典型开源3D引擎分类比较【转】

常见的3D引擎有:Unreal,Quake,Lithtech,OGRE,Nebula,Irrlicht,Truevision3D...等,其中开源免费的有:orge,irrlicht,fly3d, NeoEngine, revolution3d, Nebula2Genesis3d等。OGRE 在免费、开源的引擎中评价最高,一个原因是作为一个图形渲染引擎,它支持的图形特性最多,所以渲染质量也不错;另一个原因是设计模式的清晰;另外,速度也不错。OGRE 将专注于向一个纯粹的、然而富于协作和扩展性的图形引擎发展,这得益于它的庞大的社群支持,使得很多事情可以通过外挂一些更专业的引擎来实现,物理引擎使用 ODE  Tokamak  NovodeX ,网络引擎使用 openTNL  RakNet  eNet ,声音引擎使用 FMod  OpenAL ,以及界面引擎使用 CEGUI 

 

 

 

Standard

OGRE

IrrLicht

Truevision3D

General

Type

Only rendering engine

 

Game engine

Include TV3DEngine,TV3DMedia,TV3DNet……

Languages

Written in pure C++, totally object orientated.

Written in pure C++, totally object orientated.

Written in C++ and VB6 with DirectX8.1

License

LGPL

zlib/libpng License(totally free)

·Free TV3DSDK

·Registered Developer License

·group or site licenses

Develop platforms

·C++

·.NET

·C++

·.NET language binding

VB/VC++/DELPHI/

C#/vb.net

Platforms

Windows

ü         Support

ü         Support

ü         Support

Linux

 

ü         Support

ü         Support

 

MacOS

ü         Support

ü         Support

 

3D API

Direct3D

ü         Support

ü         Support

ü         Support

OpenGL

ü         Support

ü         Support

 

Other

 

·The Irrlicht Engine software renderer.

·The Apfelbaum Software Renderer

 

Architecture

Extensibility

·Extensible example framework

·Flexible plugin architecture allows engine to be extended without recompilation

·Use some other professional engines to achieve other features

 

 

Scripting

 

 

 

Materials & Textures

Materials

·Powerful material declaration language

·Multiple material

·Material LOD

·Multi-texture and multi-pass blending

·Projective texturing

·Textures can be provided and updated in real-time by plugins

·Provide common built in materials based on fixed function pipeline or programmable pipeline

·add new materials to Irrlicht at runtime, without the need of modifying/recompiling the engine

 

Textures and Mapping

自动产生MipMap

 

自动调整纹理大小以满足硬件需求。

 

支持可程序控制的纹理坐标生成和转换。

·Bump mapping

·Parallax mapping

·Light maps

·Sphere mapping

DOT3 Bump mapping

 

没有提供多层纹理和混合模式

Shaders

·Supports vertex and fragment programs, both written in assembler, and in Cg, DirectX9 HLSL, or GLSL

·Support many commonly bound constant parameters like worldview matrices, light state information, object space eye position etc

·Pixel and Vertex Shaders 1.1 to 3.0

·ARB Fragment and Vertex Programs

·HLSL

·GLSL

·Hardware Vertex Shaders

·HLSL

Scene Management

General

·Highly customizable, flexible scene management, not tied to any single scene type.

·Hierarchical scene graph; nodes allow objects to be attached to each other and follow each others movements, articulated structures etc

·Scene querying

·Using a hierarchical scene graph, can mix indoor and outdoor scene seamless together

·Extensible hierarchical scene management

 

 

BSP Support

BSP 场景的天空穹、粒子特效、高级材质属性,乃至 BSP 的空间分割规则都会被正确识别、自动实现

· BSP 的特性支持比较贫乏

 BSP 的读取存在 BUG

Other

 

 

 

Special effects

Particle System

 

·easily extensible emitters, affectors and renderers

·can be defined in text scripts for adjusting in real-time

·particle pooling

·Customizeable Particle systems for snow, smoke, fire, ...

Atmospheric effects like fog, cloud, sky (box and sphere), stars.

Light & Shadow

 

当前支持三种阴影:调整纹理阴影,调整模版阴影,附加模板阴影。不支持软阴影

Multiple shadow rendering techniques,

·Dynamic lights

·Dynamic shadows using the stencil buffer

·Optimized dynamic stencil shadows

·DirectX Hardware Lighting

Other

·Support for skyboxes, skyplanes and skydomes

·Billboarding for sprite graphics

·Transparent objects automatically managed

 

·Realistic water surfaces

·Billboards

·Transparent objects

·Skyboxes

·Fog

·Texture animation

Billboard

Character Animation

 

·Skeletal animation

·blending of multiple animations

·variable bone weight skinning

·hardware-accelerated skinning

 

·Morph target animation:

·Skeletal animation

·Skeleton based, Key frame based, morph based animations

·Animations that can be enhanced by bone attaching or custom bone rotations.

Supported Formats

textures file formats

·PNG, JPEG, TGA, BMP or DDS

·1D textures, volumetric textures, cubemaps and compressed textures (DXT/S3TC)

·PSD,JPG,PNG,TGA,BMP,PCX 

 

 

mesh file formats

Milkshape3D, 3D Studio Max, Maya, Blender and Wings3D

·3DS,OBJ,CSM,DAE,DMF,OCT,X,MS3D,MY3D,LMTS,BSP,MD2

3DS, X, MDL, MD2, MD3

Document

 

Great number of users and well documented.

well documented API with lots of examples and tutorials.

 

Other

GUI

 

 

 

2D Drawing

 

 

 

XML

ü         Support

XML Converter: convert efficient runtime binary formats to/from XML for interchange or editing

ü        Support

快速的XML分析器

 

Web Site

 

http://www.ogre3d.org

http://irrlicht.sourceforge.net

http://www.truevision3d.com

 

 转自http://www.cnblogs.com/cyberchen-net/archive/2007/03/04/663597.html

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转载自blog.csdn.net/chenhanxuan1999/article/details/83338346