android 消息机制详细全解

转自 cc_wentian


android 消息机制一直只是使用而没有理解它原理,此篇将分析其原理。

什么是android消息机制? 一句话:一个线程无限循环监听并依次处理其他线程的消息,没有消息就释放资源休眠。

android消息机制主要类:

         1. handler :  处理者,处理消息 。

         2. message :  消息,存放信息的载体 。

         3. messageQueue :  消息队列,存放 message 的队列 。

         4. looper :  消息循环者,循环从 messageQueue 拿出 message 给 handler 处理 。


它们之间的关系:


handler 发送 message 到 messageQueue ,  messageQueue 有序将 message 装好, looper 循环从 messageQueue 中拿到 message 交给 hanlder 处理。


handler 发送消息

首先看它的模拟例子

// 新启动一个子线程
new Thread(new Runnable() {
    @Override
    public void run() {
        // tv.setText("...");
        // 以上操作会报错,无法再子线程中访问UI组件,UI组件的属性必须在UI线程中访问
        // 使用post方式修改UI组件tvMessageText属性
        handler.post(new Runnable() {
            @Override
            public void run() {
                tv.setText("使用Handler.post在工作线程中发送一段执行到消息队列中,在主线程中执行。");
            }
        });
    }
}).start();


而后我们看它的构造方法

public class Handler { }

public Handler() {
    this(null, false);
}


public Handler(Callback callback, boolean async) {
       if (FIND_POTENTIAL_LEAKS) {//检测匿名, 本地 , 或成员类是否内存泄露,默认 false ,建议用 static 
               final Class<? extends Handler> klass = getClass();
               if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                       Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                       klass.getCanonicalName());
                  }
           }
    mLooper = Looper.myLooper();//得到looper
    if (mLooper == null) {//判断looper是否为 null , 为 null抛异常
        throw new RuntimeException(
            "Can't create handler inside thread that has not called Looper.prepare()");
    }
    //不为null,赋值 MessageQueue mQueue , Callback mCallback , boolean mAsynchronous
   mQueue = mLooper.mQueue;
   mCallback = callback;
   mAsynchronous = async;
}

而后看它发送消息的方法


     post


发送消息到消息队列
public final boolean post(Runnable r){ 
    return  sendMessageDelayed(getPostMessage(r), 0);
}
在某个时间发送消息到消息队列
public final boolean postAtTime(Runnable r, long uptimeMillis){
    return sendMessageAtTime(getPostMessage(r), uptimeMillis);
}
public final boolean postAtTime(Runnable r, Object token, long uptimeMillis){
    return sendMessageAtTime(getPostMessage(r, token), uptimeMillis);
}
延时发送消息到消息队列
public final boolean postDelayed(Runnable r, long delayMillis){
    return sendMessageDelayed(getPostMessage(r), delayMillis);
}
发送消息到消息队列前端
public final boolean postAtFrontOfQueue(Runnable r){
    return sendMessageAtFrontOfQueue(getPostMessage(r));
}


send


发送消息到消息队列
public final boolean sendMessage(Message msg){
    return sendMessageDelayed(msg, 0);
}
发送空消息到消息队列
public final boolean sendEmptyMessage(int what){
    return sendEmptyMessageDelayed(what, 0);
}
延时发送空消息到消息队列
public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {
    Message msg = Message.obtain();
    msg.what = what;
    return sendMessageDelayed(msg, delayMillis);
}
在某个时候发送空消息到消息队列
public final boolean sendEmptyMessageAtTime(int what, long uptimeMillis) {
    Message msg = Message.obtain();
    msg.what = what;
    return sendMessageAtTime(msg, uptimeMillis);
}
延时发送消息到消息队列
public final boolean sendMessageDelayed(Message msg, long delayMillis){
    if (delayMillis < 0) {
        delayMillis = 0;
    }
    return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
在某个时候发送消息到消息队列
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
    MessageQueue queue = mQueue;
    if (queue == null) {
        RuntimeException e = new RuntimeException(
                this + " sendMessageAtTime() called with no mQueue");
        Log.w("Looper", e.getMessage(), e);
        return false;
    }
    return enqueueMessage(queue, msg, uptimeMillis);
}
发送消息到消息队列前端
public final boolean sendMessageAtFrontOfQueue(Message msg) {
    MessageQueue queue = mQueue;
    if (queue == null) {
        RuntimeException e = new RuntimeException(
            this + " sendMessageAtTime() called with no mQueue");
        Log.w("Looper", e.getMessage(), e);
        return false;
    }
    return enqueueMessage(queue, msg, 0);
}

private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
    msg.target = this;
    if (mAsynchronous) {
        msg.setAsynchronous(true);
    }
    return queue.enqueueMessage(msg, uptimeMillis);
}

