Python3 实现简易局域网视频聊天工具 Python3 实现简易局域网视频聊天工具

Python3 实现简易局域网视频聊天工具

 

1.环境

操作系统为 Ubuntu 16.04

python 3.5
opencv-python 3.4.1.15
numpy 1.14.5
PyAudio 0.2.11

2. 内容简介
本实验实现简易的视频通信工具
在视频通信的基础上加入语音
用户可以选择通信的质量,即画质、停顿等参数
支持IPv6

3.安装环境

$ sudo pip3 install numpy
$ sudo pip3 install opencv_python
这一步下载了我们需要的opencv-python和numpy两个包。


剩下的PyAudio,由于本虚拟环境的部分问题,我们单独分开下载。

$ sudo apt-get install portaudio19-dev python-all-dev python3-all-dev
$ sudo pip3 install pyaudio==0.2.11
现在,我们的实验环境就搭好了。

4. 实验原理
实验实现了简易的视频通信工具,基于 OpenCV 和 PyAudio,使用 TCP 协议通信,通信双方建立双向 CS 连接,
双方均维护一个客户端和一个服务器端。在捕获视频信息后,根据用户指定的参数对画面做压缩并传输。

 实验步骤
接下来我们分步骤讲解本实验。

4.1 实现双向 C/S 连接
先为双方的通信设计 Server 类和 Client类,两个类均继承 threading.Thread,只需要分别实现 __init__、__del__和run方法,
之后对象调用.start()方法即可在独立线程中执行run方法中的内容。首先Client类需要存储远端的IP地址和端口,
而Server类需要存储本地服务器监听的端口号。用户还应当可以指定通信双方使用的协议版本,即基于IPv4 还是IPv6 的TCP连接。
因此Server类的初始化需要传入两个参数(端口、版本),Client类的初始化需要三个参数(远端IP、端口、版本)。新建文件vchat.py,
在其中定义基础的两个类如下。

1 from socket import *
2 import threading
3 class Video_Server(threading.Thread):
4 def __init__(self, port, version) :
5 threading.Thread.__init__(self)
6 self.setDaemon(True)
7 self.ADDR = ('', port)
8 if version == 4:
9 self.sock = socket(AF_INET ,SOCK_STREAM)
10 else:
11 self.sock = socket(AF_INET6 ,SOCK_STREAM)
12 def __del__(self):
13 self.sock.close()
14 # TODO
15 def run(self):
16 print("server starts...")
17 self.sock.bind(self.ADDR)
18 self.sock.listen(1)
19 conn, addr = self.sock.accept()
20 print("remote client success connected...")
21 # TODO
22
23 class Video_Client(threading.Thread):
24 def __init__(self ,ip, port, version):
25 threading.Thread.__init__(self)
26 self.setDaemon(True)
27 self.ADDR = (ip, port)
28 if version == 4:
29 self.sock = socket(AF_INET, SOCK_STREAM)
30 else:
31 self.sock = socket(AF_INET6, SOCK_STREAM)
32 def __del__(self) :
33 self.sock.close()
34 # TODO
35 def run(self):
36 print("client starts...")
37 while True:
38 try:
39 self.sock.connect(self.ADDR)
40 break
41 except:
42 time.sleep(3)
43 continue
44 print("client connected...")
45 # TODO
复制代码
4.2 实现摄像头数据流捕获
OpenCV 为 Python 提供的接口非常简单并且易于理解。捕获视频流的任务应当由Client类完成,
下面完善Client的run函数。在下面的代码中,我们为类添加了一个成员变量cap,它用来捕获默认摄像头的输出。

复制代码
1 class Video_Client(threading.Thread):
2 def __init__(self ,ip, port, version):
3 threading.Thread.__init__(self)
4 self.setDaemon(True)
5 self.ADDR = (ip, port)
6 if version == 4:
7 self.sock = socket(AF_INET, SOCK_STREAM)
8 else:
9 self.sock = socket(AF_INET6, SOCK_STREAM)
10 self.cap = cv2.VideoCapture(0)
11 def __del__(self) :
12 self.sock.close()
13 self.cap.release()
14 def run(self):
15 print("client starts...")
16 while True:
17 try:
18 self.sock.connect(self.ADDR)
19 break
20 except:
21 time.sleep(3)
22 continue
23 print("client connected...")
24 while self.cap.isOpened():
25 ret, frame = self.cap.read()
26 # TODO
复制代码
4.3 发送捕获到的数据到服务器
已经捕获到数据,接下来要发送字节流。首先我们继续编写Client,为其添加发送数据功能的实现。这里只改动了run方法。
在捕获到帧后,我们使用pickle.dumps方法对其打包,并用sock.sendall方法发送。
注意发送过程中我们用struct.pack方法为每批数据加了一个头,用于接收方确认接受数据的长度。

复制代码
1 def run(self):
2 while True:
3 try:
4 self.sock.connect(self.ADDR)
5 break
6 except:
7 time.sleep(3)
8 continue
9 print("client connected...")
10 while self.cap.isOpened():
11 ret, frame = self.cap.read()
12 data = pickle.dumps(frame)
13 try:
14 self.sock.sendall(struct.pack("L", len(data)) + data)
15 except:
16 break
复制代码
下面编写Server,在服务器端连接成功后,应当创建一个窗口用于显示接收到的视频。因为连接不一定创建成功,
因此cv.destroyAllWindows()被放在一个try..catch块中防止出现错误。在接收数据过程中,
我们使用payload_size记录当前从缓冲区读入的数据长度,这个长度通过struct.calcsize('L')来读取。
使用该变量的意义在于缓冲区中读出的数据可能不足一个帧,也可能由多个帧构成。为了准确提取每一帧,我们用payload_size区分帧的边界。
在从缓冲区读出的数据流长度超过payload_size时,剩余部分和下一次读出的数据流合并,
不足payload_size时将合并下一次读取的数据流到当前帧中。在接收完完整的一帧后,显示在创建的窗口中。同时我们为窗口创建一个键盘响应,
当按下Esc 或 q键时退出程序。

