namespace 飞行棋
{
class Program
{
static int[] Maps = new int[100];
static int[] PlayerPos = new int[2];
static string[] PlayerNames = new string[2];
static bool Flags;
static void Main(string[] args)
{
GameShow();//标题
InitailMap();//特殊事件区域
DrawMap();//画图
#region 接受玩家AB的姓名
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine(“请输入玩家A的姓名”);
PlayerNames[0] = Console.ReadLine();
while (PlayerNames[0] == "")
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("玩家A的姓名不能为空,请重新输入");
PlayerNames[0] = Console.ReadLine();
}
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("请输入玩家B的姓名");
PlayerNames[1] = Console.ReadLine();
while (PlayerNames[1] == PlayerNames[0] || PlayerNames[1] == "")
{
if (PlayerNames[1] == "")
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("玩家B的姓名不能为空");
PlayerNames[1] = Console.ReadLine();
}
else
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("玩家B的姓名不能与玩家A的姓名相同,请重新输入");
PlayerNames[1] = Console.ReadLine();
}
}
#endregion
Console.Clear();//清屏
GameShow();//标题
Console.WriteLine("玩家{0}用A表示",PlayerNames[0]);
Console.WriteLine("玩家{0}用B表示", PlayerNames[1]);
InitailMap();//特殊事件区域
DrawMap();//画图
while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
{
if (Flags == false)
PlayerNumbe(0);
else
Flags = false;
if(PlayerPos[0]>=99)
{
Console.WriteLine("玩家:{0}胜利了", PlayerNames[0]);
break;
}
if (Flags == false)
PlayerNumbe(1);
else
Flags = false;
if(PlayerPos[1]>=99)
{
Console.WriteLine("玩家:{0}胜利了", PlayerNames[1]);
break;
}
}
Console.ReadKey();
}
/// <summary>
/// 玩游戏
/// </summary>
/// <param name="playerNumber"></param>
public static void PlayerNumbe(int playerNumber)
{
Random r =new Random();
int rNumder = r.Next(1, 7);
Console.WriteLine("玩家:{0}按任意键开始掷骰子",PlayerNames[playerNumber]);
Console.ReadKey(true);
Console.WriteLine("{0}掷出了{1}", PlayerNames[playerNumber],rNumder);
Console.ReadKey(true);
Console.WriteLine("{0},按任意键开始行动", PlayerNames[playerNumber]);
PlayerPos[playerNumber] += rNumder;
Console.ReadKey(true);
Console.WriteLine("{0},行动完了", PlayerNames[playerNumber]);
Console.ReadKey(true);
if (PlayerPos[playerNumber] == PlayerPos[1- playerNumber])
{
Console.WriteLine("{0}玩家踩到了玩家{1},玩家{2}退六格", PlayerNames[playerNumber], PlayerNames[1- playerNumber], PlayerNames[1- playerNumber]);
PlayerPos[1-playerNumber] -= 6;
}
else
{
switch (Maps[PlayerPos[playerNumber]])//通过访问索引等到他的值
{
//判断值
case 0:
Console.WriteLine("玩家{0}踩到了方块,安全", PlayerNames[playerNumber]);
Console.ReadKey(true);
break;
case 1:
Console.WriteLine("玩家{0}踩到了幸运轮盘,1——选择轰炸对方,2——选择和对方交换位置",PlayerNames[playerNumber]);
string input = Console.ReadLine();
while (true)
{
if (input == "1")
{
Console.WriteLine("{0}玩家选择了轰炸{1}玩家", PlayerNames[playerNumber], PlayerNames[1- playerNumber]);
PlayerPos[1] -= 6;
break;
}
else if (input == "2")
{
Console.WriteLine("玩家{0}选择了跟玩家{1}交换位置",PlayerNames[playerNumber],PlayerNames[1-playerNumber]);
int temp = PlayerPos[playerNumber];
PlayerPos[playerNumber] = PlayerPos[1- playerNumber];
PlayerPos[1- playerNumber] = temp;
break;
}
else
{
Console.WriteLine("不能输入1和2以外的选择");
input = Console.ReadLine();
}
}
break;
case 2:
Console.WriteLine("玩家{0}踩到了地雷,退六格", PlayerPos[playerNumber]);
PlayerPos[playerNumber]= PlayerPos[playerNumber]- 6;