可以看出 handler 发送消息的步骤为:


      post ()   ­­­­­­>    sendMessageDelayed ()   >   sendMessageAtTtime()   >   equeueMessage()


handler 最终调用 equeueMessage() 而调用messageQueue 的 enqueueMessage() 将 message 放进 messageQueue 中


handler 发送消息总结 :



Message

public final class Message implements Parcelable { }

首先看它的重要成员变量


public int what; 消息标识
public int arg1; 消息数据1
public int arg2; 消息数据2
public Object obj; 消息内容实体
Handler target; 消息响应方
Runnable callback; 回调
Message  sPool; 消息池消息
Message  next下个消息
 

message 里有一个 message pool ( 消息池 ) 这个概念,单链表结构写法是 message 优化,可以学学。

message里面没有构造方法,但是有obtian()


public static Message obtain() {
    synchronized (sPoolSync) {加锁
        if (sPool != null) { 判断消息池消息对象是否为空
            Message m = sPool; 将消息池消息赋值给局部变量 m
            sPool = m.next; 将局部变量 m 的下个消息 赋值给 消息池消息
            m.next = null; 将布局变量 m 的 下个消息为 null
            m.flags = 0; // clear in-use flag
            sPoolSize--; 
            return m; 
        }
    }
    return new Message(); 返回新 message
}

这个方法是为了 message 维护 message  pool 重复使用 message , 避免分配新对象


消息池默认 size为 50 ,

private static final int MAX_POOL_SIZE = 50;


message回收

public void recycle() {
    if (isInUse()) { 是否正在使用
        if (gCheckRecycle) { 是否gc
            throw new IllegalStateException("This message cannot be recycled because it " + "is still in use.");
        }
        return;
    }
    recycleUnchecked();真正回收内存
}

void recycleUnchecked() {
    // Mark the message as in use while it remains in the recycled object pool.
    // Clear out all other details.
    flags = FLAG_IN_USE;
    what = 0;
    arg1 = 0;
    arg2 = 0;
    obj = null;
    replyTo = null;
    sendingUid = -1;
    when = 0;
    target = null;
    callback = null;
    data = null;
    synchronized (sPoolSync) {
        if (sPoolSize < MAX_POOL_SIZE) {
            next = sPool;
            sPool = this; 把当前 message 赋值给消息池消息对象
            sPoolSize++;
        }
    }
}

所以使用 message 可以 new message,但是不提倡 ,  应该使用 Message.obtain()。



MessageQueue

messageQueue 主要看两个操作:插入 和 读取。前面说了 handler 发送message最终调用了 messageQueue.enqueueMessage() 。现在我们来看看 enqueueMessage() 方法 (插入)。


boolean enqueueMessage(Message msg, long when) {
    if (msg.target == null) {  判断 Handler target 是否为 null 
        throw new IllegalArgumentException("Message must have a target.");
    }
    if (msg.isInUse()) { 判断 message 是否 
        throw new IllegalStateException(msg + " This message is already in use.");
    }
    synchronized (this) {加锁同步
        if (mQuitting) { 队列已退出抛出异常
            IllegalStateException e = new IllegalStateException( msg.target + " sending message to a Handler on a dead thread");
            Log.w(TAG, e.getMessage(), e);
            msg.recycle(); 回收消息
            return false;
        }
        msg.markInUse();
        msg.when = when; 
        Message p = mMessages;
        boolean needWake;
        if (p == null || when == 0 || when < p.when) { 如果p == null, when == 0, when < p.when 则将消息放在队首
            // New head, wake up the event queue if blocked. 如果阻塞,唤醒事件队列。
            msg.next = p;
            mMessages = msg;
            needWake = mBlocked;  改变唤醒事件队列标识
        } else { 否则则插入
            needWake = mBlocked && p.target == null && msg.isAsynchronous();
            Message prev;
            for (;;) { 无限循环,链表操作按 message when 消息时间排序
                prev = p;
                p = p.next;
                if (p == null || when < p.when) {
                    break;
                }
                if (needWake && p.isAsynchronous()) {
                    needWake = false; 唤醒事件队列标识为 false
                }
            }
            msg.next = p; // invariant: p == prev.next
            prev.next = msg;
        }
        if (needWake) {
            nativeWake(mPtr); 唤醒事件队列
        }
    }
    return true;
}

