版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/baidu_33643757/article/details/84281049
void Start()
{
StartCoroutine(Delay());
}
IEnumerator Delay()
{
yield return new WaitForSeconds(1);
SceneManager.LoadSceneAsync(1);
}
void Start()
{
StartCoroutine(Delay());
}
IEnumerator Delay()
{
yield return new WaitForSeconds(1);
SceneManager.LoadSceneAsync(1);
}