UDP 簡單使用案例

UDP是.net內置的socket方法
採用UDP可以實現不同應用的相互通信
接收方監聽的IP+端口號只能開啟一個

 Client

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Windows.Forms;

namespace UDPClient
{
    public partial class Form1 : Form
    {
        UdpClient udpClient = null;
        public delegate void UpdateMsgUI(object objx);
        public UpdateMsgUI updateMsgListUI;
        public Form1()
        {
            InitializeComponent();
        }
        private void Form1_Load(object sender, EventArgs e)
        {
            //441 接收消息 114發送消息
            //创建UDPClient对象
            udpClient = new UdpClient(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 441));
            updateMsgListUI = new UpdateMsgUI(SetMsgListText);
            Thread m_SplashThread = new Thread(new ThreadStart(delegate()
            {
                Recive();
            }));
            m_SplashThread.IsBackground = true;
            m_SplashThread.SetApartmentState(ApartmentState.STA);
            m_SplashThread.Start(); 
           
        }
        private void SetMsgListText(object objx)
        {

            if (richTextBox1.Lines.Length > 1000)
                richTextBox1.Clear();

            richTextBox1.AppendText(objx.ToString());
            richTextBox1.AppendText(System.Environment.NewLine);

        }
        private void button1_Click(object sender, EventArgs e)
        {
            //發消息 通過114端口發消息
            string Str = this.richTextBox2.Text;
            byte[] data = Encoding.UTF8.GetBytes(Str); //将输入的字符串转化成字符数组
            udpClient.Send(data, data.Length, new IPEndPoint(IPAddress.Parse("127.0.0.1"), 114)); //建立发送函数 出入需要发送的数据          
        }

        private void button2_Click(object sender, EventArgs e)
        {
            //关闭端口
            if (udpClient != null)
            {
                udpClient.Close();
            }
        }

        /// <summary>
        /// 通過441端口收消息
        /// </summary>
        private void Recive()
        {         
            while (true)
            {
                //接收数据
                IPEndPoint point = new IPEndPoint(IPAddress.Any, 0); // 这里创建一个接受IP和端口号的对象传入到第一步的参数中去
                byte[] data = udpClient.Receive(ref point); //接受数据函数 第一个参数是指定一个IP地址和端口号
                //转化数据为能够输出的字符串
                string message = Encoding.UTF8.GetString(data); //先将字符数组转化成能够输出的字符串  
                this.BeginInvoke(updateMsgListUI, message);
            }           
        }
    }
}

 Server

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Windows.Forms;

namespace UDPServer
{
    public partial class Form1 : Form
    {      
        public delegate void UpdateMsgUI(object objx);
        public UpdateMsgUI updateMsgListUI;
        bool isStop = false;
        UdpClient udpClient =null;
        public Form1()
        {
            InitializeComponent();
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            updateMsgListUI = new UpdateMsgUI(SetMsgListText);
        }
        private void SetMsgListText(object objx)
        {

            if (richTextBox1.Lines.Length > 1000)
                richTextBox1.Clear();

            richTextBox1.AppendText(objx.ToString());
            richTextBox1.AppendText(System.Environment.NewLine);

        }

        private void button1_Click(object sender, EventArgs e)
        {
            button1.Enabled = false;
            updateMsgListUI("啟動");
            isStop = false;
           Thread m_SplashThread = new Thread(new ThreadStart(delegate()
           {
               Run();
           }));
           m_SplashThread.IsBackground = true;
           m_SplashThread.SetApartmentState(ApartmentState.STA);
           m_SplashThread.Start(); 
        }

        private void Run()
        {
            //114接收消息 441發送消息
            //创建UDPClient对象而且绑定IP和端口号-服务端
            udpClient = new UdpClient(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 114));
            //建立死循环让用户可以重复接受
            while (true)
            {
                if (isStop)
                {
                    break;
                }
                //接收数据
                IPEndPoint point = new IPEndPoint(IPAddress.Any, 0); //2.2 这里创建一个接受IP和端口号的对象传入到第一步的参数中去
                byte[] data = udpClient.Receive(ref point); //2.1接受数据函数 第一个参数是指定一个IP地址和端口号
                //转化数据为能够输出的字符串
                string Str = Encoding.UTF8.GetString(data); //3.1先将字符数组转化成能够输出的字符串      

                this.BeginInvoke(updateMsgListUI, Str);
                Rpley(Str);
            }

           
        }

        private void Rpley(string Str)
        {          
            Str = "收到" + Str;
            byte[] Senddata = Encoding.UTF8.GetBytes(Str); //将输入的字符串转化成字符数组
            udpClient.Send(Senddata, Senddata.Length, new IPEndPoint(IPAddress.Parse("127.0.0.1"), 441)); //建立发送函数 出入需要发送的数据
        }

        private void button2_Click(object sender, EventArgs e)
        {
            button1.Enabled = true;
            isStop = true;
            //关闭一下数据连接
            udpClient.Close();
        }      
    }
}

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转载自blog.csdn.net/losedguest/article/details/83621853
UDP