c#这个switch超出索引怎么解决?

namespace 飞行棋
{
class Program
{
static int[] Maps = new int[100];
static int[] PlayerPos = new int[2];
static string[] PlayerNames = new string[2];
static bool Flags;
static void Main(string[] args)
{
GameShow();//标题
InitailMap();//特殊事件区域
DrawMap();//画图
#region 接受玩家AB的姓名
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine(“请输入玩家A的姓名”);
PlayerNames[0] = Console.ReadLine();

        while (PlayerNames[0] == "")
        {
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("玩家A的姓名不能为空,请重新输入");
            PlayerNames[0] = Console.ReadLine();
        }
        Console.ForegroundColor = ConsoleColor.Blue;
        Console.WriteLine("请输入玩家B的姓名");
        PlayerNames[1] = Console.ReadLine();
        while (PlayerNames[1] == PlayerNames[0] || PlayerNames[1] == "")
        {
            if (PlayerNames[1] == "")
            {
                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine("玩家B的姓名不能为空");
                PlayerNames[1] = Console.ReadLine();
            }
            else
            {
                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine("玩家B的姓名不能与玩家A的姓名相同,请重新输入");
                PlayerNames[1] = Console.ReadLine();
            }
        } 
        #endregion
        Console.Clear();//清屏
        GameShow();//标题
        Console.WriteLine("玩家{0}用A表示",PlayerNames[0]);
        Console.WriteLine("玩家{0}用B表示", PlayerNames[1]);
        InitailMap();//特殊事件区域
        DrawMap();//画图
        while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
        {
            if (Flags == false)
                PlayerNumbe(0);
            else
                Flags = false;
            if(PlayerPos[0]>=99)
            {
                Console.WriteLine("玩家:{0}胜利了", PlayerNames[0]);
                break;
            }
            if (Flags == false)
                PlayerNumbe(1);
            else
                Flags = false;
            if(PlayerPos[1]>=99)
            {
                Console.WriteLine("玩家:{0}胜利了", PlayerNames[1]);
                break;
            }
        }
        Console.ReadKey();
    } 


    /// <summary>
    /// 玩游戏
    /// </summary>
    /// <param name="playerNumber"></param>
    public static void PlayerNumbe(int playerNumber)
    {
        Random r =new  Random();
        int rNumder = r.Next(1, 7);
            Console.WriteLine("玩家:{0}按任意键开始掷骰子",PlayerNames[playerNumber]);
            Console.ReadKey(true);
            Console.WriteLine("{0}掷出了{1}", PlayerNames[playerNumber],rNumder);
            Console.ReadKey(true);
            Console.WriteLine("{0},按任意键开始行动", PlayerNames[playerNumber]);
            PlayerPos[playerNumber] += rNumder;
            Console.ReadKey(true);
            Console.WriteLine("{0},行动完了", PlayerNames[playerNumber]);
            Console.ReadKey(true);
            if (PlayerPos[playerNumber] == PlayerPos[1- playerNumber])
            {
                Console.WriteLine("{0}玩家踩到了玩家{1},玩家{2}退六格", PlayerNames[playerNumber], PlayerNames[1- playerNumber], PlayerNames[1- playerNumber]);
                PlayerPos[1-playerNumber] -= 6;
            }
            else
            {
            switch (Maps[PlayerPos[playerNumber]])//通过访问索引等到他的值 
                {
                    //判断值
                    case 0:
                        Console.WriteLine("玩家{0}踩到了方块,安全", PlayerNames[playerNumber]);
                        Console.ReadKey(true);
                        break;
                    case 1:
                        Console.WriteLine("玩家{0}踩到了幸运轮盘,1——选择轰炸对方,2——选择和对方交换位置",PlayerNames[playerNumber]);
                        string input = Console.ReadLine();
                        while (true)
                        {
                            if (input == "1")
                            {
                                Console.WriteLine("{0}玩家选择了轰炸{1}玩家", PlayerNames[playerNumber],  PlayerNames[1- playerNumber]);
                                PlayerPos[1] -= 6;
                                break;
                            }
                            else if (input == "2")
                            {
                                Console.WriteLine("玩家{0}选择了跟玩家{1}交换位置",PlayerNames[playerNumber],PlayerNames[1-playerNumber]);
                                int temp = PlayerPos[playerNumber];
                                PlayerPos[playerNumber] = PlayerPos[1- playerNumber];
                                PlayerPos[1- playerNumber] = temp;
                                break;
                            }
                            else
                            {
                                Console.WriteLine("不能输入1和2以外的选择");
                                input = Console.ReadLine();
                            }
                        }
                    break;

                    case 2:
                        Console.WriteLine("玩家{0}踩到了地雷,退六格", PlayerPos[playerNumber]);
                        PlayerPos[playerNumber]= PlayerPos[playerNumber]- 6;
                    ChangePos();
                    Console.ReadKey(true);
                        break;
                    case 3:
                        Console.WriteLine("{0}玩家暂停一回合", PlayerNames[playerNumber]);
                    Flags = true;
                    Console.ReadKey(true);
                        break;
                    case 4:
                        Console.WriteLine("玩家{0}踩到了时空隧道,前进十格", PlayerNames[playerNumber]);
                        PlayerPos[playerNumber] += 10;
                    Console.ReadKey(true);
                        break;
                }

