandleSendMsg),
                            HandleException = HandleException == null ? null : new Action<Exception>(HandleException),
                            HandleSendException= HandleSendException == null ? null : new Action<Exception>(HandleSendException)
                        };

                        newClient.StartRecMsg();
                        ClientList.AddLast(newClient);

                        HandleNewClientConnected?.Invoke(this, newClient);
                    }
                    catch (Exception ex)
                    {
                        HandleException?.Invoke(ex);
                    }
                }, null);
            }
            catch (Exception ex)
            {
                HandleException?.Invoke(ex);
            }
        }
      
  
        #endregion

        #region 外部接口

        /// <summary>
        /// 开始服务,监听客户端
        /// </summary>
        public void StartServer()
        {
            try
            {
                //实例化套接字(ip4寻址协议,流式传输,TCP协议)
                _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                //创建ip对象
                IPAddress address = IPAddress.Parse(ApplicationConfig.Ins.SocketIP);
                //创建网络节点对象包含ip和port
                IPEndPoint endpoint = new IPEndPoint(address, ApplicationConfig.Ins.SocketPort);
                //将 监听套接字绑定到 对应的IP和端口
                _socket.Bind(endpoint);
                //设置监听队列长度为Int32最大值(同时能够处理连接请求数量)
                _socket.Listen(int.MaxValue);
                //开始监听客户端
                StartListen();
                HandleServerStarted?.Invoke(this);
            }
            catch (Exception ex)
            {
                StartException?.Invoke(ex);
            }
        }

        /// <summary>
        /// 所有连接的客户端列表
        /// </summary>
        public LinkedList<SocketConnection> ClientList { get; set; } = new LinkedList<SocketConnection>();

        /// <summary>
        /// 关闭指定客户端连接
        /// </summary>
        /// <param name="theClient">指定的客户端连接</param>
        public void CloseClient(SocketConnection theClient)
        {
            theClient.Close();
        }

        #endregion

        #region 公共事件

        /// <summary>
        /// 异常处理程序
        /// </summary>
        public Action<Exception> HandleException { get; set; }

        /// <summary>
        /// 发送消息异常处理程序
        /// </summary>
        public Action<Exception> HandleSendException { get; set; }
        
        /// <summary>
        /// 启动异常程序
        /// </summary>
        public Action<Exception> StartException { get; set; }

        #endregion

        #region 服务端事件

        /// <summary>
        /// 服务启动后执行
        /// </summary>
        public Action<SocketServer> HandleServerStarted { get; set; }

        /// <summary>
        /// 当新客户端连接后执行
        /// </summary>
        public Action<SocketServer, SocketConnection> HandleNewClientConnected { get; set; }

        /// <summary>
        /// 服务端关闭客户端后执行
        /// </summary>
        public Action<SocketServer, SocketConnection> HandleCloseClient { get; set; }

        #endregion

        #region 客户端连接事件

        /// <summary>
        /// 客户端连接接受新的消息后调用
        /// </summary>
        public Action<string, SocketConnection, SocketServer> HandleRecMsg { get; set; }

        /// <summary>
        /// 客户端连接发送消息后回调
        /// </summary>
        public Action<byte[], SocketConnection, SocketServer> HandleSendMsg { get; set; }

        /// <summary>
        /// 客户端连接关闭后回调
        /// </summary>
        public Action<SocketConnection, SocketServer> HandleClientClose { get; set; }



        #endregion
    }
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;

namespace Face.SocketServer
{
    /// <summary>
    /// Socket连接,双向通信
    /// </summary>
    public class SocketConnection
    {
        #region 构造函数

        public SocketConnection(Socket socket, SocketServer server)
        {
            _socket = socket;
            _server = server;
        }

        #endregion

        #region 私有成员

        private readonly Socket _socket;
        private bool _isRec = true;
        private SocketServer _server = null;
        private bool IsSocketConnected()
        {
            bool part1 = _socket.Poll(1000, SelectMode.SelectRead);
            bool part2 = (_socket.Available == 0);
            if (part1 && part2)
                return false;
            else
                return true;
        }



