红黑树插入与删除完整代码(dart语言实现)

  之前分析了红黑树的删除,这里附上红黑树的完整版代码,包括查找、插入、删除等。删除后修复实现了两种算法,均比之前的更为简洁。一种是我自己的实现,代码非常简洁,行数更少;一种是Linux、Java等源码版本的实现,实现的略为复杂,但效率更高。两种算法经过测试,在百万级的数据上效率不分伯仲;1000万的数据中,我自己的实现比Linux内核版本的运行时间多2秒左右。

  红黑树的插入相对简单,本文中的代码实现与Linux源码版本也略有差异,效率差别不大。

  其他方法,如查找、遍历等,比较简单,不多做解释。遍历支持前序、中序、后序遍历。

  在研究红黑树的过程中,为了彻底弄懂插入与删除,画了无数的图,以删除修复为例,根据父亲节点、兄弟节点、兄弟节点的左右子节点的空、红、黑的情况,穷举了36中情况,再进行归纳合并。而弄明白以后,发现是如此的简单;实现了多种写法,最后总结为两种最简洁的实现,并进行性能测试。还写了检查一棵树是否是红黑树的代码,将在下篇博客中发布。

  至此,二叉树和红黑树研究完毕。代码如下:

  1 import 'tree_node.dart';
  2 import 'tree_exception.dart';
  3 import 'traverse_order.dart';
  4 
  5 class RBTree<E extends Comparable<E>> {
  6   RBTNode<E> _root;
  7   int _nodeNumbers;
  8 
  9   RBTree() : _nodeNumbers = 0;
 10 
 11   factory RBTree.from(Iterable<Comparable<E>> elements) {
 12     var tree = RBTree<E>();
 13     for (var e in elements) tree.insert(e);
 14     return tree;
 15   }
 16 
 17   bool get isEmpty => _root == null;
 18   int get nodeNumbers => _nodeNumbers;
 19   RBTNode<E> get root => _root;
 20 
 21   void clear() {
 22     _root = null;
 23     _nodeNumbers = 0;
 24   }
 25 
 26   bool contains(E value) => find(value) != null;
 27 
 28   bool delete(E value) => _delete(value, _fixAfterDelete);
 29 
 30   // the implement in Linux core.
 31   bool quickDelete(E value) => _delete(value, _fixAfterDelete2);
 32 
 33   RBTNode<E> find(E value) {
 34     var current = _root;
 35     while (current != null) {
 36       var c = value.compareTo(current.value);
 37       if (c == 0) break;
 38       current = c < 0 ? current.left : current.right;
 39     }
 40     return current;
 41   }
 42 
 43   void insert(E value) {
 44     var inserted = RBTNode<E>(value);
 45     _insert(inserted);
 46     _fixAfterInsert(inserted);
 47   }
 48 
 49   E get max {
 50     if (isEmpty) throw TreeEmptyException();
 51     var maxNode = _root;
 52     while (maxNode.right != null) maxNode = maxNode.right;
 53     return maxNode.value;
 54   }
 55 
 56   E get min {
 57     if (isEmpty) throw TreeEmptyException();
 58     return _minNode(_root).value;
 59   }
 60 
 61   void traverse(void f(E e), [TraverseOrder order = TraverseOrder.inOrder]) =>
 62       _traverse(_root, order, f);
 63 
 64   void _insert(RBTNode<E> inserted) {
 65     RBTNode<E> p, c = _root;
 66     while (c != null) {
 67       p = c;
 68       c = inserted.value.compareTo(c.value) <= 0 ? c.left : c.right;
 69     }
 70 
 71     if (p == null) {
 72       _root = inserted;
 73     } else if (inserted.value.compareTo(p.value) <= 0) {
 74       p.left = inserted;
 75     } else {
 76       p.right = inserted;
 77     }
 78     inserted.parent = p;
 79     _nodeNumbers++;
 80   }
 81 
 82   void _fixAfterInsert(RBTNode<E> node) {
 83     while (_hasRedFather(node) && _hasRedUncle(node)) {
 84       var g = _gparent(node);
 85       g.left.paintBlack();
 86       g.right.paintBlack();
 87       g.paintRed();
 88       node = g;
 89     }
 90 
 91     if (_hasRedFather(node)) {
 92       var g = _gparent(node);
 93       if (node.parent == g.left) {
 94         if (node == node.parent.right) {
 95           _rotateLeft(node.parent);
 96           node = node.left;
 97         }
 98         _rotateRight(g);
 99       } else {
100         if (node == node.parent.left) {
101           _rotateRight(node.parent);
102           node = node.right;
103         }
104         _rotateLeft(g);
105       }
106       node.parent.paintBlack();
107       g.paintRed();
108     }
109     _root.paintBlack();
110   }
111 
112   bool _hasRedFather(RBTNode<E> node) =>
113       node.parent != null && node.parent.isRed;
114 
115   bool _hasRedUncle(RBTNode<E> node) {
116     var gparent = _gparent(node);
117     var uncle = node.parent == gparent.left ? gparent.right : gparent.left;
118     return uncle != null && uncle.isRed;
119   }
120 
121   RBTNode _gparent(RBTNode<E> node) => node.parent.parent;
122 
123   bool _delete(E value, void _fix(RBTNode<E> p, bool isLeft)) {
124     var d = find(value);
125     if (d == null) return false;
126 
127     if (d.left != null && d.right != null) {
128       var s = _successor(d);
129       d.value = s.value;
130       d = s;
131     }
132     var rp = d.left ?? d.right;
133     rp?.parent = d.parent;
134     if (d.parent == null)
135       _root = rp;
136     else if (d == d.parent.left)
137       d.parent.left = rp;
138     else
139       d.parent.right = rp;
140 
141     if (rp != null)
142       rp.paintBlack();
143     else if (d.isBlack && d.parent != null)
144       _fix(d.parent, d.parent.left == null);
145 
146     _nodeNumbers--;