复制代码
class Video_Server(threading.Thread):
def __init__(self, port, version) :
threading.Thread.__init__(self)
self.setDaemon(True)
self.ADDR = ('', port)
if version == 4:
self.sock = socket(AF_INET ,SOCK_STREAM)
else:
self.sock = socket(AF_INET6 ,SOCK_STREAM)
def __del__(self):
self.sock.close()
try:
cv2.destroyAllWindows()
except:
pass
def run(self):
print("server starts...")
self.sock.bind(self.ADDR)
self.sock.listen(1)
conn, addr = self.sock.accept()
print("remote client success connected...")
data = "".encode("utf-8")
payload_size = struct.calcsize("L")
cv2.namedWindow('Remote', cv2.WINDOW_NORMAL)
while True:
while len(data) < payload_size:
data += conn.recv(81920)
packed_size = data[:payload_size]
data = data[payload_size:]
msg_size = struct.unpack("L", packed_size)[0]
while len(data) < msg_size:
data += conn.recv(81920)
zframe_data = data[:msg_size]
data = data[msg_size:]
frame_data = zlib.decompress(zframe_data)
frame = pickle.loads(frame_data)
cv2.imshow('Remote', frame)
if cv2.waitKey(1) & 0xFF == 27:
break
复制代码
4.4 视频缩放和数据压缩
现在的服务器和客户端已经可以运行,你可以在代码中创建一个Client类实例和一个Server类实例,并将IP地址设为127.0.0.1,
端口设为任意合法的(0-65535)且不冲突的值,版本设为IPv4。执行代码等同于自己和自己通信。如果网络状况不好,
你也许会发现自己和自己的通信也有卡顿现象。为了使画面质量、延迟能够和现实网络状况相匹配,我们需要允许用户指定通信中画面的质量,
同时我们的代码应当本身具有压缩数据的能力,以尽可能利用带宽。


当用户指定使用低画质通信,我们应当对原始数据做变换,最简单的方式即将捕获的每一帧按比例缩放,同时降低传输的帧速,
在代码中体现为resize,该函数的第二个参数为缩放中心,后两个参数为缩放比例,并且根据用户指定的等级,不再传输捕获的每一帧,
而是间隔几帧传输一帧。为了防止用户指定的画质过差,代码中限制了最坏情况下的缩放比例为0.3,最大帧间隔为3。此外,
我们在发送每一帧的数据前使用zlib.compress对其压缩,尽量降低带宽负担。

复制代码
1 class Video_Client(threading.Thread):
2 def __init__(self ,ip, port, level, version):
3 threading.Thread.__init__(self)
4 self.setDaemon(True)
5 self.ADDR = (ip, port)
6 if level <= 3:
7 self.interval = level
8 else:
9 self.interval = 3
10 self.fx = 1 / (self.interval + 1)
11 if self.fx < 0.3:
12 self.fx = 0.3
13 if version == 4:
14 self.sock = socket(AF_INET, SOCK_STREAM)
15 else:
16 self.sock = socket(AF_INET6, SOCK_STREAM)
17 self.cap = cv2.VideoCapture(0)
18 def __del__(self) :
19 self.sock.close()
20 self.cap.release()
21 def run(self):
22 print("VEDIO client starts...")
23 while True:
24 try:
25 self.sock.connect(self.ADDR)
26 break
27 except:
28 time.sleep(3)
29 continue
30 print("VEDIO client connected...")
31 while self.cap.isOpened():
32 ret, frame = self.cap.read()
33 sframe = cv2.resize(frame, (0,0), fx=self.fx, fy=self.fx)
34 data = pickle.dumps(sframe)
35 zdata = zlib.compress(data, zlib.Z_BEST_COMPRESSION)
36 try:
37 self.sock.sendall(struct.pack("L", len(zdata)) + zdata)
38 except:
39 break
40 for i in range(self.interval):
41 self.cap.read()
复制代码
服务器端最终代码如下,增加了对接收到数据的解压缩处理。

复制代码
1 class Video_Server(threading.Thread):
2 def __init__(self, port, version) :
3 threading.Thread.__init__(self)
4 self.setDaemon(True)
5 self.ADDR = ('', port)
6 if version == 4:
7 self.sock = socket(AF_INET ,SOCK_STREAM)
8 else:
9 self.sock = socket(AF_INET6 ,SOCK_STREAM)
10 def __del__(self):
11 self.sock.close()
12 try:
13 cv2.destroyAllWindows()
14 except:
15 pass
16 def run(self):
17 print("VEDIO server starts...")
18 self.sock.bind(self.ADDR)
19 self.sock.listen(1)
20 conn, addr = self.sock.accept()
21 print("remote VEDIO client success connected...")
22 data = "".encode("utf-8")
23 payload_size = struct.calcsize("L")
24 cv2.namedWindow('Remote', cv2.WINDOW_NORMAL)
25 while True:
26 while len(data) < payload_size:
27 data += conn.recv(81920)
28 packed_size = data[:payload_size]
29 data = data[payload_size:]
30 msg_size = struct.unpack("L", packed_size)[0]
31 while len(data) < msg_size:
32 data += conn.recv(81920)
33 zframe_data = data[:msg_size]
34 data = data[msg_size:]
35 frame_data = zlib.decompress(zframe_data)
36 frame = pickle.loads(frame_data)
37 cv2.imshow('Remote', frame)
38 if cv2.waitKey(1) & 0xFF == 27:
39 break
复制代码
4.5 加入音频的捕获和传输
在完成视频通信的基础上,整体框架对于音频通信可以直接挪用,只需要修改其中捕获视频/音频的代码和服务器解码播放的部分。
这里我们使用 PyAudio 库处理音频,在 Linux 下你也可以选择 sounddevice。关于sounddevice这里不做过多介绍,
将vchat.py复制一份,重命名为achat.py,简单修改几处,最终音频捕获、传输的完整代码如下。
我将上面代码中的Server和Client分别加上Video和Audio前缀以区分,同时显示给用户的print输出语句也做了一定修改,
对于视频加上VIDEO前缀,音频加上AUDIO前缀。如果你对代码中使用到的 PyAudio 提供的库函数有所疑问,

