Unity3D 震屏效果

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摄像机震动

using UnityEngine;
using UnityEngine.UI;

public class UiTest : MonoBehaviour {
    private Button m_button;
    private Vector3 deltaPos = Vector3.zero;
    private float m_ShakeTime = 0;
    private Vector3 preCamPos;

    public float ShakeTime = 1;

    // Use this for initialization
    void Start () {
        preCamPos = Camera.main.transform.localPosition;
        m_button = GameObject.Find("Canvas/Button").GetComponent<Button>();
        m_button.onClick.AddListener(click);

    }

    private void click()
    {
        preCamPos = Camera.main.transform.localPosition;
        m_ShakeTime = ShakeTime;
    }

    // Update is called once per frame
    void Update() {
        if (m_ShakeTime > 0)
        {
            Camera.main.transform.localPosition -= deltaPos;

            deltaPos = UnityEngine.Random.insideUnitSphere / 15.0f;

            Camera.main.transform.localPosition += deltaPos;
            m_ShakeTime -= Time.deltaTime;
        }
        else
        {
            // 防止摄像机回不到原来的地方
            Camera.main.transform.localPosition = preCamPos;
        }
    }

}

这里写图片描述

gif 效果不太好,但是确实是有的。

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转载自blog.csdn.net/A13155283231/article/details/82259134