c#控制台实现飞行棋游戏案例

 1.制作游戏头部:游戏头部介绍
2.绘制地图
  使用一维数组装整个地图的路线
  如果这个位置是0,绘制普通格子□
  如果这个位置是1,绘制幸运轮盘◎
  如果这个位置是2,绘制地雷★
  如果这个位置是3,绘制暂停▲
  如果这个位置是4,绘制时空隧道卍
  
  规划幸运轮盘位置
  int[] luckyturn = { 6, 23, 40, 55, 69, 83 };
  规划地雷的位置
  int[] landMine = { 5,13,17,33,38,50,64,80,94};
  规划暂停位置
  int[] pause = {9,27,60,93 };
  规划时空隧道的位置
  int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
  
3.设置特殊关卡

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace _01_飞行棋
{
    class Program
    {
        /// <summary>
        /// 整个地图数组
        /// </summary>
        static int[] Maps = new int[100];
        /// <summary>
        /// 记录两个玩家的位置
        /// </summary>
        static int[] PlayerPos = new int[2];

        /// <summary>
        /// 记录两个玩家的姓名
        /// </summary>
        static string[] PlayerName = new string[2];

        /// <summary>
        /// 记录两名玩家是否可以掷骰子
        /// </summary>
        static bool[] PlayerFlag = new bool[2];

        static void Main(string[] args)
        {
            //绘制游戏标题
            ShowTitle();

            Console.WriteLine("请输入玩家A的姓名:");
            PlayerName[0] = Console.ReadLine();
            while (PlayerName[0]=="")
            {
                Console.WriteLine("玩家A的姓名不能为空,请重新输入!");
                PlayerName[0] = Console.ReadLine();
            }
            Console.WriteLine("请输入玩家B的姓名:");
            PlayerName[1] = Console.ReadLine();
            while (PlayerName[1]==""||PlayerName[1]==PlayerName[0])
            {
                if (PlayerName[1]=="")
                {
                    Console.WriteLine("玩家B的姓名不能为空,请重新输入!");
                    PlayerName[1] = Console.ReadLine();
                }
                if (PlayerName[1]==PlayerName[0])
                {
                    Console.WriteLine("玩家B的姓名和玩家A的姓名重复,请重新输入!");
                    PlayerName[1] = Console.ReadLine();
                }
            }
            //输入完姓名,清空屏幕
            Console.Clear();
            //重新绘制游戏标题及游戏说明
            ShowTitle();
            //初始化地图关卡
            InitialMap();
            //绘制游戏地图
            DrawMap();
            
            //判断如果没有一个玩家到达终点则一直轮流掷骰子
            while (PlayerPos[0]<99&&PlayerPos[1]<99)
            {
                if (PlayerFlag[0]==false)
                {
                    PlayGame(0);
                }
                else
                {
                    PlayerFlag[0] = false;
                }
                if (PlayerFlag[1]==false)
                {
                    PlayGame(1);
                }
                else
                {
                    PlayerFlag[1] = false;
                }
                if (PlayerPos[0] >= 99)
                {
                    Console.WriteLine("恭喜玩家【{0}】获胜", PlayerName[0]);
                    break;
                }
                if (PlayerPos[1] >= 99)
                {
                    Console.WriteLine("恭喜玩家【{0}】获胜", PlayerName[1]);
                    break;
                }
            }

            Console.ReadLine();
        }
        /// <summary>
        /// 设置游戏标题
        /// </summary>
        static void ShowTitle()
        {
            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.WriteLine("************************************");
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("************************************");
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("************************************");
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("***************飞行棋***************");
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("************************************");
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("************************************");
            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.WriteLine("************************************");
           