        #endregion



        #region 外部接口

        /// <summary>
        /// 开始接受客户端消息
        /// </summary>
        public void StartRecMsg()
        {

            try
            {
                byte[] container = new byte[1024 * 1024 * 6];
                _socket.BeginReceive(container, 0, container.Length, SocketFlags.None, asyncResult =>
                {
                    try
                    {
                        int length = _socket.EndReceive(asyncResult);
                        ///asyncResult.AsyncWaitHandle.Close();
                        //马上进行下一轮接受,增加吞吐量
                        if (length > 0 && _isRec && IsSocketConnected())
                            StartRecMsg();

                        if (length > 0)
                        {
                            byte[] recBytes = new byte[length];
                            Array.Copy(container, 0, recBytes, 0, length);
                            string msgJson = Encoding.UTF8.GetString(recBytes);
                            if (msgJson.Contains("¤€") && msgJson.Contains("€¤"))
                            {
                                string[] arrymsg = msgJson.Replace("¤€", "").Split('');
                                foreach (string msgitem in arrymsg)
                                {
                                    if (string.IsNullOrEmpty(msgitem))
                                        continue;
                                    if (msgitem.Substring(msgitem.Length - 2, 2) == "€¤")
                                    {
                                        string msgitemjson = msgitem.Substring(0, msgitem.Length - 2);
                                        //处理消息
                                        HandleRecMsg?.Invoke(msgitemjson, this, _server);
                                    }
                                }
                            }
                            else {
                                HandleException?.Invoke(new Exception($"接收到错误指令,具体指令为:{msgJson}"));
                            }
                        }
                        else
                            Close();
                    }
                    catch (Exception ex)
                    {
                        HandleException?.Invoke(ex);
                        Close();
                    }
                }, null);
            }
            catch (Exception ex)
            {
                HandleException?.Invoke(ex);
                Close();
            }
        }

        /// <summary>
        /// 发送数据
        /// </summary>
        /// <param name="bytes">数据字节</param>
        private void Send(byte[] bytes)
        {
            try
            {
               
                _socket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, asyncResult =>
                {
                    try
                    {
                        int length = _socket.EndSend(asyncResult);
                        HandleSendMsg?.Invoke(bytes, this, _server);
                    }
                    catch (Exception ex)
                    {
                        HandleSendException?.Invoke(ex);
                    }
                }, null);
            }
            catch (Exception ex)
            {
                HandleSendException?.Invoke(ex);
            }
        }

        /// <summary>
        /// 发送字符串(默认使用UTF-8编码)
        /// </summary>
        /// <param name="msgStr">字符串</param>
        public void Send(string msgStr)
        {
            Send(Encoding.UTF8.GetBytes("¤€" + msgStr + "€¤"));
        }

        /// <summary>
        /// 发送字符串(使用自定义编码)
        /// </summary>
        /// <param name="msgStr">字符串消息</param>
        /// <param name="encoding">使用的编码</param>
        public void Send(string msgStr, Encoding encoding)
        {
            Send(encoding.GetBytes("¤€" + msgStr + "€¤"));
        }

        /// <summary>
        /// 传入自定义属性
        /// </summary>
        public object Property { get; set; }

        /// <summary>
        /// 关闭当前连接
        /// </summary>
        public void Close()
        {
            try
            {
                _isRec = false;
                _socket.Disconnect(false);
                _server.ClientList.Remove(this);
                HandleClientClose?.Invoke(this, _server);
                _socket.Close();
                _socket.Dispose();
                GC.Collect();
            }
            catch (Exception ex)
            {
                HandleException?.Invoke(ex);
            }
        }

        #endregion

        #region 事件处理

        /// <summary>
        /// 客户端连接接受新的消息后调用
        /// </summary>
        public Action<string, SocketConnection, SocketServer> HandleRecMsg { get; set; }

        /// <summary>
        /// 客户端连接发送消息后回调
        /// </summary>
        public Action<byte[], SocketConnection, SocketServer> HandleSendMsg { get; set; }

        /// <summary>
        /// 客户端连接关闭后回调
        /// </summary>
        public Action<SocketConnection, SocketServer> HandleClientClose { get; set; }

        /// <summary>
        /// 异常处理程序
        /// </summary>
        public Action<Exception> HandleException { get; set; }


        /// <summary>
        /// 发送消息到客户端异常
        /// </summary>
        public Action<Exception> HandleSendException { get; set; }


