利用Python实现智能五子棋,实现之后发现我下不过它了!

前言

棋需要一步一步下,人生需要一步一步走。千里之行,始于足下,九层之台,起于累土。

用Python五子棋小游戏。

基本环境配置

版本:Python3

相关模块:

本文所做工作如下:

(1) 五子棋界面实现;

(2) 智能判定棋盘走势;

(3) 改进了棋盘扫描方式;

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(4) 改良了系统评分表评估方式;

(5) 实现了基于点评分表估值找出最佳落子方式。

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实现效果图

emmmm,系统是执白子,小编是执黑子,结果显示,系统赢了,哈哈哈哈....尴尬,不要在在意这些细节,咱们看代码,看代码~~~~

代码实现

from time import sleep

import pygame

from pygame.locals import *

from random import randint

level = 15

grade = 10

MAX = 1008611

def Scan(chesspad, color):

shape = [[[0 for high in range(5)] for col in range(15)] for row in range(15)]

# 扫描每一个点,然后在空白的点每一个方向上做出价值评估!!

for i in range(15):

for j in range(15):

# 如果此处为空 那么就可以开始扫描周边

if chesspad[i][j] == 0:

m = i

n = j

# 如果上方跟当前传入的颜色参数一致,那么加分到0位!

while n - 1 >= 0 and chesspad[m][n - 1] == color:

n -= 1

shape[i][j][0] += grade

if n-1>=0 and chesspad[m][n - 1] == 0:

shape[i][j][0] += 1

if n-1 >= 0 and chesspad[m][n - 1] == -color:

shape[i][j][0] -= 2

m = i

n = j

# 如果下方跟当前传入的颜色参数一致,那么加分到0位!

while (n + 1 < level and chesspad[m][n + 1] == color):

n += 1

shape[i][j][0] += grade

if n + 1 < level and chesspad[m][n + 1] == 0:

shape[i][j][0] += 1

if n + 1 < level and chesspad[m][n + 1] == -color:

shape[i][j][0] -= 2

m = i

n = j

# 如果左边跟当前传入的颜色参数一致,那么加分到1位!

while (m - 1 >= 0 and chesspad[m - 1][n] == color):

m -= 1

shape[i][j][1] += grade

if m - 1 >= 0 and chesspad[m - 1][n] == 0:

shape[i][j][1] += 1

if m - 1 >= 0 and chesspad[m - 1][n] == -color:

shape[i][j][1] -= 2

m = i

n = j

# 如果右边跟当前传入的颜色参数一致,那么加分到1位!

while (m + 1 < level and chesspad[m + 1][n] == color):

m += 1

shape[i][j][1] += grade

if m + 1 < level and chesspad[m + 1][n] == 0:

shape[i][j][1] += 1

if m + 1 < level and chesspad[m + 1][n] == -color:

shape[i][j][1] -= 2

m = i

n = j

# 如果左下方跟当前传入的颜色参数一致,那么加分到2位!

while (m - 1 >= 0 and n + 1 < level and chesspad[m - 1][n + 1] == color):

m -= 1

n += 1

shape[i][j][2] += grade

if m - 1 >= 0 and n + 1 < level and chesspad[m - 1][n + 1] == 0:

shape[i][j][2] += 1

if m - 1 >= 0 and n + 1 < level and chesspad[m - 1][n + 1] == -color:

shape[i][j][2] -= 2

m = i

n = j

# 如果右上方跟当前传入的颜色参数一致,那么加分到2位!

while (m + 1 < level and n - 1 >= 0 and chesspad[m + 1][n - 1] == color):

m += 1

n -= 1

shape[i][j][2] += grade

if m + 1 < level and n - 1 >= 0 and chesspad[m + 1][n - 1] == 0:

shape[i][j][2] += 1

if m + 1 < level and n - 1 >= 0 and chesspad[m + 1][n - 1] == -color:

shape[i][j][2] -= 2

m = i

n = j

# 如果左上方跟当前传入的颜色参数一致,那么加分到3位!

while (m - 1 >= 0 and n - 1 >= 0 and chesspad[m - 1][n - 1] == color):

m -= 1

n -= 1

shape[i][j][3] += grade

if m - 1 >= 0 and n - 1 >= 0 and chesspad[m - 1][n - 1] == 0:

shape[i][j][3] += 1

if m - 1 >= 0 and n - 1 >= 0 and chesspad[m - 1][n - 1] == -color:

shape[i][j][3] -= 2

m = i

n = j

# 如果右下方跟当前传入的颜色参数一致,那么加分到3位!

while m + 1 < level and n + 1 < level and chesspad[m + 1][n + 1] == color:

m += 1

n += 1

shape[i][j][3] += grade

if m + 1 < level and n + 1 < level and chesspad[m + 1][n + 1] == 0:

shape[i][j][3] += 1

if m + 1 < level and n + 1 < level and chesspad[m + 1][n + 1] == -color:

shape[i][j][3] -= 2

return shape

def Sort(shape):

for i in shape:

for j in i:

for x in range(5):

for w in range(3, x - 1, -1):

if j[w - 1] < j[w]:

temp = j[w]

j[w - 1] = j[w]

j[w] = temp

print("This Time Sort Done !")

