QTcpSever和QTcpSocket实现多线程客户端和服务端;

QTcpServer提供了newConnection信号, 可以通过connect实现连接槽函数,利用nextPendingConnection

函数获取连接的QTcpSocket * ;也可以继承QTcpServer派生, 复写虚函数incomingConnection(在连接上时,

会自动触发该函数,传参handle);

 virtual void incomingConnection(qintptr handle);

通过setSocketDescriptor 函数建立QTcpSocket;

virtual bool setSocketDescriptor(qintptr socketDescriptor, SocketState state = ConnectedState,
                             OpenMode openMode = ReadWrite);
QTcpSocket *pSock = new QTcpSocket;
if( ! pSock->setSocketDescriptor(handle) )
{
    ...
}

QTcpSocket有几个继承于 QAbstractSocket, 而QAbstractSocket又继承于QIODevice, 可以看出QtcpSocket可以类似

IO接口一样的进行操作;

virtual void connectToHost(const QString &hostName, quint16 port, OpenMode mode = ReadWrite, NetworkLayerProtocol protocol = AnyIPProtocol);
virtual void connectToHost(const QHostAddress &address, quint16 port, OpenMode mode = ReadWrite);

通过connectToHost函数可以连接服务端, 在连接服务端时,将发送信号:

void connected();
void disconnected();
void stateChanged(QAbstractSocket::SocketState);

当socket缓冲区内有数据时,将触发readyRead信号, 利用 bytesAvailable函数可以获取缓冲区内的数据长度, read(length)读取指定长度的数据;

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转载自www.cnblogs.com/yinwei-space/p/10774328.html