复制代码
1 class Audio_Server(threading.Thread):
2 def __init__(self, port, version) :
3 threading.Thread.__init__(self)
4 self.setDaemon(True)
5 self.ADDR = ('', port)
6 if version == 4:
7 self.sock = socket(AF_INET ,SOCK_STREAM)
8 else:
9 self.sock = socket(AF_INET6 ,SOCK_STREAM)
10 self.p = pyaudio.PyAudio()
11 self.stream = None
12 def __del__(self):
13 self.sock.close()
14 if self.stream is not None:
15 self.stream.stop_stream()
16 self.stream.close()
17 self.p.terminate()
18 def run(self):
19 print("AUDIO server starts...")
20 self.sock.bind(self.ADDR)
21 self.sock.listen(1)
22 conn, addr = self.sock.accept()
23 print("remote AUDIO client success connected...")
24 data = "".encode("utf-8")
25 payload_size = struct.calcsize("L")
26 self.stream = self.p.open(format=FORMAT,
27 channels=CHANNELS,
28 rate=RATE,
29 output=True,
30 frames_per_buffer = CHUNK
31 )
32 while True:
33 while len(data) < payload_size:
34 data += conn.recv(81920)
35 packed_size = data[:payload_size]
36 data = data[payload_size:]
37 msg_size = struct.unpack("L", packed_size)[0]
38 while len(data) < msg_size:
39 data += conn.recv(81920)
40 frame_data = data[:msg_size]
41 data = data[msg_size:]
42 frames = pickle.loads(frame_data)
43 for frame in frames:
44 self.stream.write(frame, CHUNK)
45
46 class Audio_Client(threading.Thread):
47 def __init__(self ,ip, port, version):
48 threading.Thread.__init__(self)
49 self.setDaemon(True)
50 self.ADDR = (ip, port)
51 if version == 4:
52 self.sock = socket(AF_INET, SOCK_STREAM)
53 else:
54 self.sock = socket(AF_INET6, SOCK_STREAM)
55 self.p = pyaudio.PyAudio()
56 self.stream = None
57 def __del__(self) :
58 self.sock.close()
59 if self.stream is not None:
60 self.stream.stop_stream()
61 self.stream.close()
62 self.p.terminate()
63 def run(self):
64 print("AUDIO client starts...")
65 while True:
66 try:
67 self.sock.connect(self.ADDR)
68 break
69 except:
70 time.sleep(3)
71 continue
72 print("AUDIO client connected...")
73 self.stream = self.p.open(format=FORMAT,
74 channels=CHANNELS,
75 rate=RATE,
76 input=True,
77 frames_per_buffer=CHUNK)
78 while self.stream.is_active():
79 frames = []
80 for i in range(0, int(RATE / CHUNK * RECORD_SECONDS)):
81 data = self.stream.read(CHUNK)
82 frames.append(data)
83 senddata = pickle.dumps(frames)
84 try:
85 self.sock.sendall(struct.pack("L", len(senddata)) + senddata)
86 except:
87 break
复制代码
至此我们完成了 vchat.py 的编写。

4.6 编写程序入口 main.py
为了提供用户参数解析,代码使用了argparse。你可能对此前几个类中初始化方法的self.setDaemon(True)有疑惑。
这个方法的调用使每个线程在主线程结束之后自动退出,保证程序不会出现崩溃且无法销毁的情况。在main.py中,
我们通过每隔1s做一次线程的保活检查,如果视频/音频中出现阻塞/故障,主线程会终止。

复制代码
1 import sys
2 import time
3 import argparse
4 from vchat import Video_Server, Video_Client
5 from achat import Audio_Server, Audio_Client
6
7 parser = argparse.ArgumentParser()
8
9 parser.add_argument('--host', type=str, default='127.0.0.1')
10 parser.add_argument('--port', type=int, default=10087)
11 parser.add_argument('--level', type=int, default=1)
12 parser.add_argument('-v', '--version', type=int, default=4)
13
14 args = parser.parse_args()
15
16 IP = args.host
17 PORT = args.port
18 VERSION = args.version
19 LEVEL = args.level
20
21 if __name__ == '__main__':
22 vclient = Video_Client(IP, PORT, LEVEL, VERSION)
23 vserver = Video_Server(PORT, VERSION)
24 aclient = Audio_Client(IP, PORT+1, VERSION)
25 aserver = Audio_Server(PORT+1, VERSION)
26 vclient.start()
27 aclient.start()
28 time.sleep(1) # make delay to start server
29 vserver.start()
30 aserver.start()
31 while True:
32 time.sleep(1)
33 if not vserver.isAlive() or not vclient.isAlive():
34 print("Video connection lost...")
35 sys.exit(0)
36 if not aserver.isAlive() or not aclient.isAlive():
37 print("Audio connection lost...")
38 sys.exit(0)
复制代码

