查找节点脚本组件的工具

unity中如果你要确认一堆节点中,哪个节点有你指定的脚本,你该怎么办?
手动一个个的查看...
现在整理一个工具,来自动找出这些用于该脚本的节点.


using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;

/////////////////////////////////////////////////////////////////////////////
//查找节点及所有子节点中,是否有指定的脚本组件
/////////////////////////////////////////////////////////////////////////////
public class MonoFinder : EditorWindow {
 Transform root = null;
 MonoScript scriptObj = null;
 int loopCount = 0;
 
 List<Transform> results = new List<Transform>();
 
 [MenuItem("Level4/Finder/MonoFinder")]
 static void Init(){
  EditorWindow.GetWindow(typeof(MonoFinder));
 }
 
 void OnGUI(){
  GUILayout.Label("节点:");
  root = (Transform)EditorGUILayout.ObjectField(root,typeof(Transform),true);
  GUILayout.Label("脚本类型:");
  scriptObj = (MonoScript)EditorGUILayout.ObjectField(scriptObj,typeof(MonoScript),true);
  if(GUILayout.Button("Find")){
   results.Clear();
   loopCount = 0;
   Debug.Log("开始查找.");
   FindScript(root);
  }
  if(results.Count > 0){
   foreach(Transform t in results){
    EditorGUILayout.ObjectField(t,typeof(Transform),false);
   }
  }else{
   GUILayout.Label("无数据");
  }
 }
 
 void FindScript(Transform root){
  if(root != null && scriptObj != null){
   loopCount ++;
   Debug.Log(".."+loopCount+":"+root.gameObject.name);
   if( root.GetComponent(scriptObj.GetClass()) != null){
    results.Add(root);
   }
   foreach(Transform t in root){
    FindScript(t);
   }
  }
 }
}



不要忘记,需要放到 Assets/Editor/下!

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转载自superherosk123.iteye.com/blog/1632627