python植物大战僵尸八之太阳花收集功能

import pygame
from pygame.locals import *
import sys

from Bullet import Bullet
from Peashooter import Peashooter
from Sun import Sun
from SunFlower import SunFlower
from WallNut import WallNut

# 初始化pygame
from Zombie import Zombie

pygame.init()

size = (1200, 600)

# 设置屏幕宽高
screen = pygame.display.set_mode(size)
# 设置屏幕标题
pygame.display.set_caption("植物大战僵尸")

backgroundImg = pygame.image.load('material/images/background1.jpg').convert_alpha()
sunbackImg = pygame.image.load('material/images/SunBack.png').convert_alpha()

text = '1000'
myfont = pygame.font.SysFont('arial', 30)
txtImg = myfont.render(text, True, (0, 0, 0))

peashooter = Peashooter()
sunFlower = SunFlower()
wallNut = WallNut()
zombie = Zombie()

spriteList = pygame.sprite.Group()
spriteList.add(peashooter)
spriteList.add(sunFlower)
spriteList.add(wallNut)
spriteList.add(zombie)

sunList = pygame.sprite.Group()

#定义生成太阳的事件
GENERATORSUNEVNET = pygame.USEREVENT + 1
pygame.time.set_timer(GENERATORSUNEVNET, 2000)

index = 0
clock = pygame.time.Clock()
while True:

    if index > 100:
        index = 0

    clock.tick(20)
    # 启动消息队列,获取消息并处理
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
        if event.type == GENERATORSUNEVNET:
                sun = Sun(sunFlower.rect)
                sunList.add(sun)
                # print(suns.__len__())
        if event.type == pygame.MOUSEBUTTONDOWN:
                pressed_array = pygame.mouse.get_pressed()
                print(pressed_array)
                if pressed_array[0]:
                    pos = pygame.mouse.get_pos()
                    print(pos)
                    for sun in sunList:
                        if sun.rect.collidepoint(pos):
                            sunList.remove(sun)
                            text = str(int(text) + 50)
                            myfont = pygame.font.SysFont('arial', 30)
                            txtImg = myfont.render(text, True, (0, 0, 0))

    screen.blit(backgroundImg, (0, 0))
    screen.blit(sunbackImg, (250, 30))
    screen.blit(txtImg, (300, 33))

    if index % 30 == 0:
        bul = Bullet(peashooter.rect, size)
        spriteList.add(bul)

    spriteList.update(index)
    spriteList.draw(screen)
    sunList.update(index)
    sunList.draw(screen)

    index += 1

    pygame.display.update()


468490-8ce9f9c66a59c18c.png
image.png

太阳花收集动画

import pygame
import random


class Sun(pygame.sprite.Sprite):
    def __init__(self, rect):
        super(Sun, self).__init__()
        self.image = pygame.image.load('material/images/Sun_1.png').convert_alpha()
        self.images = [pygame.image.load('material/images/Sun_{}.png'.format(i)).convert_alpha() for i in
                       range(1, 18)]
        self.rect = self.images[0].get_rect()
        offsetTop = random.randint(-50, 50)
        offsetLeft = random.randint(-50, 50)

        self.rect.top = rect.top + offsetTop
        self.rect.left = rect.left + offsetLeft

        self.is_click = False
        self.times = 4

    # 更新精灵的位置
    def update(self, *args):
        self.image = self.images[args[0] % len(self.images)]
        if self.is_click:
            self.rect.left -= (self.rect.left - 250) / self.times
            self.rect.top -= (self.rect.top - 30) / self.times

            print(self.rect.left)
            if self.rect.left <= 250 and self.rect.top <= 30:
                self.kill()

import pygame
from pygame.locals import *
import sys

from Bullet import Bullet
from Peashooter import Peashooter
from Sun import Sun
from SunFlower import SunFlower
from WallNut import WallNut

# 初始化pygame
from Zombie import Zombie

pygame.init()

size = (1200, 600)

# 设置屏幕宽高
screen = pygame.display.set_mode(size)
# 设置屏幕标题
pygame.display.set_caption("植物大战僵尸")

backgroundImg = pygame.image.load('material/images/background1.jpg').convert_alpha()
sunbackImg = pygame.image.load('material/images/SunBack.png').convert_alpha()

score = '1000'
myfont = pygame.font.SysFont('arial', 30)
txtImg = myfont.render(score, True, (0, 0, 0))

peashooter = Peashooter()
sunFlower = SunFlower()
wallNut = WallNut()
zombie = Zombie()

spriteList = pygame.sprite.Group()

spriteList.add(peashooter)
spriteList.add(sunFlower)
spriteList.add(wallNut)
spriteList.add(zombie)

sunList = pygame.sprite.Group()

index = 0
clock = pygame.time.Clock()

