operator ->

 

//The arrow operator has no inputs. Technically, it can return whatever you want, but it should return something that either is a pointer or can become a pointer through chained -> operators.

 
 

//The -> operator automatically dereferences its return value before calling its argument using the built-in pointer dereference, not operator*, so you could have the following class:



class
PointerToString { string a; public: class PtPtS { public: PtPtS(PointerToString &s) : r(s) {} string* operator->() { std::cout << "indirect arrow\n"; return &*r; } private: PointerToString & r; }; PointerToString(const string &s) : a(s) {} PtPtS operator->() { std::cout << "arrow dereference\n"; return *this; } string &operator*() { std::cout << "dereference\n"; return a; } };

这个类可以这么用 

PointerToString ptr(string("hello"));
string::size_type size = ptr->size();

上面语句 也可以转换为

string::size_type size = (*ptr.operator->().operator->()).size();

分析这个问题 主要是因为 看stl代码时发现了 auto_ptr 中对其的重载

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转载自www.cnblogs.com/jijiboy/p/10177478.html