Cocos2dx-截屏并设置图片尺寸

猴子原创,欢迎转载。转载请注明: 转载自Cocos2D开发网–Cocos2Dev.com,谢谢。

原文地址: http://www.cocos2dev.com/?p=522

前几天加入微信图片分享的时候,发现全屏截图超出了微信的数据包大小,所以截屏的时候能够考虑缩小尺寸到0.5倍。
以下的截屏代码:

void LHUtil::screenShoot()
{
    Size visibleSize = Director::getInstance()->getVisibleSize();

    //定义一个屏幕大小的渲染纹理
    RenderTexture* renderTexture = RenderTexture::create(visibleSize.width * .5, visibleSize.height * .5, Texture2D::PixelFormat::RGBA8888);

    Scene* curScene = Director::getInstance()->getRunningScene();
    Point ancPos = pCurScene->getAnchorPoint();

    //渲染纹理開始捕捉
    renderTexture->begin();

    // 缩小屏幕截屏区域
    curScene->setScale(.5);
    curScene->setAnchorPoint(cocos2d::Point(0, 0));

    //绘制当前场景
    curScene->visit();

    //结束
    renderTexture->end();

    //保存png
    renderTexture->saveToFile("screenshoot.png", Image::Format::PNG);

    // 恢复屏幕尺寸
    curScene->setScale(1);
    curScene->setAnchorPoint(ancPos);
    CC_SAFE_DELETE(curScene);
}

上面是cocos2dx的获取截屏的方法。

我顺便写下怎样用OC的UIGraphicsBeginImageContext获取UIView转化成UIImage.
以下是ios方法:

-(void)screenShot:(CGRect)rect{
    // 開始设置截屏区域
    UIGraphicsBeginImageContextWithOptions(rect.size, YES, 0);
    [[self.view layer] renderInContext:UIGraphicsGetCurrentContext()];
    UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    
    // 获取image。能够依据须要进行尺寸改动
    CGImageRef imageRef = viewImage.CGImage;
    CGImageRef imageRefRect =CGImageCreateWithImageInRect(imageRef, rect);
    UIImage *image = [[UIImage alloc] initWithCGImage:imageRefRect];
    
    // 保存图片到相冊, 这里会提示用户授权。不须要保存的话。能够取消
    UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
    
    // 获取Documents文件夹
    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    NSString *documentsDirectory = [paths objectAtIndex:0];
    NSString *savedImagePath = [documentsDirectory stringByAppendingPathComponent:@"temScreenShot.png"];
    
    // 保存image到Documents文件夹
    NSData *imageData = UIImagePNGRepresentation(image);
    [imageData writeToFile:savedImagePath atomically:YES];
    CGImageRelease(imageRefRect);
}


 

本文固定链接: http://www.cocos2dev.com/?p=522转载请注明: Houzi 2014年03月10日 于 Cocos2D开发网 发表


 

猜你喜欢

转载自www.cnblogs.com/mqxnongmin/p/10537298.html