9.屏幕宽高比判断(Screen.width,Screen.height)

1.屏幕宽高比判断 

#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;

namespace QFramework
{
    public class JudgeScreenWidthAndHeight : MonoBehaviour
    {
#if UNITY_EDITOR
        [MenuItem("QFramework/9.屏幕宽高比判断")]
#endif
        private static void MenuClicked()
        {
            var isLandscape = Screen.width > Screen.height;
            float aspect;
            if (isLandscape)
            {
                aspect = (float)Screen.width / Screen.height;
            }
            else
            {
                aspect = (float)Screen.height / Screen.width;
            }
            Debug.Log(aspect);
            Debug.Log("宽:" + Screen.width + "高:" + Screen.height);
            Debug.Log(isLandscape ? "横屏" : "竖屏");
           
        }
    }

}

2.判断屏幕是否是IPad分辨率

#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;

namespace QFramework
{
    public class JudgeScreenWidthAndHeight : MonoBehaviour
    {
#if UNITY_EDITOR
        [MenuItem("QFramework/9.屏幕宽高比判断")]
#endif
        private static void MenuClicked()
        {
            Debug.Log(IsPad() ? "是IPad分辨率" : "不是IPad分辨率");
        }
        public static float  ScreenAspect()//屏幕分辨率
        {
           return Screen.width > Screen.height ? (float)Screen.width / Screen.height : (float)Screen.height / Screen.width;
        }
        public static bool IsPad()
        {
            float aspect = ScreenAspect();
            return aspect > (4.0f / 3 - 0.05) && aspect < (4.0f / 3 + 0.05);
        }
    }

}

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转载自blog.csdn.net/qq_40323256/article/details/85609811