游戏截屏(解决游戏答题思路的一种) [C++]

CRect GameRect;//保存游戏窗口矩形用
 if (theApp.m_hGameHand !=NULL)//这个需要自己去保存游戏窗口句柄我保存在theApp.m_hGameHand 里
 {
  ::ShowWindow(theApp.m_hGameHand,SW_SHOW);//把游戏显示出来
  ::PostMessage(theApp.m_hGameHand,WM_SYSCOMMAND,SC_RESTORE,0);//防止游戏最小化,
  Sleep(200);//防止游戏窗口未弹出
  
  //让游戏窗口置顶
  ::SetWindowPos(theApp.m_hGameHand,HWND_TOPMOST,0,0,0,0,SWP_NOSIZE|SWP_NOMOVE);
  //获取游戏窗口的坐标
  ::GetWindowRect(theApp.m_hGameHand,&GameRect);
  
  //把游戏窗口移动到屏幕中间位置防止被覆盖窗体,被覆盖的DC是无法截取的
  int x = ((GetSystemMetrics(SM_CXSCREEN)-GameRect.Width())/2);
  int y = ((GetSystemMetrics(SM_CYSCREEN)-GameRect.Height())/2);
  ::MoveWindow(theApp.m_hGameHand,x,y,GameRect.Width(),GameRect.Height(),TRUE);
  
  //根据游戏窗口句柄获得游戏HDC
  HDC hSr = ::GetDC(theApp.m_hGameHand);
  //创建一个与游戏HDC兼容的HDC
  HDC   hdc=::CreateCompatibleDC(hSr);  
  //创建一个与游戏HDC兼容的图位 大小为游戏窗口大小
  HBITMAP   hbmp=::CreateCompatibleBitmap(hSr,GameRect.Width(),GameRect.Height());  
  ::SelectObject(hdc,(HGDIOBJ)hbmp);  
  
  //::StretchBlt(hdc,0,0,GameRect.Width(),GameRect.Height(),hSr,0,0,GameRect.Width(),GameRect.Height(),SRCCOPY);  
  ::BitBlt(hdc,0,0,GameRect.Width(),GameRect.Height(),hSr,0,0,SRCCOPY|SRCPAINT);  
  //保存成图片,这里可以改成发送图片数据到远程机器,
  CBmp::SaveBmp(hbmp,"c:\\Test.bmp");//自己个bmp保存的函数好了,构建一个bmp文件头然后接上数据
  ::ReleaseDC(theApp.m_hGameHand,hSr);
  ::ReleaseDC(this->m_hWnd,hdc);
  DeleteObject(hbmp);
  ::DeleteDC(hSr);
  ::DeleteDC(hdc); 
  //取消置顶窗口
  ::SetWindowPos(theApp.m_hGameHand,HWND_TOPMOST,0,0,0,0,~SWP_NOSIZE|~SWP_NOMOVE);  }

转载于:https://www.cnblogs.com/rogee/archive/2011/03/20/1989403.html

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