最终可以实现和自己视频聊天

最终代码:三个文件

代码一:achat.py

复制代码
  1 from socket import *
  2 import threading
  3 import cv2
  4 import re
  5 import sys
  6 import os
  7 import time
  8 import pyaudio
  9 import struct
 10 import pickle
 11 import zlib
 12 import wave
 13 
 14 
 15 CHUNK = 1024
 16 FORMAT = pyaudio.paInt16
 17 CHANNELS = 2
 18 RATE = 44100
 19 RECORD_SECONDS = 5
 20 WAVE_OUTPUT_FILENAME = "output.wav"
 21 
 22 
 23 
 24 class Audio_Server(threading.Thread):
 25     def __init__(self, port, version) :
 26         threading.Thread.__init__(self)
 27         self.setDaemon(True)
 28         self.ADDR = ('', port)
 29         if version == 4:
 30             self.sock = socket(AF_INET ,SOCK_STREAM)
 31         else:
 32             self.sock = socket(AF_INET6 ,SOCK_STREAM)
 33         self.p = pyaudio.PyAudio()
 34         self.stream = None
 35     def __del__(self):
 36         self.sock.close()
 37         if self.stream is not None:
 38             self.stream.stop_stream()
 39             self.stream.close()
 40         self.p.terminate()
 41 
 42     def run(self):
 43         print("AUDIO server starts...")
 44         self.sock.bind(self.ADDR)
 45         self.sock.listen(1)
 46         conn, addr = self.sock.accept()
 47         print("remote AUDIO client success connected...")
 48         data = "".encode("utf-8")
 49         payload_size = struct.calcsize("L")
 50         self.stream = self.p.open(format=FORMAT,
 51                                   channels=CHANNELS,
 52                                   rate=RATE,
 53                                   output=True,
 54                                   frames_per_buffer = CHUNK
 55                                   )
 56 
 57         while True:
 58             while len(data) < payload_size:
 59                 data += conn.recv(81920)
 60             packed_size = data[:payload_size]
 61             data = data[payload_size:]
 62             msg_size = struct.unpack("L", packed_size)[0]
 63             while len(data) < msg_size:
 64                 data += conn.recv(81920)
 65             frame_data = data[:msg_size]
 66             data = data[msg_size:]
 67             frames = pickle.loads(frame_data)
 68             for frame in frames:
 69                 self.stream.write(frame, CHUNK)
 70 
 71 class Audio_Client(threading.Thread):
 72     def __init__(self ,ip, port, version):
 73         threading.Thread.__init__(self)
 74         self.setDaemon(True)
 75         self.ADDR = (ip, port)
 76         if version == 4:
 77             self.sock = socket(AF_INET, SOCK_STREAM)
 78         else:
 79             self.sock = socket(AF_INET6, SOCK_STREAM)
 80         self.p = pyaudio.PyAudio()
 81         self.stream = None
 82     def __del__(self) :
 83         self.sock.close()
 84         if self.stream is not None:
 85             self.stream.stop_stream()
 86             self.stream.close()
 87         self.p.terminate()
 88     def run(self):
 89         print("AUDIO client starts...")
 90         while True:
 91             try:
 92                 self.sock.connect(self.ADDR)
 93                 break
 94             except:
 95                 time.sleep(3)
 96                 continue
 97         print("AUDIO client connected...")
 98         self.stream = self.p.open(format=FORMAT,
 99                              channels=CHANNELS,
100                              rate=RATE,
101                              input=True,
102                              frames_per_buffer=CHUNK)
103         while self.stream.is_active():
104             frames = []
105             for i in range(0, int(RATE / CHUNK * RECORD_SECONDS)):
106                 data = self.stream.read(CHUNK)
107                 frames.append(data)
108             senddata = pickle.dumps(frames)
109             try:
110                 self.sock.sendall(struct.pack("L", len(senddata)) + senddata)
111             except:
112                 break
复制代码

代码二:vchat.py

复制代码
from socket import *
import threading
import cv2
import re
import time
import sys
import os
import struct
import pickle
import zlib
import wave


class Video_Client(threading.Thread):
    def __init__(self ,ip, port, level, version):
        threading.Thread.__init__(self)
        self.setDaemon(True)
        self.ADDR = (ip, port)
        if level <= 3:
            self.interval = level
        else:
            self.interval = 3
        self.fx = 1 / (self.interval + 1)
        if self.fx < 0.3:
            self.fx = 0.3
        if version == 4:
            self.sock = socket(AF_INET, SOCK_STREAM)
        else:
            self.sock = socket(AF_INET6, SOCK_STREAM)
        self.cap = cv2.VideoCapture(0)
    def __del__(self) :
        self.sock.close()
        self.cap.release()
    def run(self):
        print("VEDIO client starts...")
        while True:
            try:
                self.sock.connect(self.ADDR)
                break
            except:
                time.sleep(3)
                continue
        print("VEDIO client connected...")
        while self.cap.isOpened():
            ret, frame = self.cap.read()
            sframe = cv2.resize(frame, (0,0), fx=self.fx, fy=self.fx)
            data = pickle.dumps(sframe)
            zdata = zlib.compress(data, zlib.Z_BEST_COMPRESSION)
            try:
                self.sock.sendall(struct.pack("L", len(zdata)) + zdata)
            except:
                break
            for i in range(self.interval):
                self.cap.read()
# 服务器端最终代码如下,增加了对接收到数据的解压缩处理。

class Video_Server(threading.Thread):
    def __init__(self, port, version) :
        threading.Thread.__init__(self)
        self.setDaemon(True)
        self.ADDR = ('', port)
        if version == 4:
            self.sock = socket(AF_INET ,SOCK_STREAM)
        else:
            self.sock = socket(AF_INET6 ,SOCK_STREAM)
    def __del__(self):
        self.sock.close()
        try:
            cv2.destroyAllWindows()
        except:
            pass
    def run(self):
        print("VEDIO server starts...")
        self.sock.bind(self.ADDR)
        self.sock.listen(1)
        conn, addr = self.sock.accept()
        print("remote VEDIO client success connected...")
        data = "".encode("utf-8")
        payload_size = struct.calcsize("L")
        cv2.namedWindow('Remote', cv2.WINDOW_NORMAL)
        while True:
            while len(data) < payload_size:
                data += conn.recv(81920)
            packed_size = data[:payload_size]
            data = data[payload_size:]
            msg_size = struct.unpack("L", packed_size)[0]
            while len(data) < msg_size:
                data += conn.recv(81920)
            zframe_data = data[:msg_size]
            data = data[msg_size:]
            frame_data = zlib.decompress(zframe_data)
            frame = pickle.loads(frame_data)
            cv2.imshow('Remote', frame)
            if cv2.waitKey(1) & 0xFF == 27:
                break
复制代码

代码三:main.py

复制代码
import sys
import time
import argparse
import cv2
import re
import pyaudio
import pickle
import os
import struct
import zlib
import wave
from vchat import Video_Server, Video_Client
from achat import Audio_Server, Audio_Client

parser = argparse.ArgumentParser()

parser.add_argument('--host', type=str, default='127.0.0.1')
parser.add_argument('--port', type=int, default=10087)
parser.add_argument('--level', type=int, default=1)
parser.add_argument('-v', '--version', type=int, default=4)

args = parser.parse_args()

IP = args.host
PORT = args.port
VERSION = args.version
LEVEL = args.level

if __name__ == '__main__':
    vclient = Video_Client(IP, PORT, LEVEL, VERSION)
    vserver = Video_Server(PORT, VERSION)
    aclient = Audio_Client(IP, PORT+1, VERSION)
    aserver = Audio_Server(PORT+1, VERSION)
    vclient.start()
    aclient.start()
    time.sleep(1)    # make delay to start server
    vserver.start()
    aserver.start()
    while True:

        time.sleep(1)
        if not vserver.isAlive() or not vclient.isAlive():
            print("Video connection lost...")
            sys.exit(0)
        if not aserver.isAlive() or not aclient.isAlive():
            print("Audio connection lost...")
            sys.exit(0)
复制代码

