akka练习

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akka练习

Actor并发模型

java中的并发开发
java的并发编程是基于 共享数据 和 加锁 的一种机制。锁的是共享数据
synchronized

Scala中的并发开发
不共享数据。依赖于 消息传递 的一种并发编程模式

如果 Actor A 和 Actor B要相互沟通
1、A要给B传递一个消息,B有一个收件箱,B轮询自己的收件箱
2、如果B看到A的消息,解析A的消息并执行相应操作
3、有可能会回复 A 消息

Actor示例


  
  
package day6
import akka.actor.{ Actor, ActorSystem, Props}
/**
* Actor示例
*/
class HelloActor extends Actor{
override def receive: Receive = {
case "Hello" => println( "Hello Receive")
case _ => println( "aaa")
}
}
object Demo1 extends App {
//新建一个ActorSystem
val system = ActorSystem( "HelloSystem")
//构造函数
val helloActor = system.actorOf( Props[ HelloActor], "helloactor")
//发消息
helloActor ! "Hello"
helloActor ! "Hello2234"
}

建立两个Actor 相互传递消息


  
  
package day6
import akka.actor.{ Actor, ActorRef, ActorSystem, Props}
/**
* 建立两个Actor 相互传递消息
*
* 定义消息:样本类、区分 消息的不同
*/
//消息的定义
case object PingMessage
case object PongMessage
case object StartMessage
case object StopMessage
class Ping(pong : ActorRef) extends Actor{
var count = 0
def incrementAndPing {
count += 1;
println( "Ping")
}
override def receive: Receive = {
case StartMessage =>
incrementAndPing
pong ! PingMessage
case PongMessage =>
if(count > 9){
sender() ! StopMessage
} else {
incrementAndPing
pong ! PingMessage
}
}
}
class Pong extends Actor{
override def receive: Receive = {
case PingMessage =>
println( "pong")
//给ping回复消息
sender ! PongMessage
case StopMessage =>
println( "pong Stop")
context.stop(self)
//context.system.finalize()
}
}
object Demo2 extends App{
val system = ActorSystem( "PingPongSystem")
val pong = system.actorOf( Props[ Pong],name= "pong")
val ping = system.actorOf( Props( new Ping(pong)),name= "ping")
ping ! StartMessage
}

AKKA 负责来回传递消息

Scala项目

实现一个主从管理系统

NewAkkaSystem
Worker类
Master类

ActorMessage类
WorkerInfo类

ActorMessage 类:定义消息 5种消息

WorkerInfo.scala


  
  
package akka
/**
* 保存worker的基本信息
*/
class WorkerInfo( val id : String, val workerHost : String, val memory : String, val cores : String) {
//保存心跳信息
var lastHeartBeat : Long = System.currentTimeMillis()
override def toString : String = s "WorkerInfo($id, $workerHost, $memory, $cores)"
}

ActorMessage.scala


  
  
package akka
/**
* 样本类,保存所有信息
*/
//worker ----> master注册节点
case class RegisterWorker(val id : String, val workerHost : String, val memory : String, val cores : String)
//worker ----> master 发送心跳信号
case class HeartBeat(val workerId : String)
//master ----> worker 注册完成 ACK
case class RegisteredWorker(val workerHost : String)
//master ----> master 检查超时节点
case class CheckTimeOutWorker()
//worker ----> worker 提醒自己发送心跳信号
case class SendHeartBeat()

