UnityWebRequest获取文本文件,并写入到固定目录

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 IEnumerator LoadResourceCorotine()
    {
        UnityWebRequest request = UnityWebRequest.Get(@"http://localhost/fish.lua.txt");
        yield return request.SendWebRequest();
        string str = request.downloadHandler.text;
        File.WriteAllText(@"D:\PlayerGamePackage\fish.lua.txt", str);
    }

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转载自blog.csdn.net/qq826364410/article/details/86515834