C#/.NET IOC框架——Unity容器基础入门

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C# IOC容器Unity

控制反转(Inversion of Control,英文缩写为IoC)是一个重要的面向对象编程的法则来削减计算机程序的耦合问题,也是轻量级的Spring框架的核心。 控制反转一般分为两种类型,依赖注入(Dependency Injection,简称DI)和依赖查找(Dependency Lookup)。依赖注入应用比较广泛。

unity组件网址:http://unity.codeplex.com/

1. 先加载相关依赖项:NuGet

!!关键一点必须注意!!

用Unity.Interception 5.1.0(别用最新的,一大堆神BUG)

总共需要以下四个,直接安装

2. 问题描述

先准备几个类

	/// <summary>
	/// 班级接口
	/// </summary>
	public interface IClass
	{
		string ClassName { get; set; }

		void ShowInfo();
	}
	/// <summary>
	/// 计科班
	/// </summary>
	public class CbClass : IClass
	{
		public string ClassName { get; set; }

		public void ShowInfo()
		{
			Console.WriteLine("计科班:{0}", ClassName);
		}
	}
	/// <summary>
	/// 电商班
	/// </summary>
	public class EcClass : IClass
	{
		public string ClassName { get; set; }

		public void ShowInfo()
		{
			Console.WriteLine("电商班:{0}", ClassName);
		}
	}

很多人初始化实例的时候就比如这样

CbClass cbclass = new CbClass();

使用依赖倒置原则的话则是这样

IClass class = new CbClass();

好一点的就再建个简单工厂封装一下

var class = Factory.CreateClass();

3. 问题解决

但类一旦多了以后,每增加类你都得修改工厂,这样就变得很繁杂了,这里使用依赖注入解决这个问题

 public static void ContainerCodeTest1()
{
    IUnityContainer container = new UnityContainer();
    
    //默认注册(无命名),如果后面还有默认注册会覆盖前面的
    container.RegisterType<IClass, CbClass>();
  
    //命名注册
    container.RegisterType<IClass, EcClass>("ec");

    //解析默认对象
    IClass cbClass = container.Resolve<IClass>();
    cbClass.ShowInfo();

    //指定命名解析对象
    IClass ecClass = container.Resolve<IClass>("ec");           
    ecClass.ShowInfo();

    //获取容器中所有IClass的注册的已命名对象
    IEnumerable<IClass> classList = container.ResolveAll<IClass>();
    foreach (var item in classList)
    {
        item.ShowInfo();
    }
}

4. 使用配置文件解决

<?xml version="1.0" encoding="utf-8"?>
<configuration>
  <configSections>
    <section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection,Microsoft.Practices.Unity.Configuration"/>
  </configSections>
  <unity xmlns="http://schemas.microsoft.com/practices/2010/unity">
    <!--定义类型别名-->
    <aliases>
      <add alias="IClass" type="ConsoleApplication1.UnityDemo.IClass,ConsoleApplication1" />
      <add alias="CbClass" type="ConsoleApplication1.UnityDemo.CbClass,ConsoleApplication1" />
      <add alias="EcClass" type="ConsoleApplication1.UnityDemo.EcClass,ConsoleApplication1" />
    </aliases>
    <!--容器-->
    <container name="FirstClass">
      <!--映射关系-->
      <register type="IClass"  mapTo="CbClass"></register>
      <register type="IClass" name="ec" mapTo="EcClass"></register>
    </container>
  </unity>
</configuration>

数据解析方法

public static void ContainerConfigurationTest1()
{
    IUnityContainer container = new UnityContainer();
    string configFile = "http://www.cnblogs.com/UnityDemo/Constructor/Unity.config";
    var fileMap = new ExeConfigurationFileMap { ExeConfigFilename = configFile };
    //从config文件中读取配置信息
    Configuration configuration =
        ConfigurationManager.OpenMappedExeConfiguration(fileMap, ConfigurationUserLevel.None);
    //获取指定名称的配置节
    UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity");

    //载入名称为FirstClass 的container节点
    container.LoadConfiguration(section, "FirstClass");

   //解析默认对象
    IClass cbClass = container.Resolve<IClass>();
    cbClass.ShowInfo();

    //指定命名解析对象
    IClass ecClass = container.Resolve<IClass>("ec");           
    ecClass.ShowInfo();

    //获取容器中所有IClass的注册的已命名对象
    IEnumerable<IClass> classList = container.ResolveAll<IClass>();
    foreach (var item in classList)
    {
        item.ShowInfo();
    }
}

文章具体实现代码参考:http://www.cnblogs.com/qqlin/

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转载自blog.csdn.net/qq_34202873/article/details/85042409