return shape

def Evaluate(shape):

for i in range(level):

for j in range(level):

if shape[i][j][0] == 4:

return i, j, MAX

shape[i][j][4] = shape[i][j][0]*1000 + shape[i][j][1]*100 + shape[i][j][2]*10 + shape[i][j][3]

max_x = 0

max_y = 0

max = 0

for i in range(15):

for j in range(15):

if max < shape[i][j][4]:

max = shape[i][j][4]

max_x = i

max_y = j

print("the max is "+ str(max) + " at ( "+ str(max_x)+" , "+str(max_y)+" )")

return max_x, max_y, max

class chess(object):

def __init__(self):

self.a = [[0 for high in range(15)] for col in range(15)]

def fall(self, x, y, color):

if (x < 0 or x > level - 1 or y < 0 or y > level - 1):

return

self.a[x][y] = color

if Judge(x, y, color, self.a, 4):

if color < 0:

print("The Winner is White!!")

else:

print("The Winner is Black!!")

def isEmpty(self, m, n):

if self.a[m][n] != 0:

return False

else:

return True

def Judge(x, y, color, CHESSLOCATION, length):

count1, count2, count3, count4 = 0, 0, 0, 0

# 横向判断

i = x - 1

while (i >= 0):

if color == CHESSLOCATION[i][y]:

count1 += 1

i -= 1

else:

break

i = x + 1

while i < level:

if CHESSLOCATION[i][y] == color:

count1 += 1

i += 1

else:

break

# 纵向判断

j = y - 1

while (j >= 0):

if CHESSLOCATION[x][j] == color:

count2 += 1

j -= 1

else:

break

j = y + 1

while j < level:

if CHESSLOCATION[x][j] == color:

count2 += 1

j += 1

else:

break

# 正对角线判断

i, j = x - 1, y - 1

while (i >= 0 and j >= 0):

if CHESSLOCATION[i][j] == color:

count3 += 1

i -= 1

j -= 1

else:

break

i, j = x + 1, y + 1

while (i < level and j < level):

if CHESSLOCATION[i][j] == color:

count3 += 1

i += 1

j += 1

else:

break

# 反对角线判断

i, j = x + 1, y - 1

while (i < level and j >= 0):

if CHESSLOCATION[i][j] == color:

count4 += 1

i += 1

j -= 1

else:

break

i, j = x - 1, y + 1

while (i > 0 and j < level):

if CHESSLOCATION[i][j] == color:

count4 += 1

i -= 1

j += 1

else:

break

if count1 >= length or count2 >= length or count3 >= length or count4 >= length:

return True

else:

return False

def Autoplay(ch, m, n):

a1 = [1,-1,1,-1,1,-1,0,0]

b1 = [1,-1,-1,1,0,0,1,-1]

rand = randint(0,7)

while m+a1[rand]>=0 and m+a1[rand]=0 and n+b1[rand]

rand = randint(0,7)

return m + a1[rand], n+b1[rand]

def BetaGo(ch, m, n, color, times):

if times < 2:

return Autoplay(ch, m, n)

else:

shape_P = Scan(ch, -color)

shape_C = Scan(ch,color)

shape_P = Sort(shape_P)

shape_C = Sort(shape_C)

max_x_P, max_y_P, max_P = Evaluate(shape_P)

max_x_C, max_y_C, max_C = Evaluate(shape_C)

if max_P>max_C and max_C

return max_x_P,max_y_P

else:

return max_x_C,max_y_C

def satrtGUI(ch):

pygame.init()

bg = bg.png

white_image = white.png

black_image = black.png

screen = pygame.display.set_mode((750, 750), 0, 32)

background = pygame.image.load(bg).convert()

white = pygame.image.load(white_image).convert_alpha()

black = pygame.image.load(black_image).convert_alpha()

white = pygame.transform.smoothscale(white, (int(white.get_width() * 1.5), int(white.get_height() * 1.5)))

black = pygame.transform.smoothscale(black, (int(black.get_width() * 1.5), int(black.get_height() * 1.5)))

screen.blit(background, (0, 0))

font = pygame.font.SysFont("黑体", 40)

pygame.event.set_blocked([1, 4, KEYUP, JOYAXISMOTION, JOYBALLMOTION, JOYBUTTONDOWN, JOYBUTTONUP, JOYHATMOTION])

pygame.event.set_allowed([MOUSEBUTTONDOWN, MOUSEBUTTONUP, 12, KEYDOWN])

dot_list = [(25 + i * 50 - white.get_width() / 2, 25 + j * 50 - white.get_height() / 2) for i in range(level) for

j in range(level)]

color = -1

times = 0

flag = False

while not flag:

for event in pygame.event.get():

if event.type == QUIT:

exit()

elif event.type == MOUSEBUTTONDOWN:

x, y = pygame.mouse.get_pos()

if 25 <= x <= 725 and 25 <= y <= 725 and ((x - 25) % 50 <= level or (x - 25) % 50 >= 0) and (

(y - 25) % 50 <= level or (y - 25) % 50 >= 0):

color = -1 * color

m = int(round((x - 25) / 50))

n = int(round((y - 25) / 50))

if not ch.isEmpty(m, n):

print("Black OverWrite~~")

continue

ch.fall(m, n, color)

screen.blit(black, dot_list[level * m + n])

if Judge(m, n, color, ch.a, 4):

screen.blit(font.render(GAME OVER,Black is win!, True, (110, 210, 30)), (80, 650))

break

color = -1 * color

sleep(0.1)

x, y = BetaGo(ch.a, m, n, color, times)

times += 1

print("Predict:" + str(x) + " and " + str(y))

ch.fall(x, y, color)

screen.blit(white, dot_list[level * x + y])

if Judge(x, y, color, ch.a, 4):

screen.blit(font.render(GAME OVER,White is win!, True, (217, 20, 30)), (80, 650))

break

pygame.display.update()

if flag:

sleep(5)

now = chess()

satrtGUI(now)

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转载自blog.csdn.net/weixin_42209553/article/details/86491922