TWO _SWIFT

import UIKit

class TableVC: UITableViewController {

var sectionName:[String] = []
var rowName1:[String] = []
var rowName2:[String] = []
var rowName3:[String] = []
var rowName4:[String] = []

var cellNum:Int = 0

override func viewDidLoad() {
    super.viewDidLoad()

    self.navigationItem.title = "业绩单"
    
    sectionName = ["A","B","C","D"]

    self.tableView.delegate = self
    self.tableView.dataSource = self
    
    self.tableView.tableFooterView = UIView()
    
    self.navigationItem.leftBarButtonItem = UIBarButtonItem(title: "全部", style: .plain, target: self, action: #selector(whole))
}

@objc func whole() {
    
    if rowName1.count>0{
        print("	A:\(rowName1[0]),\(rowName1[1]),\(rowName1[2])")
    }
    if rowName2.count>0{
        print("B:\(rowName2[0]),\(rowName2[1]),\(rowName2[2])")
    }
    if rowName3.count>0{
       print("C:\(rowName3[0]),\(rowName3[1]),\(rowName3[2])")
    }
    if rowName4.count>0{
        print("D:\(rowName4[0]),\(rowName4[1]),\(rowName4[2])")
    }
    
   
}

// MARK: - Table view data source

override func numberOfSections(in tableView: UITableView) -> Int {
    // #warning Incomplete implementation, return the number of sections
    return sectionName.count
}

override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
    // #warning Incomplete implementation, return the number of rows
switch section {
    case 0:
        return rowName1.count
    case 1:
        return rowName2.count
    case 2:
        return rowName3.count
    case 3:
        return rowName4.count
    default:
        return 0
}
}


override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
    var cell:UITableViewCell! = tableView.dequeueReusableCell(withIdentifier: "cell")
    if cell==nil{
        
        cell = UITableViewCell(style: .default, reuseIdentifier: "cell")
    }
    // Configure the cell...
    
    switch indexPath.section {
    case 0:
        cell.textLabel?.text = rowName1[indexPath.row]
    case 1:
        cell.textLabel?.text = rowName2[indexPath.row]
    case 2:
        cell.textLabel?.text = rowName3[indexPath.row]
    case 3:
        cell.textLabel?.text = rowName4[indexPath.row]
    default:
        ""
    }
    
    return cell!
}

// override func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
//
// return sectionName[section]
// }

override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
    
    return 80
    
}


override func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
    
    let view = UIView(frame: CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: 50))
    view.backgroundColor = UIColor.lightGray
    
    let btn = UIButton(frame: CGRect(x:UIScreen.main.bounds.width-80-10, y: 10, width: 80, height: 30))
    btn.setTitle("录入分数", for: .normal)
    btn.addTarget(self, action: #selector(buton), for: .touchUpInside)
    btn.setTitleColor(UIColor.red, for: .normal)
    view.addSubview(btn)
    btn.tag = 100+section
    
    let label = UILabel(frame: CGRect(x: 10, y: 10, width: 60, height: 30))
    view.addSubview(label)
    label.text = sectionName[section]
    
    let lineView = UIView(frame: CGRect(x: 0, y: 49, width: UIScreen.main.bounds.width, height: 1))
    view.addSubview(lineView)
    lineView.backgroundColor = UIColor.black
    return view
}

override func tableView(_ tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
    
    return 50
}

@objc func buton(but:UIButton){
    
    print(but.tag)
    
    let vc = ScoreWriteVC()
    vc.jumpScore = {
        
        (str1,str2,str3)->() in
        
        switch but.tag {
        case 100:
            self.rowName1.removeAll()
            self.rowName1.append("文:\(str1)")
            self.rowName1.append("学:\(str2)")
            self.rowName1.append("语:\(str3)")
        case 101:
            self.rowName2.removeAll()
            self.rowName2.append("文:\(str1)")
            self.rowName2.append("学:\(str2)")
            self.rowName2.append("语:\(str3)")
        case 102:
            self.rowName3.removeAll()
            self.rowName3.append("文:\(str1)")
            self.rowName3.append("学:\(str2)")
            self.rowName3.append("语:\(str3)")
        case 103:
            self.rowName3.removeAll()
            self.rowName3.append("文:\(str1)")
            self.rowName3.append("学:\(str2)")
            self.rowName3.append("语:\(str3)")
        default:
            ""
        }
        self.tableView.reloadData()
    }
    self.navigationController?.pushViewController(vc, animated: true)
}

/*
// Override to support conditional editing of the table view.
override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
    // Return false if you do not want the specified item to be editable.
    return true
}
*/

/*
// Override to support editing the table view.
override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) {
    if editingStyle == .delete {
        // Delete the row from the data source
        tableView.deleteRows(at: [indexPath], with: .fade)
    } else if editingStyle == .insert {
        // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
    }    
}
*/

/*
// Override to support rearranging the table view.
override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) {

}
*/

/*
// Override to support conditional rearranging of the table view.
override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool {
    // Return false if you do not want the item to be re-orderable.
    return true
}
*/

/*
// MARK: - Navigation

// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
    // Get the new view controller using segue.destination.
    // Pass the selected object to the new view controller.
}
*/

}

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转载自blog.csdn.net/qq_22049111/article/details/84348686
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