MyTool _Dynamic.MyThread 自用多线程

using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;

/*
 * 
 * 日期: 2019.5.5
 * 
 * 功能:让多线程和任务可以完美安全退出
 * 
 * 注:知识量还不足,只能写写简单功能
 * 
 */


namespace MyTool.Static
{
    /// <summary>
    /// 自用多线程
    /// </summary>

    public class MyThread
    {
        public bool isStart = false;
        public Thread thread;

        public MyThread(Action<MyThread> action)
        {
            thread = new Thread(() => { action(this); })
            { IsBackground = true };//设置为后台线程
        }

        /// <summary>
        /// 线程启动
        /// </summary>
        public void Start()
        {
            isStart = true;
            thread.Start();
        }
        /// <summary>
        /// 线程退出
        /// </summary>
        public void End()
        {
            isStart = false;
        }

    }


    public class MyTask
    {
        public bool isStart = false;
        public Task task;

        public MyTask(Action<MyTask> action)
        {
            task = new Task(() => { action(this); });
        }

        /// <summary>
        /// 任务启动
        /// </summary>
        public void Start()
        {
            isStart = true;
            task.Start();
        }

        /// <summary>
        /// 任务退出
        /// </summary>
        public void End()
        {
            isStart = false;
        }

    }
}

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