canvas 制作时钟

  1 <!DOCTYPE html>
  2 <html>
  3 <head> 
  4   <meta charset="utf-8">
  5    
  6   <title>菜鸟教程(runoob.com)</title> 
  7 </head>
  8 <body>
  9 
 10 <canvas id="myCanvas" width="200" height="200" style="border:1px solid #c3c3c3;">
 11   您的浏览器不支持 HTML5 canvas 标签。
 12 </canvas>
 13 <span id="mySpan"></span>
 14 
 15 <script>
 16 
 17   function getMX(deg, r) {
 18     var tan = Math.abs(Math.tan(deg * Math.PI / 180));
 19     return r * tan / Math.sqrt((1 + tan * tan));
 20   }
 21 
 22   function getY(x, r) {
 23     return Math.sqrt(r * r - x * x)
 24   }
 25 
 26   function getRealX(dgree, x) {
 27     if (dgree <= 180) {
 28       return R + x;
 29     } else {
 30       return R - x;
 31     }
 32   }
 33 
 34   function getRealY(dgree, y) {
 35     if (dgree < 90 || dgree > 270) {
 36       return R - y;
 37     } else {
 38       return R + y;
 39     }
 40   }
 41 
 42   function drawText() {
 43     ctx.strokeText("12", 100, 25);
 44     ctx.strokeText("3", 185, 100);
 45     ctx.strokeText("6", 100, 185);
 46     ctx.strokeText("9", 15, 100);
 47     ctx.textAlign="center";
 48     ctx.font="20px sans-serif ";
 49   }
 50 
 51   var c = document.getElementById("myCanvas");
 52   var ctx = c.getContext("2d");
 53   var R = 100;
 54 
 55   //ctx.fillStyle = "#FF0000";
 56 
 57   // ctx.fillRect(0, 0, 150, 75);
 58 
 59   function draw() {
 60     ctx.clearRect(0, 0, 200, 200);
 61     var date = new Date();
 62     var mr = 60;
 63     var hr = 40;
 64     var sr = 80;
 65     var mDgree = date.getMinutes() * 6;
 66     var mx = getMX(mDgree, mr);
 67     var my = getY(mx, mr);
 68     var hDgree = date.getHours() * 30 + date.getMinutes() / 60 * 30;
 69     var hx = getMX(hDgree, hr);
 70     var hy = getY(hx, hr);
 71 
 72     var sDgree = date.getSeconds() * 6;
 73     var sx = getMX(sDgree, sr);
 74     var sy = getY(sx, sr);
 75 
 76     mx = getRealX(mDgree, mx);
 77     my = getRealY(mDgree, my);
 78     hx = getRealX(hDgree, hx);
 79     hy = getRealY(hDgree, hy);
 80     sx = getRealX(sDgree, sx);
 81     sy = getRealY(sDgree, sy);
 82 
 83     ctx.beginPath();
 84     ctx.arc(R, R, R, 0, 2 * Math.PI);
 85     ctx.stroke();
 86 
 87     ctx.moveTo(R, R);
 88     ctx.lineTo(mx, my);
 89     ctx.stroke();
 90 
 91     ctx.moveTo(R, R);
 92     ctx.lineTo(hx, hy);
 93     ctx.stroke();
 94 
 95     ctx.moveTo(R, R);
 96     ctx.lineTo(sx, sy);
 97     ctx.stroke();
 98     drawText();
 99 
100     document.getElementById('mySpan').innerHTML = "seconds:" + date.getSeconds() + ", degree:"
101         + sDgree + ", sx:" + sx + ",sy:" + sy;
102 
103   }
104 
105 
106   //draw();
107 
108   setInterval(draw, 1000);
109 
110 
111 </script>
112 
113 </body>
114 </html>

这是用js + html + canvas 制作的一个时钟,适合学生,前端学习者参考学习,通过学习本例,能够对canvas 有一个较好的认识,为以后的学习打下坚实的基础。本人近期也在学习前端知识,欢迎一起学习交流。

主要用到的技术及api

Math, Date,  setInterval, Canvas。

本例还有很多要优化的地方,时间有限,目前先这样吧。

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转载自www.cnblogs.com/zhangyy3/p/10113222.html