新人学习python,多有不足,谢谢大家观看。

1.环境

操作系统为 Ubuntu 16.04

python 3.5
opencv-python 3.4.1.15
numpy 1.14.5
PyAudio 0.2.11

2. 内容简介
本实验实现简易的视频通信工具
在视频通信的基础上加入语音
用户可以选择通信的质量,即画质、停顿等参数
支持IPv6

3.安装环境

$ sudo pip3 install numpy
$ sudo pip3 install opencv_python
这一步下载了我们需要的opencv-python和numpy两个包。


剩下的PyAudio,由于本虚拟环境的部分问题,我们单独分开下载。

$ sudo apt-get install portaudio19-dev python-all-dev python3-all-dev
$ sudo pip3 install pyaudio==0.2.11
现在,我们的实验环境就搭好了。

4. 实验原理
实验实现了简易的视频通信工具,基于 OpenCV 和 PyAudio,使用 TCP 协议通信,通信双方建立双向 CS 连接,
双方均维护一个客户端和一个服务器端。在捕获视频信息后,根据用户指定的参数对画面做压缩并传输。

 实验步骤
接下来我们分步骤讲解本实验。

4.1 实现双向 C/S 连接
先为双方的通信设计 Server 类和 Client类,两个类均继承 threading.Thread,只需要分别实现 __init__、__del__和run方法,
之后对象调用.start()方法即可在独立线程中执行run方法中的内容。首先Client类需要存储远端的IP地址和端口,
而Server类需要存储本地服务器监听的端口号。用户还应当可以指定通信双方使用的协议版本,即基于IPv4 还是IPv6 的TCP连接。
因此Server类的初始化需要传入两个参数(端口、版本),Client类的初始化需要三个参数(远端IP、端口、版本)。新建文件vchat.py,
在其中定义基础的两个类如下。

1 from socket import *
2 import threading
3 class Video_Server(threading.Thread):
4 def __init__(self, port, version) :
5 threading.Thread.__init__(self)
6 self.setDaemon(True)
7 self.ADDR = ('', port)
8 if version == 4:
9 self.sock = socket(AF_INET ,SOCK_STREAM)
10 else:
11 self.sock = socket(AF_INET6 ,SOCK_STREAM)
12 def __del__(self):
13 self.sock.close()
14 # TODO
15 def run(self):
16 print("server starts...")
17 self.sock.bind(self.ADDR)
18 self.sock.listen(1)
19 conn, addr = self.sock.accept()
20 print("remote client success connected...")
21 # TODO
22
23 class Video_Client(threading.Thread):
24 def __init__(self ,ip, port, version):
25 threading.Thread.__init__(self)
26 self.setDaemon(True)
27 self.ADDR = (ip, port)
28 if version == 4:
29 self.sock = socket(AF_INET, SOCK_STREAM)
30 else:
31 self.sock = socket(AF_INET6, SOCK_STREAM)
32 def __del__(self) :
33 self.sock.close()
34 # TODO
35 def run(self):
36 print("client starts...")
37 while True:
38 try:
39 self.sock.connect(self.ADDR)
40 break
41 except:
42 time.sleep(3)
43 continue
44 print("client connected...")
45 # TODO
复制代码
4.2 实现摄像头数据流捕获
OpenCV 为 Python 提供的接口非常简单并且易于理解。捕获视频流的任务应当由Client类完成,
下面完善Client的run函数。在下面的代码中,我们为类添加了一个成员变量cap,它用来捕获默认摄像头的输出。

复制代码
1 class Video_Client(threading.Thread):
2 def __init__(self ,ip, port, version):
3 threading.Thread.__init__(self)
4 self.setDaemon(True)
5 self.ADDR = (ip, port)
6 if version == 4:
7 self.sock = socket(AF_INET, SOCK_STREAM)
8 else:
9 self.sock = socket(AF_INET6, SOCK_STREAM)
10 self.cap = cv2.VideoCapture(0)
11 def __del__(self) :
12 self.sock.close()
13 self.cap.release()
14 def run(self):
15 print("client starts...")
16 while True:
17 try:
18 self.sock.connect(self.ADDR)
19 break
20 except:
21 time.sleep(3)
22 continue
23 print("client connected...")
24 while self.cap.isOpened():
25 ret, frame = self.cap.read()
26 # TODO
复制代码
4.3 发送捕获到的数据到服务器
已经捕获到数据,接下来要发送字节流。首先我们继续编写Client,为其添加发送数据功能的实现。这里只改动了run方法。
在捕获到帧后,我们使用pickle.dumps方法对其打包,并用sock.sendall方法发送。
注意发送过程中我们用struct.pack方法为每批数据加了一个头,用于接收方确认接受数据的长度。

复制代码
1 def run(self):
2 while True:
3 try:
4 self.sock.connect(self.ADDR)
5 break
6 except:
7 time.sleep(3)
8 continue
9 print("client connected...")
10 while self.cap.isOpened():
11 ret, frame = self.cap.read()
12 data = pickle.dumps(frame)
13 try:
14 self.sock.sendall(struct.pack("L", len(data)) + data)
15 except:
16 break
复制代码
下面编写Server,在服务器端连接成功后,应当创建一个窗口用于显示接收到的视频。因为连接不一定创建成功,
因此cv.destroyAllWindows()被放在一个try..catch块中防止出现错误。在接收数据过程中,
我们使用payload_size记录当前从缓冲区读入的数据长度,这个长度通过struct.calcsize('L')来读取。
使用该变量的意义在于缓冲区中读出的数据可能不足一个帧,也可能由多个帧构成。为了准确提取每一帧,我们用payload_size区分帧的边界。
在从缓冲区读出的数据流长度超过payload_size时,剩余部分和下一次读出的数据流合并,
不足payload_size时将合并下一次读取的数据流到当前帧中。在接收完完整的一帧后,显示在创建的窗口中。同时我们为窗口创建一个键盘响应,
当按下Esc 或 q键时退出程序。

