仿百度外卖的酷炫水波纹效果及解析

前言:在网上经常会看到别人写的一些开源项目,然后会惊叹于他们的写的效果,当然那些大神也会把代码放出来,然后供大家看,但是因为他们是自己写的,所以有些地方就是单纯的贴了代码,让大家自己去看。介于我前面动画方面比较薄弱,所以有些地方就要一边跟着敲代码,一边去网上查相关知识。所以就借这次机会。我来写下我最近学的动画效果及相关的知识。


1、效果图:

2、自定义view怎样实现

package com.example.a.viewapplication;

import android.graphics.Path;
import android.view.View;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.DrawFilter;
import android.graphics.Paint;
import android.graphics.PaintFlagsDrawFilter;
import android.util.AttributeSet;


public class WaveView  extends View {
    private Path mAbovePath,mBelowWavePath;
    private Paint mAboveWavePaint,mBelowWavePaint;
    private DrawFilter mDrawFilter;
    private float φ;
    private OnWaveAnimationListener mWaveAnimationListener;

    public WaveView(Context context, AttributeSet attrs) {
        super(context, attrs);

        //初始化路径
        mAbovePath = new Path();
        mBelowWavePath = new Path();

        //初始化画笔
        mAboveWavePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        mAboveWavePaint.setAntiAlias(true);
        mAboveWavePaint.setStyle(Paint.Style.FILL);
        mAboveWavePaint.setColor(Color.WHITE);

        mBelowWavePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        mBelowWavePaint.setAntiAlias(true);
        mBelowWavePaint.setStyle(Paint.Style.FILL);
        mBelowWavePaint.setColor(Color.WHITE);
        mBelowWavePaint.setAlpha(80);

        //画布抗锯齿
        mDrawFilter = new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        canvas.setDrawFilter(mDrawFilter);

        mAbovePath.reset();
        mBelowWavePath.reset();

        φ-=0.1f;
        float y,y2;
        double ω = 2*Math.PI / getWidth();

        mAbovePath.moveTo(getLeft(),getBottom());
        mBelowWavePath.moveTo(getLeft(),getBottom());

        for (float x = 0; x <= getWidth(); x += 20) {
            /**
             *  y=Asin(ωx+φ)+k
             *  A—振幅越大,波形在y轴上最大与最小值的差值越大
             *  ω—角速度, 控制正弦周期(单位角度内震动的次数)
             *  φ—初相,反映在坐标系上则为图像的左右移动。这里通过不断改变φ,达到波浪移动效果
             *  k—偏距,反映在坐标系上则为图像的上移或下移。
             */
            y = (float) (8 * Math.cos(ω * x + φ) +8);
            y2 = (float) (8 * Math.sin(ω * x + φ));
            mAbovePath.lineTo(x, y);
            mBelowWavePath.lineTo(x, y2);
            //回调 把y坐标的值传出去(在activity里面接收让小机器人随波浪一起摇摆)
            mWaveAnimationListener.OnWaveAnimation(y);
        }


        mAbovePath.lineTo(getRight(),getBottom());
        mBelowWavePath.lineTo(getRight(),getBottom());

        canvas.drawPath(mAbovePath,mAboveWavePaint);
        canvas.drawPath(mBelowWavePath,mBelowWavePaint);

        postInvalidateDelayed(20);
    }

    public void setOnWaveAnimationListener(OnWaveAnimationListener l){
        this.mWaveAnimationListener = l;
    }

    public interface OnWaveAnimationListener{
        void OnWaveAnimation(float y);
    }
}

3、在activity的layout中怎样调用:

  

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="#ffffff"
    android:orientation="vertical">

    <FrameLayout
        android:layout_width="match_parent"
        android:layout_height="200dp"
        android:background="@android:color/holo_red_dark"
        >

        <com.example.a.viewapplication.WaveView
            android:id="@+id/wave_view"
            android:layout_width="match_parent"
            android:layout_height="15dp"
            android:layout_gravity="bottom" />

        <ImageView
            android:id="@+id/image"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_gravity="bottom|center"
            android:background="@mipmap/ic_launcher" />

    </FrameLayout>

    <LinearLayout
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:gravity="center"
        android:orientation="vertical">

        <TextView
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:text="其他内容​"
            android:textSize="24sp" />

    </LinearLayout>

</LinearLayout>

4、在activity的代码中怎样使用:

package com.example.a.viewapplication;

import android.app.Activity;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.Gravity;
import android.widget.FrameLayout;
import android.widget.ImageView;

public class MainActivity extends Activity {

    private ImageView imageView;
    private WaveView waveView3;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        imageView = (ImageView) findViewById(R.id.image);
        waveView3 = (WaveView) findViewById(R.id.wave_view);

        final FrameLayout.LayoutParams lp = new FrameLayout.LayoutParams(-2,-2);
        lp.gravity = Gravity.BOTTOM|Gravity.CENTER;
        waveView3.setOnWaveAnimationListener(new WaveView.OnWaveAnimationListener() {
            @Override
            public void OnWaveAnimation(float y) {
                lp.setMargins(0,0,0,(int)y+2);
                imageView.setLayoutParams(lp);
            }
        });
    }
}

5、解析一下自定义view:

一):自定义View流程:

步骤 关键字 作用
1 构造函数 View初始化
2 onMeasure 测量View大小
3 onSizeChanged 确定View大小
4 onLayout 确定子View布局(自定义View包含子View时有用)
5 onDraw 实际绘制内容
6 提供接口 控制View或监听View某些状态

二):绘制内容(onDraw)

onDraw是实际绘制的部分,也就是我们真正关心的部分,使用的是Canvas绘图。

哈哈。没错。那二个上下浮动的曲线。我们可以用同时画二个线,一个sin函数,一个cos函数。而且处于同一水平线。不就一个交错的波浪了。

6、效果图:

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转载自blog.csdn.net/qq_43049358/article/details/90042841