GENERATOR_SUN_EVENT = pygame.USEREVENT + 1
pygame.time.set_timer(GENERATOR_SUN_EVENT, 2000)

while True:

    clock.tick(15)
    # 启动消息队列,获取消息并处理
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
        if event.type == GENERATOR_SUN_EVENT:
            sun = Sun(sunFlower.rect)
            sunList.add(sun)
        if event.type == MOUSEBUTTONDOWN:
            mouse_pressed = pygame.mouse.get_pressed()
            # 判断是否按下的事鼠标左键
            if mouse_pressed[0]:
                pos = pygame.mouse.get_pos()

                for sun in sunList:
                    if sun.rect.collidepoint(pos):
                        # sunList.remove(sun)
                        sun.is_click = True
                        score = int(score) + 50
                        myfont = pygame.font.SysFont('arial', 30)
                        txtImg = myfont.render(str(score), True, (0, 0, 0))

    screen.blit(backgroundImg, (0, 0))
    screen.blit(sunbackImg, (250, 30))
    screen.blit(txtImg, (300, 33))

    if index % 10 == 0:
        bullet = Bullet(peashooter.rect, size)
        spriteList.add(bullet)

    spriteList.update(index)
    spriteList.draw(screen)
    sunList.update(index)
    sunList.draw(screen)

    index += 1

    pygame.display.update()

太阳花奔向目标的同时,变小

import pygame
import random


class Sun(pygame.sprite.Sprite):
    def __init__(self, rect):
        super(Sun, self).__init__()
        self.image = pygame.image.load('material/images/Sun_1.png').convert_alpha()
        self.images = [pygame.image.load('material/images/Sun_{}.png'.format(i)).convert_alpha() for i in
                       range(1, 18)]
        self.rect = self.images[0].get_rect()
        offsetTop = random.randint(-50, 50)
        offsetLeft = random.randint(-50, 50)

        self.rect.top = rect.top + offsetTop
        self.rect.left = rect.left + offsetLeft

        self.is_click = False
        self.times = 5
        self.scale = 10

    # 更新精灵的位置
    def update(self, *args):
        self.image = self.images[args[0] % len(self.images)]
        if self.is_click:
            self.rect.left -= (self.rect.left - 250) / self.times
            self.rect.top -= (self.rect.top - 30) / self.times

            self.image = pygame.transform.smoothscale(self.image, (self.rect.width // self.times * self.scale, self.rect.height // self.times * self.scale))
            if self.scale > 1:
                self.scale -= 1

            print(self.rect.left)
            if self.rect.left <= 250 and self.rect.top <= 30:
                self.kill()

僵尸头顶显示文字

import pygame
from pygame.locals import *
import sys

from Bullet import Bullet
from Peashooter import Peashooter
from Sun import Sun
from SunFlower import SunFlower
from WallNut import WallNut

# 初始化pygame
from Zombie import Zombie

pygame.init()

for font in pygame.font.get_fonts():
    print(font)

size = (1200, 600)

# 设置屏幕宽高
screen = pygame.display.set_mode(size)
# 设置屏幕标题
pygame.display.set_caption("植物大战僵尸")

backgroundImg = pygame.image.load('material/images/background1.jpg').convert_alpha()
sunbackImg = pygame.image.load('material/images/SunBack.png').convert_alpha()

score = '1000'
myfont = pygame.font.SysFont('arial', 30)
txtImg = myfont.render(score, True, (0, 0, 0))

peashooter = Peashooter()
sunFlower = SunFlower()
wallNut = WallNut()
# zombie = Zombie()

spriteList = pygame.sprite.Group()

spriteList.add(peashooter)
spriteList.add(sunFlower)
spriteList.add(wallNut)
# spriteList.add(zombie)

sunList = pygame.sprite.Group()
zombieList = pygame.sprite.Group()

index = 0
clock = pygame.time.Clock()

GENERATOR_SUN_EVENT = pygame.USEREVENT + 1
pygame.time.set_timer(GENERATOR_SUN_EVENT, 2000)

GENERATOR_ZOMBIE_EVENT = pygame.USEREVENT + 2
pygame.time.set_timer(GENERATOR_ZOMBIE_EVENT, 5000)

while True:

    clock.tick(15)
    # 启动消息队列,获取消息并处理
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
        if event.type == GENERATOR_SUN_EVENT:
            sun = Sun(sunFlower.rect)
            sunList.add(sun)

        if event.type == GENERATOR_ZOMBIE_EVENT:
            zombie = Zombie()
            zombieList.add(zombie)

        if event.type == MOUSEBUTTONDOWN:
            mouse_pressed = pygame.mouse.get_pressed()
            # 判断是否按下的事鼠标左键
            if mouse_pressed[0]:
                pos = pygame.mouse.get_pos()

                for sun in sunList:
                    if sun.rect.collidepoint(pos):
                        # sunList.remove(sun)
                        sun.is_click = True
                        score = int(score) + 50
                        myfont = pygame.font.SysFont('arial', 30)
                        txtImg = myfont.render(str(score), True, (0, 0, 0))

    screen.blit(backgroundImg, (0, 0))
    screen.blit(sunbackImg, (250, 30))
    screen.blit(txtImg, (300, 33))

    if index % 10 == 0:
        bullet = Bullet(peashooter.rect, size)
        spriteList.add(bullet)

    spriteList.update(index)
    spriteList.draw(screen)
    sunList.update(index)
    sunList.draw(screen)
    zombieList.update(index)
    zombieList.draw(screen)

    for zombie in zombieList:
        headStr = '刘无敌'
        yourfont = pygame.font.SysFont('simsunnsimsun', 30)
        headpic = yourfont.render(headStr, True, (0, 0, 0))
        screen.blit(headpic, (zombie.rect.left + 60, zombie.rect.top - 20))

    index += 1

    pygame.display.update()

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转载自blog.csdn.net/weixin_34315485/article/details/87049537