复制代码
class Video_Server(threading.Thread):
def __init__(self, port, version) :
threading.Thread.__init__(self)
self.setDaemon(True)
self.ADDR = ('', port)
if version == 4:
self.sock = socket(AF_INET ,SOCK_STREAM)
else:
self.sock = socket(AF_INET6 ,SOCK_STREAM)
def __del__(self):
self.sock.close()
try:
cv2.destroyAllWindows()
except:
pass
def run(self):
print("server starts...")
self.sock.bind(self.ADDR)
self.sock.listen(1)
conn, addr = self.sock.accept()
print("remote client success connected...")
data = "".encode("utf-8")
payload_size = struct.calcsize("L")
cv2.namedWindow('Remote', cv2.WINDOW_NORMAL)
while True:
while len(data) < payload_size:
data += conn.recv(81920)
packed_size = data[:payload_size]
data = data[payload_size:]
msg_size = struct.unpack("L", packed_size)[0]
while len(data) < msg_size:
data += conn.recv(81920)
zframe_data = data[:msg_size]
data = data[msg_size:]
frame_data = zlib.decompress(zframe_data)
frame = pickle.loads(frame_data)
cv2.imshow('Remote', frame)
if cv2.waitKey(1) & 0xFF == 27:
break
复制代码
4.4 视频缩放和数据压缩
现在的服务器和客户端已经可以运行,你可以在代码中创建一个Client类实例和一个Server类实例,并将IP地址设为127.0.0.1,
端口设为任意合法的(0-65535)且不冲突的值,版本设为IPv4。执行代码等同于自己和自己通信。如果网络状况不好,
你也许会发现自己和自己的通信也有卡顿现象。为了使画面质量、延迟能够和现实网络状况相匹配,我们需要允许用户指定通信中画面的质量,
同时我们的代码应当本身具有压缩数据的能力,以尽可能利用带宽。


当用户指定使用低画质通信,我们应当对原始数据做变换,最简单的方式即将捕获的每一帧按比例缩放,同时降低传输的帧速,
在代码中体现为resize,该函数的第二个参数为缩放中心,后两个参数为缩放比例,并且根据用户指定的等级,不再传输捕获的每一帧,
而是间隔几帧传输一帧。为了防止用户指定的画质过差,代码中限制了最坏情况下的缩放比例为0.3,最大帧间隔为3。此外,
我们在发送每一帧的数据前使用zlib.compress对其压缩,尽量降低带宽负担。

复制代码
1 class Video_Client(threading.Thread):
2 def __init__(self ,ip, port, level, version):
3 threading.Thread.__init__(self)
4 self.setDaemon(True)
5 self.ADDR = (ip, port)
6 if level <= 3:
7 self.interval = level
8 else:
9 self.interval = 3
10 self.fx = 1 / (self.interval + 1)
11 if self.fx < 0.3:
12 self.fx = 0.3
13 if version == 4:
14 self.sock = socket(AF_INET, SOCK_STREAM)
15 else:
16 self.sock = socket(AF_INET6, SOCK_STREAM)
17 self.cap = cv2.VideoCapture(0)
18 def __del__(self) :
19 self.sock.close()
20 self.cap.release()
21 def run(self):
22 print("VEDIO client starts...")
23 while True:
24 try:
25 self.sock.connect(self.ADDR)
26 break
27 except:
28 time.sleep(3)
29 continue
30 print("VEDIO client connected...")
31 while self.cap.isOpened():
32 ret, frame = self.cap.read()
33 sframe = cv2.resize(frame, (0,0), fx=self.fx, fy=self.fx)
34 data = pickle.dumps(sframe)
35 zdata = zlib.compress(data, zlib.Z_BEST_COMPRESSION)
36 try:
37 self.sock.sendall(struct.pack("L", len(zdata)) + zdata)
38 except:
39 break
40 for i in range(self.interval):
41 self.cap.read()
复制代码
服务器端最终代码如下,增加了对接收到数据的解压缩处理。

复制代码
1 class Video_Server(threading.Thread):
2 def __init__(self, port, version) :
3 threading.Thread.__init__(self)
4 self.setDaemon(True)
5 self.ADDR = ('', port)
6 if version == 4:
7 self.sock = socket(AF_INET ,SOCK_STREAM)
8 else:
9 self.sock = socket(AF_INET6 ,SOCK_STREAM)
10 def __del__(self):
11 self.sock.close()
12 try:
13 cv2.destroyAllWindows()
14 except:
15 pass
16 def run(self):
17 print("VEDIO server starts...")
18 self.sock.bind(self.ADDR)
19 self.sock.listen(1)
20 conn, addr = self.sock.accept()
21 print("remote VEDIO client success connected...")
22 data = "".encode("utf-8")
23 payload_size = struct.calcsize("L")
24 cv2.namedWindow('Remote', cv2.WINDOW_NORMAL)
25 while True:
26 while len(data) < payload_size:
27 data += conn.recv(81920)
28 packed_size = data[:payload_size]
29 data = data[payload_size:]
30 msg_size = struct.unpack("L", packed_size)[0]
31 while len(data) < msg_size:
32 data += conn.recv(81920)
33 zframe_data = data[:msg_size]
34 data = data[msg_size:]
35 frame_data = zlib.decompress(zframe_data)
36 frame = pickle.loads(frame_data)
37 cv2.imshow('Remote', frame)
38 if cv2.waitKey(1) & 0xFF == 27:
39 break
复制代码
4.5 加入音频的捕获和传输
在完成视频通信的基础上,整体框架对于音频通信可以直接挪用,只需要修改其中捕获视频/音频的代码和服务器解码播放的部分。
这里我们使用 PyAudio 库处理音频,在 Linux 下你也可以选择 sounddevice。关于sounddevice这里不做过多介绍,
将vchat.py复制一份,重命名为achat.py,简单修改几处,最终音频捕获、传输的完整代码如下。
我将上面代码中的Server和Client分别加上Video和Audio前缀以区分,同时显示给用户的print输出语句也做了一定修改,
对于视频加上VIDEO前缀,音频加上AUDIO前缀。如果你对代码中使用到的 PyAudio 提供的库函数有所疑问,

