//开启exe
private void StartEXE(string folderName)
{
FileInfo [] files = new DirectoryInfo(Application.dataPath + "/../../"+folderName).GetFiles();
UnityEngine.Debug.Log(files.Length);
for (int i = 0; i < files.Length ; i++)
{
UnityEngine.Debug.Log(files[i].FullName);
if (files [i].FullName .Contains (".exe")||files [i].FullName .Contains(".EXE"))
{
Process.Start(files[i].FullName);
break;
}
}
}
主要还是靠 process类,想了解更多可以查看官方文档