x3dom:10.模型上贴字

其实就是在上面贴图就好了。(为每一个面贴图)
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效果图:
在这里插入图片描述

<!DOCTYPE html >
<html >
	<head>
        <meta http-equiv="X-UA-Compatible" content="chrome=1" />
		<meta http-equiv="Content-Type" content="text/html;charset=utf-8" />
		<title>Hello World</title>
        <link rel="stylesheet" type="text/css" href="x3dom.css" />
	</head>
       
<body>

    <h1>Non PowerOfTwo Texture</h1>
		<p>
		<a href='http://www.khronos.org/registry/gles/specs/2.0/es_cm_spec_2.0.24.pdf'>OpenGL ES 2.0</a> supports non-power of two 2D textures, with the caveat that mip- mapping and texture wrap modes other than clamp to edge are not supported. 
		</p>
		<h2>With standard repeatS/repeatT set to true; should not work on OpenGL-ES 2.0</h2>
		<div>
		<x3d showStat="false" showLog="false" x="0px" y="0px" width="400px" height="300px" altImg="helloX3D-alt.png">
          <scene>
            <viewpoint position='0 0 5' ></viewpoint>
              <shape>
                <appearance>
                	<imageTexture repeatS='true' repeatT='true' url='texture/basic/nonPO2Texture.png'></imageTexture>
				</appearance>
                <box DEF='box' ></box>
             </shape>
          </scene>
        </x3d>
		</div>
	    <h2>With standard repeatS/repeatT set to false; should work on OpenGL-ES 2.0</h2>
		<div>
		<x3d showStat="false" showLog="false" x="0px" y="0px" width="400px" height="300px" altImg="helloX3D-alt.png">
	          <scene>
	            <viewpoint position='0 0 5' ></viewpoint>
	              <shape>
	                <appearance>
	                	<imageTexture repeatS='false' repeatT='false' url='texture/basic/nonPO2Texture.png'></imageTexture>
					</appearance>
	                <box DEF='box' ></box>
	             </shape>
	          </scene>
	        </x3d>
		</div>
	<script type="text/javascript" src="x3dom.js"></script>

</body>
</html>

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转载自blog.csdn.net/weixin_42755384/article/details/88829439
10.