复制代码
1 class Audio_Server(threading.Thread):
2 def __init__(self, port, version) :
3 threading.Thread.__init__(self)
4 self.setDaemon(True)
5 self.ADDR = ('', port)
6 if version == 4:
7 self.sock = socket(AF_INET ,SOCK_STREAM)
8 else:
9 self.sock = socket(AF_INET6 ,SOCK_STREAM)
10 self.p = pyaudio.PyAudio()
11 self.stream = None
12 def __del__(self):
13 self.sock.close()
14 if self.stream is not None:
15 self.stream.stop_stream()
16 self.stream.close()
17 self.p.terminate()
18 def run(self):
19 print("AUDIO server starts...")
20 self.sock.bind(self.ADDR)
21 self.sock.listen(1)
22 conn, addr = self.sock.accept()
23 print("remote AUDIO client success connected...")
24 data = "".encode("utf-8")
25 payload_size = struct.calcsize("L")
26 self.stream = self.p.open(format=FORMAT,
27 channels=CHANNELS,
28 rate=RATE,
29 output=True,
30 frames_per_buffer = CHUNK
31 )
32 while True:
33 while len(data) < payload_size:
34 data += conn.recv(81920)
35 packed_size = data[:payload_size]
36 data = data[payload_size:]
37 msg_size = struct.unpack("L", packed_size)[0]
38 while len(data) < msg_size:
39 data += conn.recv(81920)
40 frame_data = data[:msg_size]
41 data = data[msg_size:]
42 frames = pickle.loads(frame_data)
43 for frame in frames:
44 self.stream.write(frame, CHUNK)
45
46 class Audio_Client(threading.Thread):
47 def __init__(self ,ip, port, version):
48 threading.Thread.__init__(self)
49 self.setDaemon(True)
50 self.ADDR = (ip, port)
51 if version == 4:
52 self.sock = socket(AF_INET, SOCK_STREAM)
53 else:
54 self.sock = socket(AF_INET6, SOCK_STREAM)
55 self.p = pyaudio.PyAudio()
56 self.stream = None
57 def __del__(self) :
58 self.sock.close()
59 if self.stream is not None:
60 self.stream.stop_stream()
61 self.stream.close()
62 self.p.terminate()
63 def run(self):
64 print("AUDIO client starts...")
65 while True:
66 try:
67 self.sock.connect(self.ADDR)
68 break
69 except:
70 time.sleep(3)
71 continue
72 print("AUDIO client connected...")
73 self.stream = self.p.open(format=FORMAT,
74 channels=CHANNELS,
75 rate=RATE,
76 input=True,
77 frames_per_buffer=CHUNK)
78 while self.stream.is_active():
79 frames = []
80 for i in range(0, int(RATE / CHUNK * RECORD_SECONDS)):
81 data = self.stream.read(CHUNK)
82 frames.append(data)
83 senddata = pickle.dumps(frames)
84 try:
85 self.sock.sendall(struct.pack("L", len(senddata)) + senddata)
86 except:
87 break
复制代码
至此我们完成了 vchat.py 的编写。

4.6 编写程序入口 main.py
为了提供用户参数解析,代码使用了argparse。你可能对此前几个类中初始化方法的self.setDaemon(True)有疑惑。
这个方法的调用使每个线程在主线程结束之后自动退出,保证程序不会出现崩溃且无法销毁的情况。在main.py中,
我们通过每隔1s做一次线程的保活检查,如果视频/音频中出现阻塞/故障,主线程会终止。

复制代码
1 import sys
2 import time
3 import argparse
4 from vchat import Video_Server, Video_Client
5 from achat import Audio_Server, Audio_Client
6
7 parser = argparse.ArgumentParser()
8
9 parser.add_argument('--host', type=str, default='127.0.0.1')
10 parser.add_argument('--port', type=int, default=10087)
11 parser.add_argument('--level', type=int, default=1)
12 parser.add_argument('-v', '--version', type=int, default=4)
13
14 args = parser.parse_args()
15
16 IP = args.host
17 PORT = args.port
18 VERSION = args.version
19 LEVEL = args.level
20
21 if __name__ == '__main__':
22 vclient = Video_Client(IP, PORT, LEVEL, VERSION)
23 vserver = Video_Server(PORT, VERSION)
24 aclient = Audio_Client(IP, PORT+1, VERSION)
25 aserver = Audio_Server(PORT+1, VERSION)
26 vclient.start()
27 aclient.start()
28 time.sleep(1) # make delay to start server
29 vserver.start()
30 aserver.start()
31 while True:
32 time.sleep(1)
33 if not vserver.isAlive() or not vclient.isAlive():
34 print("Video connection lost...")
35 sys.exit(0)
36 if not aserver.isAlive() or not aclient.isAlive():
37 print("Audio connection lost...")
38 sys.exit(0)
复制代码

