using UnityEngine; using UnityEngine.EventSystems; public class EventTriggerDelegateExample : MonoBehaviour { void Start() { EventTrigger trigger = GetComponent<EventTrigger>(); EventTrigger.Entry entry = new EventTrigger.Entry(); entry.eventID = EventTriggerType.PointerDown; entry.callback.AddListener((data) => { OnPointerDownDelegate((PointerEventData)data); }); trigger.triggers.Add(entry); } public void OnPointerDownDelegate(PointerEventData data) { Debug.Log("OnPointerDownDelegate called."); } }
Unity ugui 的 Button 组件的 点击、按下、抬起等按钮事件(eventTrigger)
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转载自www.cnblogs.com/Transmuter/p/11076378.html
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