        #endregion
    }
}

上面放上的是框架代码,接下来介绍下如何使用

首先,服务端使用方式:

 //创建服务器对象,默认监听本机0.0.0.0,端口12345
            SocketServer server = new SocketServer();
            faceLogic = new FaceLogic();
            //处理从客户端收到的消息
            server.HandleRecMsg = new Action<string, SocketConnection, SocketServer>((msg, client, theServer) =>
            {
                //Log($"调用次数", true);
                lock (obj)
                {
                    paramList.Add(new ParamEntity() { ParamFace = msg, socketClient = client });
                    if (IsRun == false)
                    {
                        IsRun = true;
                        HandleMsg();
                    }
                }
            });

            //处理服务器启动后事件
            server.HandleServerStarted = new Action<SocketServer>(theServer =>
            {
                Log("服务已启动************", true);
            });

            //处理新的客户端连接后的事件
            server.HandleNewClientConnected = new Action<SocketServer, SocketConnection>((theServer, theCon) =>
            {
                Log($@"一个新的客户端接入,当前连接数:{theServer.ClientList.Count}", true);
            });

            //处理客户端连接关闭后的事件
            server.HandleClientClose = new Action<SocketConnection, SocketServer>((theCon, theServer) =>
            {
                Log($@"一个客户端关闭,当前连接数为:{theServer.ClientList.Count}", true);
            });
            //处理异常
            server.HandleException = new Action<Exception>(ex =>
            {
                Log("Socket处理异常:" + ex.Message, true);
                Logs.Instance.Error("Socket处理异常:" + ex.Message);
            });
            //处理异常
            server.HandleSendException = new Action<Exception>(ex =>
            {
                Log("Socket发送消息处理异常:" + ex.Message, true);
                Logs.Instance.Error("Socket发送消息处理异常:" + ex.Message);
            });
            ///启动异常
            server.StartException = new Action<Exception>(ex =>
            {
                Log("Socket服务启动失败:" + ex.Message, true);
                Logs.Instance.Error("Socket服务启动失败:" + ex.Message);
            });
            //服务器启动
            server.StartServer();
            Log("启动Socket通信服务端完成。");

客户端使用方式:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;

namespace Face.SocketClient
{
    /// <summary>
    /// Socket客户端
    /// </summary>
    public class SocketClient
    {


        #region 内部成员

        private Socket _socket = null;

        private bool _isRec = true;
        private bool _IsRun = false;
        public bool IsRun { get { return _IsRun; } }
        private bool IsSocketConnected()
        {
            bool part1 = _socket.Poll(1000, SelectMode.SelectRead);
            bool part2 = (_socket.Available == 0);
            if (part1 && part2)
                return false;
            else
                return true;
        }
       
        /// <summary>
        /// 开始接受客户端消息
        /// </summary>
        public void StartRecMsg()
        {
            try
            {
                byte[] container = new byte[1024 * 1024 * 2];
                _socket.BeginReceive(container, 0, container.Length, SocketFlags.None, asyncResult =>
                {
                    try
                    {
                        int length = _socket.EndReceive(asyncResult);

                        //马上进行下一轮接受,增加吞吐量
                        if (length > 0 && _isRec && IsSocketConnected())
                            StartRecMsg();

                        if (length > 0)
                        {
                            byte[] recBytes = new byte[length];
                            Array.Copy(container, 0, recBytes, 0, length);

                            string msgJson = Encoding.UTF8.GetString(recBytes);
                            if (msgJson.Contains("¤€") && msgJson.Contains("€¤"))
                            {
                                string[] arrymsg = msgJson.Replace("¤€", "").Split('');
                                foreach (string msgitem in arrymsg)
                                {
                                    if (string.IsNullOrEmpty(msgitem))
                                        continue;
                                    if (msgitem.Substring(msgitem.Length - 2, 2) == "€¤")
                                    {
                                        string msgitemjson = msgitem.Substring(0, msgitem.Length - 2);
                                        //处理消息
                                        HandleRecMsg?.Invoke(msgitemjson, this);
                                    }
                                }
                            }
                            else
                            {
                                HandleException?.Invoke(new Exception($"接收到错误指令,具体指令为:{msgJson}"));
                            }
                        }
                        else
                            Close();
                    }
                    catch (Exception ex)
                    {
                        if (ex.Message.Contains("远程主机强迫关闭")) {
                            _IsRun = false;
                        }
                        HandleException?.Invoke(ex);
                        Close();
                    }
                }, null);
            }
            catch (Exception ex)
            {
                if (ex.Message.Contains("远程主机强迫关闭"))
                {
                    _IsRun = false;
                }
                HandleException?.Invoke(ex);
                Close();
            }
        }

