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/// <summary>
/// 事件类型
/// </summary>
public enum EventType
{
ShowText,
}
public delegate void CallBack();
public delegate void CallBack<T>(T t);
public delegate void CallBack<T,X>(T t,X x);
public delegate void CallBack<T, X,Y>(T t, X x,Y y);
using System;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 时间处理中心
/// </summary>
public class EventCenter
{
public static Dictionary<EventType,Delegate> eventTable=new Dictionary<EventType, Delegate>();
#region 添加监听
private static void OnAddListener(EventType eventType, Delegate callBack)
{
if (!eventTable.ContainsKey(eventType))
{
eventTable.Add(eventType, null);
}
if (eventTable[eventType] != null && eventTable[eventType].GetType() != callBack.GetType())
{
throw new Exception(eventType + "事件添加不了" + callBack);
}
}
/// <summary>
/// 添加监听
/// </summary>
public static void AddListener(EventType eventType,CallBack callBack)
{
OnAddListener(eventType, callBack);
eventTable[eventType] = (CallBack)eventTable[eventType]+callBack;
}
/// <summary>
/// 带一个参数监听
/// </summary>
public static void AddListener<T>(EventType eventType, CallBack<T> callBack)
{
OnAddListener(eventType, callBack);
eventTable[eventType] = (CallBack<T>)eventTable[eventType] + callBack;
}
/// <summary>
/// 带两个参数监听
/// </summary>
public static void AddListener<T,X>(EventType eventType, CallBack<T,X> callBack)
{
OnAddListener(eventType, callBack);
eventTable[eventType] = (CallBack<T,X>)eventTable[eventType] + callBack;
}
#endregion
#region 移除监听
private static void OnRemoveListener(EventType eventType, Delegate callBack)
{
if (eventTable.ContainsKey(eventType))
{
Delegate d = eventTable[eventType];
if (d == null)
{
throw new Exception(d + "不存在移除不了");
}
else if (d.GetType() != callBack.GetType())
{
throw new Exception("移除类型不一致");
}
}
else
{
throw new Exception(eventType + "不存在移除不了");
}
}
private static void OnRemoveListenered(EventType eventType)
{
if (eventTable[eventType] == null)
{
eventTable.Remove(eventType);
}
}
/// <summary>
/// 移除监听
/// </summary>
/// <param name="eventType"></param>
/// <param name="callBack"></param>
public static void RemoveListener(EventType eventType, CallBack callBack)
{
OnRemoveListener(eventType, callBack);
eventTable[eventType] = (CallBack)eventTable[eventType] - callBack;
OnRemoveListenered(eventType);
}
/// <summary>
/// 移除一个参数的监听
/// </summary>
/// <param name="eventType"></param>
/// <param name="callBack"></param>
public static void RemoveListener<T>(EventType eventType, CallBack<T> callBack)
{
OnRemoveListener(eventType, callBack);
eventTable[eventType] = (CallBack<T>)eventTable[eventType] - callBack;
OnRemoveListenered(eventType);
}
/// <summary>
/// 移除两个参数的监听
/// </summary>
/// <param name="eventType"></param>
/// <param name="callBack"></param>
public static void RemoveListener<T,X>(EventType eventType, CallBack<T,X> callBack)
{
OnRemoveListener(eventType, callBack);
eventTable[eventType] = (CallBack<T,X>)eventTable[eventType] - callBack;
OnRemoveListenered(eventType);
}
#endregion
#region 广播监听
/// <summary>
/// 广播监听
/// </summary>
public static void Broadcast(EventType eventType)
{
Delegate d = null;
if (eventTable.TryGetValue(eventType, out d))
{
CallBack callBack= d as CallBack;
if (callBack!=null)
{
callBack();
}
else
{
throw new Exception( "广播不了");
}
}
}
/// <summary>
/// 广播带一个参数的监听
/// </summary>
public static void Broadcast<T>(EventType eventType,T arg)
{
Delegate d = null;
if (eventTable.TryGetValue(eventType, out d))
{
CallBack<T> callBack = d as CallBack<T>;
if (callBack != null)
{
callBack(arg);
}
else
{
throw new Exception("广播不了");
}
}
}
/// <summary>
/// 广播带两个参数的监听
/// </summary>
public static void Broadcast<T,X>(EventType eventType, T arg,X arg1)
{
Delegate d = null;
if (eventTable.TryGetValue(eventType, out d))
{
CallBack<T,X> callBack = d as CallBack<T,X>;
if (callBack != null)
{
callBack(arg,arg1);
}
else
{
throw new Exception("广播不了");
}
}
}
#endregion
}
using UnityEngine;
using UnityEngine.UI;
public class ShowButton : MonoBehaviour
{
void Awake()
{
GetComponent<Button>().onClick.AddListener(delegate() { EventCenter.Broadcast<string,int>(EventType.ShowText,"这个是监听",100); });
}
}
using UnityEngine;
using UnityEngine.UI;
public class ShowText : MonoBehaviour
{
void Awake()
{
EventCenter.AddListener<string,int>(EventType.ShowText, Show);
}
private void Show(string str,int a)
{
this.GetComponent<Text>().text = str+a;
}
private void OnDestroy()
{
EventCenter.RemoveListener<string,int>(EventType.ShowText, Show);
}
}