            }
        ChangePos();
            Console.Clear();
        
            DrawMap();
        
    }



    /// <summary>
    /// 为了防超出了地图以
    /// </summary>
    public static void ChangePos()
    {
        if (PlayerPos[0] < 0)
        {
            PlayerPos[0] = 0;
        }
        if (PlayerPos[0] >= 99)
        {
            PlayerPos[0] = 99;
        }
        if (PlayerPos[1] < 0)
        {
            PlayerPos[1] = 0;
        }
        if (PlayerPos[1] >= 99)
        {
            PlayerPos[1] = 99;
        }

    }

    /// <summary>
    /// 画图
    /// </summary>
    /// <param name="i"></param>
    /// <returns></returns>
    public static string DrawStringMap(int i)
    {
        
        string str = "";
        if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
        {
            str = "<>";
        }
        else if (PlayerPos[0] == i)
        {
            str = "AA";
        }
        else if (PlayerPos[1] == i)
        {
            str = "BB";
        }
        else
        {
            switch (Maps[i])
            {
                case 0:
                    Console.ForegroundColor = ConsoleColor.Yellow;
                    str = "□"; break;
                case 1:
                    Console.ForegroundColor = ConsoleColor.Green;
                    str = "□"; break;
                case 2:
                    Console.ForegroundColor = ConsoleColor.Red;
                    str = "☆"; break;
                case 3:
                    Console.ForegroundColor = ConsoleColor.Blue;
                    str = "▲"; break;
                case 4:
                    Console.ForegroundColor = ConsoleColor.DarkCyan;
                    str = "卍"; break;
                             
            }

        }
        return str;
    }

    /// <summary>
    /// 模型图
    /// </summary>
    public static void DrawMap()
    {
        //Console.WriteLine("玩家掷骰子");
       Console.WriteLine("图例:幸运轮盘:◎               地雷:☆             暂停:▲             时空隧道:卍");
        Console.WriteLine();
        for (int i = 0; i < 30; i++)
        {
           Console.Write( DrawStringMap(i));
        }
        Console.WriteLine();
        for (int i = 30; i <=34; i++)
        {
            for (int j = 0; j < 29; j++)
            {
                Console.Write("  ");
            }
           Console.Write(DrawStringMap(i));
            Console.WriteLine();
        }
        for (int i = 65 - 1; i >= 35; i--)
        {
          Console.Write(DrawStringMap(i));
        }
        Console.WriteLine();
        for (int i = 65; i <=69; i++)
        {
            Console.Write(DrawStringMap(i));
            Console.WriteLine();
        }
        for (int i = 70; i <=99; i++)
        {
             Console.Write(DrawStringMap(i));
        }
        Console.WriteLine();

    }

    /// <summary>
    /// 特殊事件
    /// </summary>
    public static void InitailMap()
    {
        int[] Iuckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘
        for (int i = 0; i <Iuckyturn.Length ; i++)
        {
            Maps[Iuckyturn[i]] = 1; 
        } 
        int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷
        for (int i = 0; i < landMine.Length; i++)
        {
            Maps[landMine[i]] = 2;
        }

        int[] pause = { 9, 27, 60, 93 };//暂停
        for (int i = 0; i < pause.Length ; i++)
        {
            Maps[pause[i]] = 3;
        }

        int[] timTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道
        for (int i = 0; i <timTunnel.Length ; i++)
        {
            Maps[timTunnel[i]] = 4;
        }
    }


    /// <summary>
    /// 游戏头
    /// </summary>
    public static void GameShow()
    {
        Console.ForegroundColor = ConsoleColor.Yellow;
        Console.WriteLine("******************************");
        Console.ForegroundColor = ConsoleColor.Red;
        Console.WriteLine("******************************");
        Console.ForegroundColor = ConsoleColor.Green;
        Console.WriteLine("******************************");
        Console.ForegroundColor = ConsoleColor.Blue;
        Console.WriteLine("*****0505.Net基础班飞行棋*****");   
        Console.ForegroundColor = ConsoleColor.Cyan;
        Console.WriteLine("******************************");
        Console.ForegroundColor = ConsoleColor.DarkMagenta;
        Console.WriteLine("******************************");
     
        
    }
}

}

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转载自blog.csdn.net/weixin_43956475/article/details/85088386