message 在 enqueueMessage() 中是以时间顺序排序,按先进先出顺序处理


下面看 next() 

Message next() {
    final long ptr = mPtr;
    if (ptr == 0) {
        return null;
    }
    int pendingIdleHandlerCount = -1; // -1 only during first iteration 等待闲置的handler个数
    int nextPollTimeoutMillis = 0; 下个检查超时时间
    for (;;) { 
        if (nextPollTimeoutMillis != 0) {
            Binder.flushPendingCommands(); binder 刷新等待命令,释放资源
        }
        nativePollOnce(ptr, nextPollTimeoutMillis); 检查一次
       nativePollOnce()返回后执行
    synchronized (this) { 加锁同步
            final long now = SystemClock.uptimeMillis();
            Message prevMsg = null;
            Message msg = mMessages;
           找到下个message
   if (msg != null && msg.target == null) {
                do {
                    prevMsg = msg;
                    msg = msg.next;
                } while (msg != null && !msg.isAsynchronous());
            }
            if (msg != null) {
                if (now < msg.when) {
                    // Next message is not ready.  Set a timeout to wake up when it is ready. 下个消息不存在,设置检查等待时间
                    nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                } else {
                    // Got a message. 得到消息
                    mBlocked = false;
     链表操作
     if (prevMsg != null) {
                        prevMsg.next = msg.next;
                    } else {
                        mMessages = msg.next;
                    }
                    msg.next = null;
                    if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                    msg.markInUse();
                    return msg; 返回得到的消息
                }
            } else {
                // No more messages. 没有消息,下次检查超时时间为 -1
                nextPollTimeoutMillis = -1;
            }
            // Process the quit message now that all pending messages have been handled. 判断队列是否退出
            if (mQuitting) {
                dispose(); 销毁队列
                return null;
            }
            if (pendingIdleHandlerCount < 0
                    && (mMessages == null || now < mMessages.when)) {
                pendingIdleHandlerCount = mIdleHandlers.size(); 得到闲置handler数量
            }
            if (pendingIdleHandlerCount <= 0) {.
                mBlocked = true; 将 阻塞标识 mBlocked 设为 true
                continue; 继续循环
            }
            if (mPendingIdleHandlers == null) {
                mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
            }
            mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
        }
    在第一次循环时,运行闲置 handler
        for (int i = 0; i < pendingIdleHandlerCount; i++) {
            final IdleHandler idler = mPendingIdleHandlers[i];
            mPendingIdleHandlers[i] = null; // release the reference to the handler
            boolean keep = false;
            try {
                keep = idler.queueIdle();
            } catch (Throwable t) {
                Log.wtf(TAG, "IdleHandler threw exception", t);
            }
            if (!keep) {
                synchronized (this) { 加锁同步
                    mIdleHandlers.remove(idler); 移除闲置handler
                }
            }
        }
        pendingIdleHandlerCount = 0;
        nextPollTimeoutMillis = 0;
    }
}

next() 从 messageQueue 的头部取出下一个 message , 如果没有 message , 则处理 idleHandler(等待的handler) 里的

message。 所以 一个messageQueue 对应多个 handler 可以,一个handler也可以发送多个message个。 


looper

looper重要全员变量

static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();  线程共享类,
private static Looper sMainLooper;  // guarded by Looper.class 主线程
final MessageQueue mQueue; 消息队列
final Thread mThread; 线程

