彻底搞清楚setState

setState最常见的问题是,是异步的还是同步的?

setState在React.Component中的函数,是同步函数。但是我们调用的时候,不同的传参和不同的调用位置都会导致不同的结果。

从页面看有时候是同步的,有时候是异步的。

1)调用函数中直接调用,调用完之后立即打印,结果不变,表现是异步

this.state = {number: 0}
add = () => {
   this.setState({
       number: this.state.number + 1}, () => console.log(this.state.number) // 1
   )
  // console.log(this.state.number); -- 0
}  // 页面显示1

后台逻辑是,事件触发-->开启批量更新模式-->执行事件方法add-->状态存入队列[{number: 1}]-->方法结束(this.state.number=0)-->关闭批量更新模式

-->更新状态(number-1)-->更新组件(render)-->componentDidUpdate-->setState.callback(number-1)

2)批量调用setState会触发批量更新,如第一个参数是对象,状态会出现覆盖;第一个参数是函数,不会被覆盖,会累计。

    state = {number: 0, name: 'lyra'}
    add2 = () => {
        this.setState((state) => ({number: state.number + 1}));
        this.setState((state) => ({name: state.name + '-good'}));
        this.setState((state) => ({number: state.number + 1}));
        this.setState((state) => ({name: state.name + '-clever'}));
    }// 执行完结果显示{number:2, name: lyra-good-clever}
    add3 = () => {
        this.setState({number: this.state.number + 1});
        this.setState({name: this.state.name + '-good'});
        this.setState({number: this.state.number + 1});
        this.setState({name: this.state.name + '-clever'}); 
    } // 执行完结果显示{number: 1, name: lyra-clever}

后台逻辑同上,会依次存入状态队列。但是更新状态的方式是:

this.queue.pendingStates.forEach(particalState => Object.assign(this.state, particalState));

如果传入对象,存储状态的时候直接存储。

        if (typeof particalState === 'object') {
            this.pendingStates.push(particalState);
        }

如果传入的是方法,会先进行处理,每个状态,都是以前一个状态为基础

        if (typeof particalState === 'function') {// 传入的是(state) => {}
            this.setStateFuncs.push(particalState);
            this.setStateFuncs.forEach(callback => {
                const newParticalState = callback(this.component.state);
                this.pendingStates.push(newParticalState);
                Object.assign(this.component.state, newParticalState);
            });
            this.setStateFuncs.length = 0;// 注意清空!!
        }

3)如果事件函数主线程中有类似setTimout等的方法,方法回调仍然有setState,这时表现是同步的

   this.state = {
     number: 0,
     name: 'lyra'
   }
    add = () => {
        this.setState({number: this.state.number + 1}, () => console.log('callback-3',this.state));// {number:1, name: 'lyra-clever}
        this.setState({name: this.state.name + '-good'}, () => console.log('callback-4',this.state)); // {number:1, name: 'lyra-clever}
        this.setState({number: this.state.number + 1}, () => console.log('callback-5',this.state));// {number:1, name: 'lyra-clever}
        this.setState({name: this.state.name + '-clever'}, () => console.log('callback-6',this.state));// {number:1, name: 'lyra-clever}
        console.log('1==',this.state); // {number: 0, name: 'lyra'}
        setTimeout(() => {
            console.log("==7===",this.state); // {number: 1, name: 'lyra-clever'}
            this.setState({ // 非批量处理,立即执行
                number: this.state.number + 1,
                name: this.state.name + '-bravo'
            }, () => console.log('callback-8',this.state)) // 同步 {number: 2, name: 'lyra-clever-bravo'}
            console.log('==9==',this.state); // {number: 2, name: 'lyra-clever-bravo'}
            this.setState({
                number: this.state.number + 1,
                name: this.state.name + '-congratulations'
            }, () => console.log('callback-10',this.state)) // {number: 3, name: 'lyra-clever-bravo-congratulations'}
            console.log('==11==',this.state); // {number: 3, name: 'lyra-clever-bravo-congratulations'}
        })
        console.log("==2==",this.state); // {number: 0, name: 'lyra'}
    }

后台逻辑: 事件触发-->开启批量更新模式-->执行事件方法主线程(不包含setTimeout宏任务)-->前四个状态存入队列{number: 1}-->主线程结束-->

关闭批量更新模式-->批量更新状态(this.state.number = 1)并渲染(DidUpdate)-->进入SetTImout-->setState-->非批量更新状态立即更新状态并渲染(DidUpdate)-->callback->

-->下一个setState-->......

PS:原生JS模拟setState实现

html

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Document</title>
</head>
<body>
    <div id="root"></div>
    <script src="./component.js"></script>
    <script src='./counter.js'></script>
    <script src="./stateFunc.js"></script>
    <script>
        let container = document.getElementById('root');
        counterIns = new Counter({name: 'Lyra'}); //实例传属性
        counterIns1 = new SetFuncCounter({name: 'Lyra1'}); //实例传属性
        counterIns.mount(root); // ReactDOM.render(,window.root)
        counterIns1.mount(root);
    </script>
</body>
</html>
View Code