        }

        /// <summary>
        /// 初始化地图关卡
        /// </summary>
        static void InitialMap()
        {
            //确定幸运轮盘的位置◎==1
            int[] luckyturn = { 6, 23, 40, 55, 69, 83 };
            for (int i = 0; i < luckyturn.Length; i++)
            {
                Maps[luckyturn[i]] = 1;
            }
            //确定地雷的位置★==2
            int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };
            for (int i = 0; i < landMine.Length; i++)
            {
                Maps[landMine[i]] = 2;
            }
            //确定暂停的位置▲==3
            int[] pause = { 9, 27, 60, 93 };
            for (int i = 0; i < pause.Length; i++)
            {
                Maps[pause[i]] = 3;
            }
            //确定时空隧道的位置==4
            int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
            for (int i = 0; i < timeTunnel.Length; i++)
            {
                Maps[timeTunnel[i]] = 4;
            }
        }
        /// <summary>
        /// 绘制地图
        /// </summary>
        static void DrawMap()
        {
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("玩家【{0}】使用A表示", PlayerName[0]);
            Console.WriteLine("玩家【{0}】使用B表示", PlayerName[1]);
            Console.WriteLine("游戏规则:");
            Console.WriteLine("1.两名玩家轮流掷骰子,规定A玩家先掷。");
            Console.WriteLine("2.踩到□格子安全,没有奖惩!");
            Console.WriteLine("3.踩到◎幸运轮盘,可以进行两种选择:a.置换与对方玩家位置;b.进行轰炸对方,使对方倒退6步");
            Console.WriteLine("4.踩到★地雷,倒退6步!");
            Console.WriteLine("5.踩到▲暂停,下个回合将暂停操作!");
            Console.WriteLine("6.踩到卍时空隧道,直接前进10步!");
            Console.WriteLine("7.如果踩到对方,则对方直接退6步!");

            ///第一横行
            for (int i = 0; i < 30; i++)
            {
                Console.Write(DrawString(i));
            }
            Console.WriteLine();
            ///第一竖列
            for (int i = 30; i < 35; i++)
            {
                for (int j = 0; j < 29; j++)
                {
                    Console.Write(" ");
                }
                Console.Write(DrawString(i));
                Console.WriteLine();
            }
            ///第二横行
            for (int i = 64; i > 34; i--)
            {
                Console.Write(DrawString(i));
            }
            Console.WriteLine();

            ///第二竖列
            for (int i = 65; i < 70; i++)
            {
                Console.WriteLine(DrawString(i));
            }

            ///第三横行
            for (int i = 70; i < 100; i++)
            {
                Console.Write(DrawString(i));
            }
            Console.WriteLine();
        }

        /// <summary>
        /// 判断地图上每个位置应该绘制神马图案
        /// </summary>
        private static string DrawString(int pos)
        {
            string str = "";
            //判断两个玩家的位置一样,确定两个玩家还都在地图中
            if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == pos)
            {
                Console.ForegroundColor = ConsoleColor.DarkRed;
                str = "<>";
            }
            else if (PlayerPos[0] == pos)
            {
                Console.ForegroundColor = ConsoleColor.Magenta;
                str = "A";
            }
            else if (PlayerPos[1] == pos)
            {
                Console.ForegroundColor = ConsoleColor.DarkCyan;
                str = "B";
            }
            else
            {
                switch (Maps[pos])
                {
                    case 0:
                        Console.ForegroundColor = ConsoleColor.Cyan;
                        str = "□";
                        break;
                    case 1:
                        Console.ForegroundColor = ConsoleColor.Green;
                        str = "◎";
                        break;
                    case 2:
                        Console.ForegroundColor = ConsoleColor.Red;
                        str = "★";
                        break;
                    case 3:
                        Console.ForegroundColor = ConsoleColor.Blue;
                        str = "▲";
                        break;
                    case 4:
                        Console.ForegroundColor = ConsoleColor.Yellow;
                        str = "卍";
                        break;
                    default:
                        break;
                }
            }
            return str;
        }

        static void PlayGame(int playerNum)
        {
            Random r = new Random();
            Console.WriteLine("玩家【{0}】按下任意键掷骰子。", PlayerName[playerNum]);
            Console.ReadKey(true);
            int number = r.Next(1, 7);
            Console.WriteLine("玩家【{0}】掷出<{1}>点。", PlayerName[playerNum], number);
            Console.WriteLine("玩家【{0}】按下任意键进行移动。", PlayerName[playerNum]);
            Console.ReadKey(true);
            PlayerPos[playerNum] += number;
            Console.WriteLine("玩家【{0}】移动完成!", PlayerName[playerNum]);