ThreadLocal 是用 类似map 保存线程变量

public void set(T value) {
    Thread t = Thread.currentThread();
    ThreadLocalMap map = getMap(t);
    if (map != null)
        map.set(this, value);
    else
        createMap(t, value);
}
最后找到 ThreadLocalMap 中的 Entry,就明了了

static class Entry extends WeakReference<ThreadLocal<?>> {
    Object value;
    Entry(ThreadLocal<?> k, Object v) {
        super(k);
        value = v;
    }
}


现在看looper构造方法

private Looper(boolean quitAllowed) {
    mQueue = new MessageQueue(quitAllowed); 得到MessageQueue实例
    mThread = Thread.currentThread(); 创建线程
}

然后看prepare(),将 ThreadLocal 作为 key ,  looper作为 value

private static void prepare(boolean quitAllowed) {
    if (sThreadLocal.get() != null) { 
        throw new RuntimeException("Only one Looper may be created per thread");
    }
    sThreadLocal.set(new Looper(quitAllowed));
}

然后看loop()

public static void loop() {
    final Looper me = myLooper(); 得到当前looper
    if (me == null) { 判断looper me 是否为 null ,为null 抛出异常
        throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
    }
    final MessageQueue queue = me.mQueue; 得到当前looper 的 MessageQueue
    Binder.clearCallingIdentity(); 清除线程调用标识
    final long ident = Binder.clearCallingIdentity(); 得到本地线程标识
 无限循环
    for (;;) {
        Message msg = queue.next();  得到message
        if (msg == null) {  
            return;
        }
        final Printer logging = me.mLogging;
        if (logging != null) {
            logging.println(">>>>> Dispatching to " + msg.target + " " +   msg.callback + ": " + msg.what);
        }
        final long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
        final long traceTag = me.mTraceTag;
        if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
            Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
        }
        final long start = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
        final long end;
        try {
            msg.target.dispatchMessage(msg); 交给handler 处理 messaege
            end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
        } finally {
            if (traceTag != 0) {
                Trace.traceEnd(traceTag);
            }
        }
        if (slowDispatchThresholdMs > 0) {
            final long time = end - start;
            if (time > slowDispatchThresholdMs) {
                Slog.w(TAG, "Dispatch took " + time + "ms on "
                        + Thread.currentThread().getName() + ", h=" +
                        msg.target + " cb=" + msg.callback + " msg=" + msg.what);
            }
        }
        if (logging != null) {
            logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
        }
        final long newIdent = Binder.clearCallingIdentity();
        if (ident != newIdent) {
            Log.wtf(TAG, "Thread identity changed from 0x"
                    + Long.toHexString(ident) + " to 0x"
                    + Long.toHexString(newIdent) + " while dispatching to "
                    + msg.target.getClass().getName() + " "
                    + msg.callback + " what=" + msg.what);
        }
        msg.recycleUnchecked(); 回收资源
    }
}
    

得到 Looper

public static @Nullable Looper myLooper() {
    return sThreadLocal.get();
}

得到MessageQueue

public static @NonNull MessageQueue myQueue() {
    return myLooper().mQueue;
}

lopper 是调用 myLooper() ,Looper me.mQueue 拿到 messageQueue ,  用 messageQueue  queue.next() 得到 message,

最后调用 dispatchMessage() 把 message 交给 handler处理

msg.target.dispatchMessage(msg);


public void dispatchMessage(Message msg) {
    if (msg.callback != null) {
        handleCallback(msg);
    } else {
        if (mCallback != null) {
            if (mCallback.handleMessage(msg)) {
                return;
            }
        }
        handleMessage(msg);
    }
}

当 msg.callback != null , 就回调 Runable 里的 run() 方法,做异步处理

private static void handleCallback(Message message) {
    message.callback.run();
}

否则,回调 mCallback 的 handlerMessage()方法 或  调用自己的 handlerMessage(), 做异步处理

public interface Callback {
    public boolean handleMessage(Message msg);
}

public void handleMessage(Message msg) {
}

好了到此Android消息机制就全部介绍完毕了,喜欢请点个赞。  



最后推荐其他handler机制好文章

  http://www.cnblogs.com/jycboy/p/5786551.html 

 https://www.jianshu.com/p/02962454adf7


猜你喜欢

转载自blog.csdn.net/wtu178/article/details/79207623