std::map和std::vector

通过map可以快速的通过key查找元素,通过vector可以快速的查看元素的个数和查找第i个元素。map和vector都可以实现快速的元素插入

它们组合起来可以实现随机访问表,如:

osgEarthDrivers/engine_rex/TileNodeRegistry
    struct RandomAccessTileMap
    {
        struct Entry {
            osg::ref_ptr<TileNode> tile;
            unsigned index;
        };

        typedef std::map<TileKey, Entry> Table;
        Table _table;

        typedef Table::iterator iterator;
        typedef Table::const_iterator const_iterator;

        typedef std::vector<Entry*> Vector;
        Vector _vector;

        iterator begin()             { return _table.begin(); }
        const_iterator begin() const { return _table.begin(); }
        iterator end()               { return _table.end(); }
        const_iterator end() const   { return _table.end(); }

        void insert(const TileKey& key, TileNode* data) {
            Entry& e = _table[key];
            e.tile = data;
            e.index = _vector.size();
            _vector.push_back( &e );
        }

        void erase(const TileKey& key) {
            iterator i = _table.find(key);
            if ( i != _table.end() ) {
                unsigned s = _vector.size()-1;
                _vector[i->second.index] = _vector[s];
                _vector[i->second.index]->index = i->second.index;
                _vector.resize( s );
                _table.erase( i );
            }
        }

        const TileNode* find(const TileKey& key) const {
            const_iterator i = _table.find(key);
            return i != _table.end() ? i->second.tile.get() : 0L;
        }

        TileNode* find(const TileKey& key) {
            const_iterator i = _table.find(key);
            return i != _table.end() ? i->second.tile.get() : 0L;
        }

        unsigned size() const {
            return _vector.size();
        }

        bool empty() const {
            return size() == 0u;
        }

        TileNode* at(unsigned index) {
            return _vector[index]->tile.get();
        }

        const TileNode* at(unsigned index) const {
            return _vector[index]->tile.get();
        }

        void clear() {
            _table.clear();
            _vector.clear();
        }
    };

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转载自blog.csdn.net/hankern/article/details/85370050
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