component.js

const batchingStragety = { // 用于批量更新的全局状态和方法
    isBatchingUpdates: false, // 默认false,表面默认直接更新
    dirtyComponents: [], // 状态和页面展示不同的组件叫脏组件;应该去重一下
    batchUpdates() {
        this.dirtyComponents.forEach(dirtyComponent => {
            dirtyComponent.updateComponent();
        });
        this.dirtyComponents.length = 0;
    }
}
class QueueUpdate{ // 队列用于存储更新的状态,数据先入先出,有先后顺序
    constructor(component) {
        this.pendingStates = []; // 队列存值
        this.setStateFuncs = []; // 传参是函数,存入该队列
        this.component = component;
    }
    addState(particalState) { // 插入队列
        // particalState有两种形式,function或者object;
        if (typeof particalState === 'object') {
            this.pendingStates.push(particalState);
        }
        if (typeof particalState === 'function') {// 传入的是(state) => {}
            this.setStateFuncs.push(particalState);
            this.setStateFuncs.forEach(callback => {
                const newParticalState = callback(this.component.state);
                this.pendingStates.push(newParticalState);
                Object.assign(this.component.state, newParticalState);
            });
            this.setStateFuncs.length = 0;// 注意清空!!
        }
        /*
            然后判断isBatchingUpdating 是否是true,
            如果是true,推入dirtyComponents,    
        */
       if (!batchingStragety.isBatchingUpdates) { // 如果是false, 遍历所有的dirtyComponents,调用各自的updateComponent()
            this.component.updateComponent();
            return;
        }
        batchingStragety.dirtyComponents.push(this.component);
    }
}
class Component {
    constructor(props) {
        this.props = props;
        this.queue = new QueueUpdate(this); // 实例化一个队列,用于存储newState的值。
    } 
    setState(particalState, callback) { // 传入需要更新的状态
        /** this.setState(new State)->将newState存入队列     */
        this.queue.addState(particalState);
        // callbackcomponentDidMount前存入队列,
        // 在componentDidMount后依次执行
    }
    updateComponent() { // 更新组件,在该方法中完成componentDidMount
        this.queue.pendingStates.forEach(particalState => Object.assign(this.state, particalState));
        this.queue.pendingStates.length = 0;
        let oldElement = this.topElement;
        let newElement = this.renderElement();
        oldElement.parentNode.replaceChild(newElement, oldElement);
    }
    renderElement() { // 模拟ReactDOM.render(element, container)
        let tempParent = document.createElement('div');
        tempParent.innerHTML = this.render(); // 将模版字符串转为真实dom
        this.topElement = tempParent.children[0]; // 使用属性,可以在this作用域暂存dom元素
        this.topElement.component = this;
        return this.topElement;
    }
    mount(container) {
        container.appendChild(this.renderElement())
    }
} 

// React中事件委托给全局document
window.trigger = function(event, method) {
    const { component } = event.target;
    // React中每次触发事件时开启批量更新模式,都默认将isBatchingUpdates置为true,事件调用完成置为false。
    // 事件触发的核心逻辑代码是方法调用,isBatchingUpdates的状态变化可以看作一个事务,包裹方法
    const anyMethod = component[method].bind(component);// 所有组件用这个方法,各个组件方法名可能相同,所以需要在实例上调用方法
    transaction.perform(anyMethod);
}
class Transcation{ // 事务,将任何方法(anyMethod)用wrapper包裹,然后通过Transcation的perform()方法执行anyMethod
    // 先执行所有wrapper的initialize方法,再执行anyMethod,最后执行所有wrapper的close方法。
    constructor(wrappers) {
        this.wrappers = wrappers;
    }
    perform(anyMethod) {
        this.wrappers.forEach(wrapper => {wrapper.initialize()});
        anyMethod();
        this.wrappers.forEach(wrapper => {wrapper.close()});
    }
}
const transaction = new Transcation([{ // 传入wrappers,是个数组!!
    initialize() {// 开启批量更新
       batchingStragety.isBatchingUpdates = true;
    },
    close() {
        batchingStragety.isBatchingUpdates = false;
        // 执行完后要把状态置为false, 调用更新函数
        batchingStragety.batchUpdates();
    }
}]);
View Code

counter.js

class Counter extends Component{
    constructor(props) {
        super(props);
        this.state = {
            number: 0,
            name: 'lyra'
        }
    }
    add() {
        this.setState({number: this.state.number + 1});
        this.setState({name: this.state.name + '-good'});
        this.setState({number: this.state.number + 1});
        this.setState({name: this.state.name + '-clever'});
        console.log('1==',this.state); // {number: 0, name: 'lyra'}
        setTimeout(() => {
            console.log("==3===",this.state); // {number: 1, name: 'lyra-clever'}
            this.setState({ // 非批量处理,立即执行
                number: this.state.number + 1,
                name: this.state.name + '-bravo'
            }) // 同步
            console.log('==4==',this.state); // {number: 2, name: 'lyra-clever-bravo'}
            this.setState({
                number: this.state.number + 1,
                name: this.state.name + '-congratulations'
            })
            console.log('==5==',this.state); // {number: 3, name: 'lyra-clever-bravo-congratulations'}
        })
        console.log("==2==",this.state); // {number: 0, name: 'lyra'}
    }
    render() {// 模拟JSX中虚拟DOM js中不能写html,只能写字符串模版,模版字符串只有一个顶级标签
        return `<button id="counter" onclick="trigger(event, 'add')">
            ${this.state.name}
            --------------<br/>
            ${this.state.number}
        </button>`   
    }
}
View Code

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转载自www.cnblogs.com/lyraLee/p/11566474.html