147     return true;
148   }
149 
150   RBTNode<E> _successor(RBTNode<E> d) =>
151       d.right != null ? _minNode(d.right) : d.left;
152 
153   void _fixAfterDelete(RBTNode<E> p, bool isLeft) {
154     var c = isLeft ? p.right : p.left;
155     if (isLeft) {
156       if (c.isRed) {
157         p.paintRed();
158         c.paintBlack();
159         _rotateLeft(p);
160         c = p.right;
161       }
162       if (c.left != null && c.left.isRed) {
163         c.left.paint(p.color);
164         if (p.isRed) p.paintBlack();
165         _rotateRight(c);
166         _rotateLeft(p);
167       } else {
168         _rotateLeft(p);
169         if (p.isBlack) {
170           p.paintRed();
171           if (c.parent != null) _fixAfterDelete(c.parent, c == c.parent.left);
172         }
173       }
174     } else {
175       if (c.isRed) {
176         p.paintRed();
177         c.paintBlack();
178         _rotateRight(p);
179         c = p.left;
180       }
181       if (c.right != null && c.right.isRed) {
182         c.right.paint(p.color);
183         if (p.isRed) p.paintBlack();
184         _rotateLeft(c);
185         _rotateRight(p);
186       } else {
187         _rotateRight(p);
188         if (p.isBlack) {
189           p.paintRed();
190           if (c.parent != null) _fixAfterDelete(c.parent, c == c.parent.left);
191         }
192       }
193     }
194   }
195 
196   // the implement in Linux core.
197   void _fixAfterDelete2(RBTNode<E> p, bool isLeft) {
198     var c = isLeft ? p.right : p.left;
199     if (isLeft) {
200       if (c.isRed) {
201         p.paintRed();
202         c.paintBlack();
203         _rotateLeft(p);
204         c = p.right;
205       }
206       if ((c.left != null && c.left.isRed) ||
207           (c.right != null && c.right.isRed)) {
208         if (c.right == null || c.right.isBlack) {
209           _rotateRight(c);
210           c = p.right;
211         }
212         c.paint(p.color);
213         p.paintBlack();
214         c.right.paintBlack();
215         _rotateLeft(p);
216       } else {
217         c.paintRed();
218         if (p.isRed)
219           p.paintBlack();
220         else if (p.parent != null)
221           _fixAfterDelete2(p.parent, p == p.parent.left);
222       }
223     } else {
224       if (c.isRed) {
225         p.paintRed();
226         c.paintBlack();
227         _rotateRight(p);
228         c = p.left;
229       }
230       if ((c.left != null && c.left.isRed) ||
231           (c.right != null && c.right.isRed)) {
232         if (c.left == null || c.left.isBlack) {
233           _rotateLeft(c);
234           c = p.left;
235         }
236         c.paint(p.color);
237         p.paintBlack();
238         c.left.paintBlack();
239         _rotateRight(p);
240       } else {
241         c.paintRed();
242         if (p.isRed)
243           p.paintBlack();
244         else if (p.parent != null)
245           _fixAfterDelete2(p.parent, p == p.parent.left);
246       }
247     }
248   }
249 
250   void _rotateLeft(RBTNode<E> node) {
251     var r = node.right, p = node.parent;
252     r.parent = p;
253     if (p == null)
254       _root = r;
255     else if (p.left == node)
256       p.left = r;
257     else
258       p.right = r;
259 
260     node.right = r.left;
261     r.left?.parent = node;
262     r.left = node;
263     node.parent = r;
264   }
265 
266   void _rotateRight(RBTNode<E> node) {
267     var l = node.left, p = node.parent;
268     l.parent = p;
269     if (p == null)
270       _root = l;
271     else if (p.left == node)
272       p.left = l;
273     else
274       p.right = l;
275 
276     node.left = l.right;
277     l.right?.parent = node;
278     l.right = node;
279     node.parent = l;
280   }
281 
282   RBTNode<E> _minNode(RBTNode<E> r) => r.left == null ? r : _minNode(r.left);
283 
284   void _traverse(RBTNode<E> s, TraverseOrder order, void f(E e)) {
285     if (s == null) return;
286     switch (order) {
287       case TraverseOrder.inOrder:
288         _traverse(s.left, order, f);
289         f(s.value);
290         _traverse(s.right, order, f);
291         break;
292       case TraverseOrder.preOrder:
293         f(s.value);
294         _traverse(s.left, order, f);
295         _traverse(s.right, order, f);
296         break;
297       case TraverseOrder.postOrder:
298         _traverse(s.left, order, f);
299         _traverse(s.right, order, f);
300         f(s.value);
301         break;
302       default:
303         break;
304     }
305   }
306 }

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转载自www.cnblogs.com/outerspace/p/10628956.html