html5 游戏学习

以下式例是摘自一位国际友人的代码

用html作开发确实速度快,但程序跑在手机上,运行效果却很难让人接受,此游戏在手机上测试,move事件基本让人感觉不出来,倒让人感觉像是click事件,如果有高人在这方面有研究还请指点一下,

<!DOCTYPE>

<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>蘑菇动起来</title>
<script type="text/javascript" src="./js/jquery-1.4.2.js">
</script>
<script type="text/javascript">

//全局变量
var backgroundForestImg = new Image();//森林背景图
var mushroomImg = new Image();//蘑菇
var bearEyesClosedImg = new Image();//闭着眼睛的熊熊
var ctx;//2d画布
var screenWidth;//画布宽度
var screenHeight;//画布高度
var speed = 2;//不变常量,从新开始的速度
var horizontalSpeed = speed;//水平速度,随着熊的碰撞会发生改变
var verticalSpeed = -speed; //垂直速度,开始肯定是要向上飘,所以要负数,随着熊的碰撞会发生改变
var bearAngle = 2;//熊旋转的速度
var flowerImg = new Image();//奖品鲜花
var leafImg = new Image();//奖品叶子
var acornImg = new Image();//奖品橡子
var gameRunning = false;//游戏运行状态
var gameloopId;//记住循环的变量
var lives = 3;//3条生命数
var livesImages = new Array();//生命图片数组
var score = 0;//分数
var scoreImg = new Image();//分数板
//公用 定义一个游戏物体戏对象
function GameObject(){
this.x = 0;
this.y = 0;
this.image = null;
}

//定义蘑菇Mushroom 继承游戏对象GameObject
function Mushroom(){
};
Mushroom.prototype = new GameObject();//游戏对象GameObject
//蘑菇实例
var mushroom = new Mushroom(); //循环描绘物体
//定义动物熊 Animal 继承 游戏对象GameObject
function Animal(){
};
Animal.prototype = new GameObject();//游戏对象GameObject
Animal.prototype.angle = 0;//动物的角度,目前中(即作为动物它在屏幕上旋转退回)
//定义熊实例
var animal = new Animal();
//定义奖品数组Prizes和对象Prize,继承游戏对象GameObject
var prizes = new Array();
function Prize(){
};
Prize.prototype = new GameObject();//继承游戏对象GameObject
Prize.prototype.row = 0;//奖品行位置
Prize.prototype.col = 0;//奖品列位置
Prize.prototype.hit = false;//是否被撞过
Prize.prototype.point = 0;//分数
function GameLoop(){
//清除屏幕
ctx.clearRect(0, 0, screenWidth, screenHeight);
ctx.save();
//绘制背景
ctx.drawImage(backgroundForestImg, 0, 0);
//绘制蘑菇
ctx.drawImage(mushroom.image, mushroom.x, mushroom.y);
//绘制奖品
DrawPrizes();
//绘制生命条
DrawLives();
//绘制分数板
DrawScore();
//绘制熊
//改变移动动物X和Y位置
animal.x += horizontalSpeed;
animal.y += verticalSpeed;
//改变翻滚角度
animal.angle += bearAngle;
//以当前熊的中心位置为基准
ctx.translate(animal.x + (animal.image.width / 2), animal.y + (animal.image.height / 2));
//根据当前熊的角度轮换
ctx.rotate(animal.angle * Math.PI / 180);
//描绘熊
ctx.drawImage(animal.image, -(animal.image.width / 2), -(animal.image.height / 2));
ctx.restore();
//检测是否碰到边界
HasAnimalHitEdge();
//检测熊碰撞蘑菇
HasAnimalHitMushroom();
//检测熊碰撞奖品
HasAnimalHitPrize();
}

//加载图片
function LoadImages(){
mushroomImg.src = "images/mushroom.png";//蘑菇
backgroundForestImg.src = "images/forest1.jpg";//森林背景图
bearEyesClosedImg.src = "images/bear_eyesclosed.png";//闭着眼睛的
flowerImg.src = "images/flower.png";//奖品花
acornImg.src = "images/acorn.png";//奖品橡子
leafImg.src = "images/leaf.png";//奖品叶子
scoreImg.src = "images/score.png";//分数板
//生命图片因为只有6个,所以最多只能6个
for (var x = 0; x < 6; x++) {
livesImages[x] = new Image();
livesImages[x].src = "images/lives" + x + ".png";
}
mushroom.image = mushroomImg;
animal.image = bearEyesClosedImg;
backgroundForestImg.onload = function(){
GameLoop();
};
}

//熊碰撞边界
function HasAnimalHitEdge(){
//熊碰到右边边界
if (animal.x > screenWidth - animal.image.width) {
if (horizontalSpeed > 0)//假如向右移动
horizontalSpeed = -horizontalSpeed;//改变水平速度方向
}
//熊碰到左边边界
if (animal.x < -10) {
if (horizontalSpeed < 0)//假如向左移动
horizontalSpeed = -horizontalSpeed;//改变水平速度方向
}
//熊碰到下面边界
if (animal.y > screenHeight - animal.image.height) {
lives -= 1;//生命减1
if (lives > 0) {
horizontalSpeed = speed;
verticalSpeed = -speed;
animal.x = parseInt(screenWidth / 2);
animal.y = parseInt(screenHeight / 2);
$("#BtnImgStart").show();
ToggleGameplay();
GameLoop();
}
}
//熊碰到上边边界
if (animal.y < 0) {
verticalSpeed = -verticalSpeed;
}
if (lives <= 0)
GameOver();
}

//事件处理
function AddEventHandlers(){
//鼠标移动则蘑菇跟着移动
$("#container").mousemove(function(e){
mushroom.x = e.pageX - (mushroom.image.width / 2);
});
//开始按钮
$("#BtnImgStart").click(function(){
ToggleGameplay();
});
}