        #endregion

        #region 外部接口

        /// <summary>
        /// 开始服务,连接服务端
        /// </summary>
        public void StartClient()
        {
            try
            {
                //实例化 套接字 (ip4寻址协议,流式传输,TCP协议)
                _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                //创建 ip对象
                IPAddress address = IPAddress.Parse(ApplicationConfig.Ins.ServerIP);
                //创建网络节点对象 包含 ip和port
                IPEndPoint endpoint = new IPEndPoint(address, ApplicationConfig.Ins.ServerPort);
              
                //将 监听套接字  绑定到 对应的IP和端口
                _socket.BeginConnect(endpoint, asyncResult =>
                {
                    try
                    {
                        _socket.EndConnect(asyncResult);
                        //开始接受服务器消息
                        StartRecMsg();
                        _IsRun = true;
                        HandleClientStarted?.Invoke(this);
                       
                    }
                    catch (Exception ex)
                    {
                           _IsRun = false;
                           StartException?.Invoke(ex);
                    }
                }, null);
            }
            catch (Exception ex)
            {
                _IsRun = false;
                StartException?.Invoke(ex);
            }
        }

        /// <summary>
        /// 发送数据
        /// </summary>
        /// <param name="bytes">数据字节</param>
        private void Send(byte[] bytes)
        {
            try
            {
                //Thread.Sleep(250);
                _socket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, asyncResult =>
                    {
                        try
                        {
                            int length = _socket.EndSend(asyncResult);
                            HandleSendMsg?.Invoke(bytes, this);

                        }
                        catch (Exception ex)
                        {
                            HandleException?.Invoke(ex);
                        }

                    }, null);
            }
            catch (Exception ex)
            {
                HandleException?.Invoke(ex);
            }
        }

        /// <summary>
        /// 发送字符串(默认使用UTF-8编码)
        /// </summary>
        /// <param name="msgStr">字符串</param>
        public void Send(string msgStr)
        {

            Send(Encoding.UTF8.GetBytes("¤€" + msgStr+ "€¤"));
        }

        /// <summary>
        /// 发送字符串(使用自定义编码)
        /// </summary>
        /// <param name="msgStr">字符串消息</param>
        /// <param name="encoding">使用的编码</param>
        public void Send(string msgStr, Encoding encoding)
        {

            Send(encoding.GetBytes("¤€" + msgStr + "€¤"));
        }

        /// <summary>
        /// 传入自定义属性
        /// </summary>
        public object Property { get; set; }

        /// <summary>
        /// 关闭与服务器的连接
        /// </summary>
        public void Close()
        {
            try
            {
                _isRec = false;
                _socket.Disconnect(false);
                HandleClientClose?.Invoke(this);
            }
            catch (Exception ex)
            {
                HandleException?.Invoke(ex);
            }
        }

        #endregion

        #region 事件处理

        /// <summary>
        /// 客户端连接建立后回调
        /// </summary>
        public Action<SocketClient> HandleClientStarted { get; set; }

        /// <summary>
        /// 处理接受消息的委托
        /// </summary>
        public Action<string, SocketClient> HandleRecMsg { get; set; }

        /// <summary>
        /// 客户端连接发送消息后回调
        /// </summary>
        public Action<byte[], SocketClient> HandleSendMsg { get; set; }

        /// <summary>
        /// 客户端连接关闭后回调
        /// </summary>
        public Action<SocketClient> HandleClientClose { get; set; }


        /// <summary>
        /// 启动时报错误
        /// </summary>
        public Action<Exception> StartException { get; set; }
        /// <summary>
        /// 异常处理程序
        /// </summary>
        public Action<Exception> HandleException { get; set; }

        #endregion
    }

}

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转载自www.cnblogs.com/PlatformSolution/p/11887254.html