#import <UIKit/UIKit.h> @interface UIColor (XYCategory) + (UIColor *)colorWithHex:(long)hexColor; + (UIColor *)colorWithHex:(long)hexColor alpha:(float)opacity; + (UIColor *)colorWithHexString:(NSString *)hexColor; + (CGColorRef)getCGColorFromRed:(int)red Green:(int)green Blue:(int)blue Alpha:(int)alpha; @end
#import "UIColor+XYCategory.h" @implementation UIColor (XYCategory) + (UIColor *)colorWithHex:(long)hexColor { return [UIColor colorWithHex:hexColor alpha:1.]; } + (UIColor *)colorWithHex:(long)hexColor alpha:(float)opacity { float red = ((float)((hexColor & 0xFF0000) >> 16)) / 255.0; float green = ((float)((hexColor & 0xFF00) >> 8)) / 255.0; float blue = ((float)(hexColor & 0xFF)) / 255.0; return [UIColor colorWithRed:red green:green blue:blue alpha:opacity]; } + (UIColor *)colorWithHexString:(NSString *)hexColor { NSString *cString = [[hexColor stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]] uppercaseString]; if ([cString length] < 6) return [UIColor whiteColor]; if ([cString hasPrefix:@"0X"]) cString = [cString substringFromIndex:2]; else if ([cString hasPrefix:@"#"]) cString = [cString substringFromIndex:1]; if ([cString length] != 6) return [UIColor whiteColor]; NSRange range; range.location = 0; range.length = 2; NSString *rString = [cString substringWithRange:range]; range.location = 2; NSString *gString = [cString substringWithRange:range]; range.location = 4; NSString *bString = [cString substringWithRange:range]; unsigned int r, g, b; [[NSScanner scannerWithString:rString] scanHexInt:&r]; [[NSScanner scannerWithString:gString] scanHexInt:&g]; [[NSScanner scannerWithString:bString] scanHexInt:&b]; return [UIColor colorWithRed:((float) r / 255.0f) green:((float) g / 255.0f) blue:((float) b / 255.0f) alpha:1.0f]; } +(CGColorRef)getCGColorFromRed:(int)red Green:(int)green Blue:(int)blue Alpha:(int)alpha { CGFloat r = (CGFloat) red/255.0; CGFloat g = (CGFloat) green/255.0; CGFloat b = (CGFloat) blue/255.0; CGFloat a = (CGFloat) alpha/255.0; CGFloat components[4] = {r,g,b,a}; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGColorRef color = CGColorCreate(colorSpace, components); CGColorSpaceRelease(colorSpace); return color; } @end