最终可以实现和自己视频聊天

最终代码:三个文件

代码一:achat.py

复制代码
  1 from socket import *
  2 import threading
  3 import cv2
  4 import re
  5 import sys
  6 import os
  7 import time
  8 import pyaudio
  9 import struct
 10 import pickle
 11 import zlib
 12 import wave
 13 
 14 
 15 CHUNK = 1024
 16 FORMAT = pyaudio.paInt16
 17 CHANNELS = 2
 18 RATE = 44100
 19 RECORD_SECONDS = 5
 20 WAVE_OUTPUT_FILENAME = "output.wav"
 21 
 22 
 23 
 24 class Audio_Server(threading.Thread):
 25     def __init__(self, port, version) :
 26         threading.Thread.__init__(self)
 27         self.setDaemon(True)
 28         self.ADDR = ('', port)
 29         if version == 4:
 30             self.sock = socket(AF_INET ,SOCK_STREAM)
 31         else:
 32             self.sock = socket(AF_INET6 ,SOCK_STREAM)
 33         self.p = pyaudio.PyAudio()
 34         self.stream = None
 35     def __del__(self):
 36         self.sock.close()
 37         if self.stream is not None:
 38             self.stream.stop_stream()
 39             self.stream.close()
 40         self.p.terminate()
 41 
 42     def run(self):
 43         print("AUDIO server starts...")
 44         self.sock.bind(self.ADDR)
 45         self.sock.listen(1)
 46         conn, addr = self.sock.accept()
 47         print("remote AUDIO client success connected...")
 48         data = "".encode("utf-8")
 49         payload_size = struct.calcsize("L")
 50         self.stream = self.p.open(format=FORMAT,
 51                                   channels=CHANNELS,
 52                                   rate=RATE,
 53                                   output=True,
 54                                   frames_per_buffer = CHUNK
 55                                   )
 56 
 57         while True:
 58             while len(data) < payload_size:
 59                 data += conn.recv(81920)
 60             packed_size = data[:payload_size]
 61             data = data[payload_size:]
 62             msg_size = struct.unpack("L", packed_size)[0]
 63             while len(data) < msg_size:
 64                 data += conn.recv(81920)
 65             frame_data = data[:msg_size]
 66             data = data[msg_size:]
 67             frames = pickle.loads(frame_data)
 68             for frame in frames:
 69                 self.stream.write(frame, CHUNK)
 70 
 71 class Audio_Client(threading.Thread):
 72     def __init__(self ,ip, port, version):
 73         threading.Thread.__init__(self)
 74         self.setDaemon(True)
 75         self.ADDR = (ip, port)
 76         if version == 4:
 77             self.sock = socket(AF_INET, SOCK_STREAM)
 78         else:
 79             self.sock = socket(AF_INET6, SOCK_STREAM)
 80         self.p = pyaudio.PyAudio()
 81         self.stream = None
 82     def __del__(self) :
 83         self.sock.close()
 84         if self.stream is not None:
 85             self.stream.stop_stream()
 86             self.stream.close()
 87         self.p.terminate()
 88     def run(self):
 89         print("AUDIO client starts...")
 90         while True:
 91             try:
 92                 self.sock.connect(self.ADDR)
 93                 break
 94             except:
 95                 time.sleep(3)
 96                 continue
 97         print("AUDIO client connected...")
 98         self.stream = self.p.open(format=FORMAT,
 99                              channels=CHANNELS,
100                              rate=RATE,
101                              input=True,
102                              frames_per_buffer=CHUNK)
103         while self.stream.is_active():
104             frames = []
105             for i in range(0, int(RATE / CHUNK * RECORD_SECONDS)):
106                 data = self.stream.read(CHUNK)
107                 frames.append(data)
108             senddata = pickle.dumps(frames)
109             try:
110                 self.sock.sendall(struct.pack("L", len(senddata)) + senddata)
111             except:
112                 break
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代码二:vchat.py

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from socket import *
import threading
import cv2
import re
import time
import sys
import os
import struct
import pickle
import zlib
import wave


class Video_Client(threading.Thread):
    def __init__(self ,ip, port, level, version):
        threading.Thread.__init__(self)
        self.setDaemon(True)
        self.ADDR = (ip, port)
        if level <= 3:
            self.interval = level
        else:
            self.interval = 3
        self.fx = 1 / (self.interval + 1)
        if self.fx < 0.3:
            self.fx = 0.3
        if version == 4:
            self.sock = socket(AF_INET, SOCK_STREAM)
        else:
            self.sock = socket(AF_INET6, SOCK_STREAM)
        self.cap = cv2.VideoCapture(0)
    def __del__(self) :
        self.sock.close()
        self.cap.release()
    def run(self):
        print("VEDIO client starts...")
        while True:
            try:
                self.sock.connect(self.ADDR)
                break
            except:
                time.sleep(3)
                continue
        print("VEDIO client connected...")
        while self.cap.isOpened():
            ret, frame = self.cap.read()
            sframe = cv2.resize(frame, (0,0), fx=self.fx, fy=self.fx)
            data = pickle.dumps(sframe)
            zdata = zlib.compress(data, zlib.Z_BEST_COMPRESSION)
            try:
                self.sock.sendall(struct.pack("L", len(zdata)) + zdata)
            except:
                break
            for i in range(self.interval):
                self.cap.read()
# 服务器端最终代码如下,增加了对接收到数据的解压缩处理。

class Video_Server(threading.Thread):
    def __init__(self, port, version) :
        threading.Thread.__init__(self)
        self.setDaemon(True)
        self.ADDR = ('', port)
        if version == 4:
            self.sock = socket(AF_INET ,SOCK_STREAM)
        else:
            self.sock = socket(AF_INET6 ,SOCK_STREAM)
    def __del__(self):
        self.sock.close()
        try:
            cv2.destroyAllWindows()
        except:
            pass
    def run(self):
        print("VEDIO server starts...")
        self.sock.bind(self.ADDR)
        self.sock.listen(1)
        conn, addr = self.sock.accept()
        print("remote VEDIO client success connected...")
        data = "".encode("utf-8")
        payload_size = struct.calcsize("L")
        cv2.namedWindow('Remote', cv2.WINDOW_NORMAL)
        while True:
            while len(data) < payload_size:
                data += conn.recv(81920)
            packed_size = data[:payload_size]
            data = data[payload_size:]
            msg_size = struct.unpack("L", packed_size)[0]
            while len(data) < msg_size:
                data += conn.recv(81920)
            zframe_data = data[:msg_size]
            data = data[msg_size:]
            frame_data = zlib.decompress(zframe_data)
            frame = pickle.loads(frame_data)
            cv2.imshow('Remote', frame)
            if cv2.waitKey(1) & 0xFF == 27:
                break
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代码三:main.py

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import sys
import time
import argparse
import cv2
import re
import pyaudio
import pickle
import os
import struct
import zlib
import wave
from vchat import Video_Server, Video_Client
from achat import Audio_Server, Audio_Client

parser = argparse.ArgumentParser()

parser.add_argument('--host', type=str, default='127.0.0.1')
parser.add_argument('--port', type=int, default=10087)
parser.add_argument('--level', type=int, default=1)
parser.add_argument('-v', '--version', type=int, default=4)

args = parser.parse_args()

IP = args.host
PORT = args.port
VERSION = args.version
LEVEL = args.level

if __name__ == '__main__':
    vclient = Video_Client(IP, PORT, LEVEL, VERSION)
    vserver = Video_Server(PORT, VERSION)
    aclient = Audio_Client(IP, PORT+1, VERSION)
    aserver = Audio_Server(PORT+1, VERSION)
    vclient.start()
    aclient.start()
    time.sleep(1)    # make delay to start server
    vserver.start()
    aserver.start()
    while True:

        time.sleep(1)
        if not vserver.isAlive() or not vclient.isAlive():
            print("Video connection lost...")
            sys.exit(0)
        if not aserver.isAlive() or not aclient.isAlive():
            print("Audio connection lost...")
            sys.exit(0)
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新人学习python,多有不足,谢谢大家观看。

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转载自www.cnblogs.com/nandadao/p/10181388.html