为什么重写toString方法

toString方法来自于基类Object如下:

public String toString() {
        return getClass().getName() + "@" + Integer.toHexString(hashCode());
}

而我们为什么在自己创建的类中需要经常性的重写toString方法呢?

应用<<Java编程思想>>中的一句话就是为了让对象正确的显示,其实我目前的想法就是让开发更加方便,举例说明如下:

在前后端分离的情况下,当前端向服务器端发起请求时,服务器端会将前端传来的多个键值对数据封装成一个对象,而在代码调试过程中,我们需要具体查看前端传递的具体数值是多少,这是就需要重写封装对象的toString方法,使数值的显示更加直观。不知道这样讲解,理解清楚没有?

下面附一段重写toString方法的例子

public class Mouse {

    private int mouseNimber;

    public Mouse(int mouseNimber) {
        this.mouseNimber = mouseNimber;
    }

    @Override
    public String toString() {
        return "Mouse{" +
                "mouseNimber=" + mouseNimber +
                '}';
    }

    void print(String msg){
        if(msg!=null){
            System.out.println(msg);
            System.out.println("Mouse number"+mouseNimber);
        }
    }
}
public class MouseTrap {
    static void caugheYa(Object m){
        Mouse mouse = (Mouse)m;
        mouse.print("Caught one!");
    }
}

测试:

public class WorksAnyway {
    public static void main(String[] args) {
        Vector mice = new Vector();
        for (int i = 0;i<3;i++){
            mice.addElement(new Mouse(i));
            for (int j = 0;j<mice.size();j++){
                System.out.println("Free mouse:"+mice.elementAt(j));
                MouseTrap.caugheYa(mice.elementAt(j));
            }
        }
    }
}

结果:

Free mouse:Mouse{mouseNimber=0}
Caught one!
Mouse number0
Free mouse:Mouse{mouseNimber=0}
Caught one!
Mouse number0
Free mouse:Mouse{mouseNimber=1}
Caught one!
Mouse number1
Free mouse:Mouse{mouseNimber=0}
Caught one!
Mouse number0
Free mouse:Mouse{mouseNimber=1}
Caught one!
Mouse number1
Free mouse:Mouse{mouseNimber=2}
Caught one!
Mouse number2

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转载自blog.csdn.net/qq_41895761/article/details/88083285