QT:第四次实验

mySignalSlot.pro

#-------------------------------------------------
#
# Project created by QtCreator 2011-04-23T11:05:03
#
#-------------------------------------------------
 
 
QT       += core gui
 
 
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
 
 
TARGET = mySignalSlot
TEMPLATE = app
 
 
 
 
SOURCES += main.cpp\
        widget.cpp \
    mydialog.cpp
 
 
HEADERS  += widget.h \
    mydialog.h
 
 
FORMS    += widget.ui \
    mydialog.ui
 
 
 
 
 
 
 
 
mydialog.h
 
 
 
 
#ifndef MYDIALOG_H
#define MYDIALOG_H
 
 
#include <QDialog>
 
 
namespace Ui {
    class MyDialog;
}
 
 
class MyDialog : public QDialog
{
    Q_OBJECT
 
 
public:
    explicit MyDialog(QWidget *parent = 0);
    ~MyDialog();
 
 
private slots:
    void on_pushButton_clicked();
signals:
    void dlgReturn(int); //自定义的信号
 
 
private:
    Ui::MyDialog *ui;
};
 
 
#endif // MYDIALOG_H

 
 
widget.h
 
 
 
 
#ifndef WIDGET_H
#define WIDGET_H
 
 
#include <QWidget>
 
 
namespace Ui {
    class Widget;
}
 
 
class Widget : public QWidget
{
    Q_OBJECT
 
 
public:
    explicit Widget(QWidget *parent = 0);
    ~Widget();
private slots:
    void showValue(int value);
private:
    Ui::Widget *ui;
};
 
 
#endif // WIDGET_H
 
 
 
 
main.cpp
 
 
 
 
#include <QApplication>
#include "widget.h"
#include <QTextCodec>
int main(int argc, char *argv[])
{
    QApplication a(argc, argv);
    QTextCodec::setCodecForTr(QTextCodec::codecForName("UTF-8"));
    Widget w;
    w.show();
 
 
    return a.exec();
}
 
 
 
 
 
 
mydialog.cpp
 
 
 
 
#include "mydialog.h"
#include "ui_mydialog.h"
 
 
MyDialog::MyDialog(QWidget *parent) :
    QDialog(parent),
    ui(new Ui::MyDialog)
{
    ui->setupUi(this);
}
 
 
MyDialog::~MyDialog()
{
    delete ui;
}
 
 
// 确定按钮
void MyDialog::on_pushButton_clicked()
{
    // 获取输入的数值
    int value = ui->spinBox->value();
    // 发射信号
    emit dlgReturn(value);
    // 关闭对话框
    close();
}
 
 
 
 
 
 
widget.cpp
 
 
 
 
#include "mydialog.h"
#include "ui_mydialog.h"
 
 
MyDialog::MyDialog(QWidget *parent) :
    QDialog(parent),
    ui(new Ui::MyDialog)
{
    ui->setupUi(this);
}
 
 
MyDialog::~MyDialog()
{
    delete ui;
}
 
 
// 确定按钮
void MyDialog::on_pushButton_clicked()
{
    // 获取输入的数值
    int value = ui->spinBox->value();
    // 发射信号
    emit dlgReturn(value);
    // 关闭对话框
    close();
}

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转载自blog.csdn.net/duankepeng/article/details/80794221