//检测2个物体是否碰撞
function CheckIntersect(object1, object2, overlap){
// x-轴 x-轴
// A1——>B1 C1 A2——>B2 C2
// +——–+ ^ +——–+ ^
// | object1| | y-轴 | object2| | y-轴
// | | | | | |
// +——–+ D1 +——–+ D2
//
//overlap是重叠的区域值
A1 = object1.x + overlap;
B1 = object1.x + object1.image.width - overlap;
C1 = object1.y + overlap;
D1 = object1.y + object1.image.height - overlap;
A2 = object2.x + overlap;
B2 = object2.x + object2.image.width - overlap;
C2 = object2.y + overlap;
D2 = object2.y + object2.image.width - overlap;
//假如他们在x-轴重叠
if (A1 > A2 && A1 < B2 ||
B1 > A2 && B1 < B2) {
//判断y-轴重叠
if (C1 > C2 && C1 < D1 ||
D1 > C2 && D1 < D2) {
//碰撞
return true;
}
}
return false;
}

//动物碰撞蘑菇
function HasAnimalHitMushroom(){
//假如碰撞
if (CheckIntersect(animal, mushroom, 5)) {
//假如碰撞的位置属于蘑菇的左下位置
if ((animal.x + animal.image.width / 2) < (mushroom.x + mushroom.image.width * 0.25)) {
horizontalSpeed = -speed;//反弹
}
//假如碰撞的位置属于蘑菇的左上位置
else
if ((animal.x + animal.image.width / 2) < (mushroom.x + mushroom.image.width * 0.5)) {
//反弹速度减半
horizontalSpeed = -speed / 2;
}
//假如碰撞的位置属于蘑菇的右上位置
else
if ((animal.x + animal.image.width / 2) < (mushroom.x + mushroom.image.width * 0.75)) {
horizontalSpeed = speed / 2;
}
else {
horizontalSpeed = speed;
}
verticalSpeed = -speed;//改变垂直速度。也即动物向上移动
}
}

//创建奖品数组
function InitPrizes(){
var count = 0;
//一共3行
for (var x = 0; x < 3; x++) {
//一共23列
for (var y = 0; y < 23; y++) {
prize = new Prize();
if (x == 0) {
prize.image = flowerImg;//鲜花放在第一行
prize.point = 3;//3分
}
if (x == 1) {
prize.image = acornImg;//豫子刚在第2行
prize.point = 2;//2分
}
if (x == 2) {
prize.image = leafImg;//叶子放在第3行
prize.point = 1;//1分
}
prize.row = x;
prize.col = y;
prize.x = 20 * prize.col + 10;//x轴位置
prize.y = 20 * prize.row + 40;//y轴位置
//装入奖品数组,用来描绘
prizes[count] = prize;
count++;
}
}
}

//绘制奖品,把奖品显示在画布上
function DrawPrizes(){
for (var x = 0; x < prizes.length; x++) {
currentPrize = prizes[x];
//假如没有被撞击,则描绘
if (!currentPrize.hit) {
ctx.drawImage(currentPrize.image, prizes[x].x, prizes[x].y);
}
}
if (AllPrizesHit()) {
GameOver();
}
}

//撞到奖品
function HasAnimalHitPrize(){
//取出所有奖品
for (var x = 0; x < prizes.length; x++) {
var prize = prizes[x];
//假如没有碰撞过
if (!prize.hit) {
//判断碰撞
if (CheckIntersect(prize, animal, 0)) {
prize.hit = true;
//熊反弹下沉
verticalSpeed = speed;
//总分增加
score += prize.point;
}
}
}
}

//判断是否撞完奖品,假如其中有一个
function AllPrizesHit(){
for (var c = 0; c < prizes.length; c++) {
checkPrize = prizes[c];
if (checkPrize.hit == false)
return false;
}
return true;
}

//开始或者暂停游戏
function ToggleGameplay(){
gameRunning = !gameRunning;
if (gameRunning) {
$("#BtnImgStart").hide();
gameloopId = setInterval(GameLoop, 10);
}
else {
clearInterval(gameloopId);
}
}

//结束游戏
function GameOver(){
gameRunning = false;
clearInterval(gameloopId);
alert("游戏结束!");
}

//描绘生命条
function DrawLives(){
ctx.drawImage(livesImages[lives], 0, 0);
}

//描绘分数
function DrawScore(){
ctx.drawImage(scoreImg, screenWidth - (scoreImg.width), 0);//分数板
ctx.font = "12pt Arial";
ctx.fillText("" + score, 425, 25); //得分
}

//初始化
$(window).ready(function(){
AddEventHandlers();//添加事件
LoadImages();
ctx = document.getElementById('canvas').getContext('2d'); //获取2d画布
screenWidth = parseInt($("#canvas").attr("width")); //画布宽度
screenHeight = parseInt($("#canvas").attr("height"));
//初始化蘑菇
mushroom.x = parseInt(screenWidth / 2);// 蘑菇X坐标
mushroom.y = screenHeight - 40;//蘑菇Y坐标
//初始化熊
animal.x = parseInt(screenWidth / 2);
animal.y = parseInt(screenHeight / 2);
//初始化奖品
InitPrizes();
});
</script>
</head>
<body>
<div id="container" style="border:1px solid; cursor:none; width:480px; height:300px;">
<canvas id="canvas" width="480" height="300">
</canvas>
</div>
<img id="BtnImgStart" style="position: absolute; left: 200px; top: 200px; cursor: pointer; float: left; display: block; " src="./images/start_button.png">
</body>
</html>
</body>
</html>

猜你喜欢

转载自201206260201.iteye.com/blog/1688837