对象池简单实例

对象池
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ObjectPool : MonoBehaviour {
//monster的模板
public GameObject mMonster;
//monster的对象池
private Stack monsterPool;
//在当前场景中正在使用的 激活的monster
private Stack activeMonsterPool;
// Use this for initialization
void Start () {
monsterPool = new Stack();
activeMonsterPool = new Stack();
}

// Update is called once per frame
void Update () {
    if (Input.GetMouseButtonDown(0))
    {
        //获取一个monster对象
        GameObject monster = GetMonster();
        monster.transform.position = Vector3.zero;
        activeMonsterPool.Push(monster);
    }
    if (Input.GetMouseButtonDown(1))
    {
        if (activeMonsterPool.Count>0)
        {
            PushGameObjectToPool(activeMonsterPool.Pop());
        }
    }
}
/// <summary>
/// 获取一个monster
/// </summary>
/// <returns></returns>
private GameObject GetMonster()
{
    GameObject monster = null;

    if (monsterPool.Count > 0)
    {
        //池子中有对象
        monster = monsterPool.Pop();
        monster.SetActive(true);
    }
    else {
        //对象池中没有对象
        monster = Instantiate(mMonster);
    }
    return monster;
}

private void PushGameObjectToPool(GameObject monster)
{
    monster.transform.SetParent(transform);
    monster.SetActive(false);
    monsterPool.Push(monster);
}

}

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转载自blog.csdn.net/qq_43475394/article/details/86655928