Worker.scala


  
  
package akka
import java.util.UUID
import akka.actor. _
import com.typesafe.config.ConfigFactory
import scala.concurrent.duration. _
import scala.concurrent.ExecutionContext.Implicits.global
class Worker extends Actor {
//Worker端持有Master端的引用(代理对象)
//因为worker会给Master发送信息,所以才要这个对象
var master : ActorSelection = null
////生成一个UUID,作为Worker的标识
val id = UUID.randomUUID().toString
//构造方法执行完执行一次
override def preStart(): Unit = {
//Worker向MasterActorSystem发送建立连接请求
master = context.system.actorSelection( "akka.tcp://MasterActorSystem@localhost:8881/user/Master")
//Worker向Master发送注册消息
master ! RegisterWorker(id, "localhost", "10240", "8")
}
//该方法会被反复执行,用于接收消息,通过case class模式匹配接收消息
override def receive : Receive = {
//Master向Worker的反馈信息
case RegisteredWorker(masterURL) => {
//启动定时任务,向Master发送心跳
context.system.scheduler.schedule( 0 millis, 5000 millis, self, SendHeartBeat)
}
case SendHeartBeat => {
println( "worker send hearbeat")
master ! HeartBeat(id)
}
}
}
object Worker extends App{
val clientPort = 8803
//创建ActorSystem的必要参数
val configStr =
s """
|akka.actor.provider = "akka.remote.RemoteActorRefProvider"
|akka.remote.netty.tcp.port = $clientPort
""".stripMargin
val conf = ConfigFactory.parseString(configStr)
//创建ActorSystem
val actorSystem = ActorSystem( "MasterActorSystem",conf)
//启动Actor,Master会被实例化,生命周期方法会被调用
actorSystem.actorOf(Props[Worker], "Worker")
}

Master.scala


  
  
package akka
import akka. actor.{ Actor, ActorSystem, Props}
import com.typesafe.config. ConfigFactory
import scala.collection.mutable
import scala.concurrent.duration._
import scala.concurrent. ExecutionContext. Implicits.global
class Master extends Actor {
//保存WorkerId 和 Worker信息的 map
val idToWorker = new mutable.HashMap[String, WorkerInfo]
//保存所有worker信息的Set
val workers = new mutable.HashSet[WorkerInfo]
//Worker超时时间
val WORKER_TIMEOUT = 10 * 1000
//构造方法执行完执行一次
override def preStart(): Unit = {
//启动定时器,定时执行
//设置在5毫秒之后,间隔10秒,给自己发一个CheckOfTimeOutWorker
context.system.scheduler.schedule(0 millis, 5000 millis, self, CheckTimeOutWorker)
}
//该方法会被反复执行,用于接收消息,通过case class模式匹配接收消息
override def receive: Receive = {
//WorkerMaster发送的注册消息
case RegisterWorker(id, workerHost, memory, cores) => {
if(!idToWorker.contains(id)){
val worker = new WorkerInfo(id,workerHost,memory,cores)
workers.add(worker)
idToWorker(id) = worker
println("nrew register worker: " + worker)
sender ! RegisteredWorker(worker.id)
}
}
//Worker向Master发送的心跳消息
case HeartBeat(workerId) => {
val workerInfo = idToWorker(workerId)
println( "get heartbeat message from: "+ workerInfo)
workerInfo.lastHeartBeat = System.currentTimeMillis()
}
//Master自己向自己发送的定期检查超时Worker的消息
case CheckTimeOutWorker => {
//检查超时的worker
val currentTime = System.currentTimeMillis()
val toRemove = workers.filter( w => currentTime - w.lastHeartBeat > WORKER_TIMEOUT).toArray
for(worker <- toRemove){
workers -= worker
idToWorker.remove(worker.id)
}
println( "Worker size: " + workers.size)
}
}
}
object Master extends App {
val host = "localhost"
val port = 8881
//创建ActorSystem的必要参数
val configStr =
s """
|akka.actor.provider = "akka.remote.RemoteActorRefProvider"
|akka.remote.netty.tcp.hostname = "$host"
|akka.remote.netty.tcp.port = "$port"
""".stripMargin
val conf = ConfigFactory.parseString(configStr)
//创建ActorSystem
val actorSystem = ActorSystem( "MasterActorSystem",conf)
//启动Actor Master会被实例化 生命周期的方法会被调用
actorSystem.actorOf( Props[ Master], "Master")
}

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转载自blog.csdn.net/xzddfgj/article/details/89087460
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