ChangePos();
Console.ReadKey(true);
break;
case 3:
Console.WriteLine("{0}玩家暂停一回合", PlayerNames[playerNumber]);
Flags = true;
Console.ReadKey(true);
break;
case 4:
Console.WriteLine("玩家{0}踩到了时空隧道,前进十格", PlayerNames[playerNumber]);
PlayerPos[playerNumber] += 10;
Console.ReadKey(true);
break;
}
}
ChangePos();
Console.Clear();
DrawMap();
}
/// <summary>
/// 为了防超出了地图以
/// </summary>
public static void ChangePos()
{
if (PlayerPos[0] < 0)
{
PlayerPos[0] = 0;
}
if (PlayerPos[0] >= 99)
{
PlayerPos[0] = 99;
}
if (PlayerPos[1] < 0)
{
PlayerPos[1] = 0;
}
if (PlayerPos[1] >= 99)
{
PlayerPos[1] = 99;
}
}
/// <summary>
/// 画图
/// </summary>
/// <param name="i"></param>
/// <returns></returns>
public static string DrawStringMap(int i)
{
string str = "";
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
{
str = "<>";
}
else if (PlayerPos[0] == i)
{
str = "AA";
}
else if (PlayerPos[1] == i)
{
str = "BB";
}
else
{
switch (Maps[i])
{
case 0:
Console.ForegroundColor = ConsoleColor.Yellow;
str = "□"; break;
case 1:
Console.ForegroundColor = ConsoleColor.Green;
str = "□"; break;
case 2:
Console.ForegroundColor = ConsoleColor.Red;
str = "☆"; break;
case 3:
Console.ForegroundColor = ConsoleColor.Blue;
str = "▲"; break;
case 4:
Console.ForegroundColor = ConsoleColor.DarkCyan;
str = "卍"; break;
}
}
return str;
}
/// <summary>
/// 模型图
/// </summary>
public static void DrawMap()
{
//Console.WriteLine("玩家掷骰子");
Console.WriteLine("图例:幸运轮盘:◎ 地雷:☆ 暂停:▲ 时空隧道:卍");
Console.WriteLine();
for (int i = 0; i < 30; i++)
{
Console.Write( DrawStringMap(i));
}
Console.WriteLine();
for (int i = 30; i <=34; i++)
{
for (int j = 0; j < 29; j++)
{
Console.Write(" ");
}
Console.Write(DrawStringMap(i));
Console.WriteLine();
}
for (int i = 65 - 1; i >= 35; i--)
{
Console.Write(DrawStringMap(i));
}
Console.WriteLine();
for (int i = 65; i <=69; i++)
{
Console.Write(DrawStringMap(i));
Console.WriteLine();
}
for (int i = 70; i <=99; i++)
{
Console.Write(DrawStringMap(i));
}
Console.WriteLine();
}
/// <summary>
/// 特殊事件
/// </summary>
public static void InitailMap()
{
int[] Iuckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘
for (int i = 0; i <Iuckyturn.Length ; i++)
{
Maps[Iuckyturn[i]] = 1;
}
int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷
for (int i = 0; i < landMine.Length; i++)
{
Maps[landMine[i]] = 2;
}
int[] pause = { 9, 27, 60, 93 };//暂停
for (int i = 0; i < pause.Length ; i++)
{
Maps[pause[i]] = 3;
}
int[] timTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道
for (int i = 0; i <timTunnel.Length ; i++)
{
Maps[timTunnel[i]] = 4;
}
}
/// <summary>
/// 游戏头
/// </summary>
public static void GameShow()
{
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("******************************");
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("******************************");
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("******************************");
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("*****0505.Net基础班飞行棋*****");
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("******************************");
Console.ForegroundColor = ConsoleColor.DarkMagenta;
Console.WriteLine("******************************");
}
}
}