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private Bitmap revertBitmap() {
//1.倒立图
Matrix matrix = new Matrix();
matrix.preScale(1, -1); //以X轴向下翻转
int width = mSourceBitmap.getWidth();
int height = mSourceBitmap.getHeight();
//生成倒立图,宽度和原图一致,高度为原图的一半
mRevertBitmap = Bitmap.createBitmap(mSourceBitmap, 0, height / 2, width, height / 2, matrix, false);
//2.要生成原图加上倒立图,先生成一个可变空的Bitmap, 高度为原图高度的1.5倍(包括原图和倒立图的高度)
int gap = 10; //间隙空白
Bitmap bitmap = Bitmap.createBitmap(width, height + height / 2, Bitmap.Config.ARGB_8888);
Paint paint = new Paint();
Canvas canvas = new Canvas(bitmap);
canvas.drawBitmap(mSourceBitmap, 0, 0, paint); //绘制原图
canvas.drawBitmap(mRevertBitmap, 0, height + gap, paint); //绘制倒立图
//3.画笔使用LinearGradient 线性渐变渲染
LinearGradient lg = new LinearGradient(0, height + gap, width, bitmap.getHeight(), 0xabff0000, 0x00ffff00, Shader.TileMode.MIRROR);
paint.setShader(lg);
//4.指定画笔的Xfermode 即绘制的模式(不同的模式,绘制的区域不同)
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_ATOP));
//5.在倒立图区,绘制矩形渲染图层
canvas.drawRect(0, height + gap, width, bitmap.getHeight(), paint);
paint.setXfermode(null);
return bitmap;
}