            ChangedCheck();

            //玩家踩到对方
            if (PlayerPos[playerNum] == PlayerPos[1-playerNum])
            {
                Console.WriteLine("玩家【{0}】踩到玩家【{1}】,玩家【{1}】退6格", PlayerName[playerNum], PlayerName[1- playerNum]);
                PlayerPos[1- playerNum] -= 6;
            }
            else
            {
                switch (Maps[PlayerPos[playerNum]])
                {
                    //踩到普通地板,安全没有奖惩
                    case 0:
                        Console.WriteLine("玩家【{0}】踩到安全地带,没有奖惩!按下任意键继续游戏",PlayerName[playerNum]);
                        Console.ReadKey(true);
                        break;
                    //踩到1幸运轮盘,选择奖励
                    case 1:
                        Console.WriteLine("玩家【{0}】踩到幸运轮盘,请选择:a--交换位置   b--轰炸对方。", PlayerName[playerNum]);
                        string input = Console.ReadLine();
                        while (true)
                        {
                            if (input == "a")
                            {
                                Console.WriteLine("玩家【{0}】选择与玩家【{1}】交换位置。", PlayerName[playerNum], PlayerName[1- playerNum]);
                                int temp = PlayerPos[playerNum];
                                PlayerPos[playerNum] = PlayerPos[1- playerNum];
                                PlayerPos[1- playerNum] = temp;
                                Console.WriteLine("玩家【{0}】与玩家【{1}】交换位置完成!按下任意键继续游戏", PlayerName[playerNum], PlayerName[1 - playerNum]);
                                Console.ReadKey(true);
                                break;
                            }
                            else if (input == "b")
                            {
                                Console.WriteLine("玩家【{0}】选择轰炸玩家【{1}】", PlayerName[playerNum], PlayerName[1- playerNum]);
                                PlayerPos[1- playerNum] -= 6;
                                Console.WriteLine("玩家【{0}】被轰炸倒退6步!按下任意键继续游戏", PlayerName[1 - playerNum]);
                                Console.ReadKey(true);
                                break;
                            }
                            else
                            {
                                input = Console.ReadLine();
                            }
                        }
                        break;
                    //踩到2地雷 ,直接倒退6格
                    case 2:
                        Console.WriteLine("玩家【{0}】踩到地雷,退6格!按下任意键继续游戏", PlayerName[playerNum]);
                        PlayerPos[playerNum] -= 6;
                        Console.ReadKey(true);
                        break;
                    //踩到3暂停,下个回合暂停
                    case 3:
                        Console.WriteLine("玩家【{0}】踩到暂停,下个回合暂停操作!按下任意键继续游戏", PlayerName[playerNum]);
                        PlayerFlag[playerNum] = true;
                        Console.ReadKey(true);
                        break;
                    //踩到4时空隧道,直接前进10步
                    case 4:
                        Console.WriteLine("玩家【{0}】踩到时空隧道,前进10步!按下任意键继续游戏", PlayerName[playerNum]);
                        PlayerPos[playerNum] += 10;
                        Console.ReadKey(true);
                        break;
                    default:
                        break;
                }
            }
            ChangedCheck();

            Console.Clear();
            ShowTitle();
            DrawMap();


        }

        static void ChangedCheck()
        {
            if (PlayerPos[0]<0)
            {
                PlayerPos[0] = 0;
            }
            if (PlayerPos[0]>99)
            {
                PlayerPos[0] = 99;
            }
            if (PlayerPos[1] < 0)
            {
                PlayerPos[1] = 0;
            }
            if (PlayerPos[1] > 99)
            {
                PlayerPos[1] = 99;
            }
        }
    }
}

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转载自blog.csdn.net/qq_43552118/article/details/87108090