在Android和iOS中集成flutter

  flutter可能是未来跨平台开发的又一技术框架,那么对于一个app,我们不可能完全用flutter来开发,那么就意味着我们需要在已有的Android和iOS代码中去集成flutter。目前这一技术还处于预览状态,并且还要切换flutter的channel为mater分支。如下,官方原话:
  
  那么我们在集成之前需要查看现在flutter处于什么渠道:
  
  我的是处于master分支,如果你以前没改过的话,应该是beta分支,那么可以执行:
  
  flutter channel master
  
  进行切换。
  
  下面正式开始集成Android和iOS。
  
  Android
  
  首先用Android studio创建一个Android工程,步骤不做介绍了。然后在Android工程的根目录执行一下命令:
  
  flutter create -t module my_flutter
  
  来创建一个flutter的module,成功之后,目录结构如下:
  
  接着我们来修改一下Android功能里的gradle文件:
  
  首先是app的setting.gradle文件,添加如下:
  
  include ':app'
  
  setBinding(new Binding([gradle: this]))
  
  evaluate(new File(
  
  settingsDir.parentFile,
  
  'my_flutter/.android/include_flutter.groovy'
  
  ))
  
  目的就是去加载指定目录的include_flutter.groovy文件,那么我们查看一下这个文件:
  
  // Generated file. Do not edit.
  
  def scriptFile = getClass().protectionDomain.codeSource.location.path
  
  def flutterProjectRoot = new File(scriptFile).parentFile.parentFile
  
  gradle.include ':flutter'
  
  gradle.project(':flutter').projectDir = new File(flutterProjectRoot, '.android/Flutter')
  
  def plugins = new Properties()
  
  def pluginsFile = new File(flutterProjectRoot, '.flutter-plugins')
  
  if (pluginsFile.exists()) {
  
  pluginsFile.withReader('UTF-8') { reader -> plugins.load(reader) }
  
  }
  
  plugins.each { name, path ->
  
  def pluginDirectory = flutterProjectRoot.toPath().resolve(path).resolve('android').toFile()
  
  gradle.include ":$name"
  
  gradle.project(":$name").projectDir = pluginDirectory
  
  }
  
  gradle.getGradle().projectsLoaded { g ->
  
  g.rootProject.afterEvaluate { p ->
  
  p.subprojects { sp ->
  
  if (sp.name != 'flutter') {
  
  sp.evaluationDependsOn(':flutter')
  
  }
  
  }
  
  }
  
  }
  
  其中最重要的一段代码,就是include ':flutter',意思就是flutter这个module要参与编译。
  
  接着在app层级(不是project层)的build.gradle文件中添加依赖:
  
  dependencies {
  
  implementation project(':flutter')
  
  :
  
  }
  
  OK配置阶段结束,我们开始先写Android代码,在activity中添加一个button,当我们点击它时,将加载flutter布局,代码如下:
  
  public class MainActivity extends AppCompatActivity {
  
  private TextView button;
  
  @Override
  
  protected void onCreate(Bundle savedInstanceState) {
  
  super.onCreate(savedInstanceState);
  
  setContentView(R.layout.activity_main);
  
  button = findViewById(R.id.button);
  
  button.setOnClickListener(new View.OnClickListener() {
  
  @Override
  
  public void onClick(View view) {
  
  FragmentTransaction tx = getSupportFragmentManager().beginTransaction();
  
  tx.replace(R.id.container, Flutter.createFragment("route1"));
  
  tx.commit();
  
  // View flutterView = Flutter.createView(MainActivity.this,getLifecycle(),"route1");
  
  // FrameLayout.LayoutParams params = new FrameLayout.LayoutParams(100,100);
  
  // params.leftMargin = 100;
  
  // params.topMargin = 200;
  
  // addContentView(flutterView,params);
  
  }
  
  });
  
  }
  
  }
  
  这里有两种实现方式,一种是使用fragment,一种是使用FlutterView。代码中的route1字符串则是flutter代码中定义的,接下来就开始写flutter代码:
  
  import 'dart:ui';
  
  import 'package:flutter/material.dart';
  
  void main() => runApp(_widgetForRoute(window.defaultRouteName));
  
  Widget _widgetForRoute(String route) {
  
  switch (route) {
  
  case 'route1':
  
  return SomeWidget();
  
  case 'route2':
  
  return SomeWidget();
  
  default:
  
  return Center(
  
  child: Text('Unknown route: $route', textDirection: TextDirection.ltr),
  
  );
  
  }
  
  }
  
  class SomeWidget extends StatelessWidget{
  
  @override
  
  Widget build(BuildContext context) {
  
  // TODO: implement build
  
  return Container(
  
  width: 100,
  
  height: 100,
  
  color: Color(0xFF00FF00),
  
  child: Center(
  
  child: Text("hello",textDirection: TextDirection.ltr,),
  
  ),
  
  );
  
  }
  
  }
  
  这里可以看到对rout1的定义。
  
  写到这里代码部分就完成了,然后运行android项目,就可以看到效果了。
  
  ios
  
  首先也是执行:
  
  flutter create -t module my_flutter
  
  生成一个flutter工程,由于在Android集成中已经做了这一步,故跳过。然后用Xcode创建一个iOS工程,创建完成之后,目录如下:
  
  下面为工程添加flutter的依赖,这里要使用cocoapods,若以前没有安装过,则执行命令:
  
  sudo gem install cocoapods
  
  然后在iOS工程的根目录创建Podfile文件,命令为:
  
  touch Podfile
  
  然后修改podfile文件,如下:
  
  target 'ios4Flutter' do
  
  platform:ios,'8.0'
  
  flutter_application_path =www.feifanyule.cn '../my_flutter/'
  
  eval(File.read(File.www.dfgjpt.com/ join(flutter_application_path, '.ios', 'Flutter', 'podhelper.rb')), binding)
  
  end
  
  其中ios4Flutter为我的iOS工程名,flutter_application_path为flutter工程的根目录。
  
  最后执行:
  
  pod install
  
  完成项目的依赖,效果如下:
  
  之后点击.xcworkSpace文件打开iOS工程,找到Build Phases目录,新建一个Script Phase,粘贴下面的命令:
  
  "$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" build
  
  "$FLUTTER_ROOT/packages/flutter_www.haom178.com tools/bin/xcode_backend.sh" embed
  
  到text area,如下图:
  
  配置完成之后,⌘B来build工程。如果没有报错,那么部署成功。下面开始写代码:
  
  在AppDelegate.h中:
  
  #import <UIKit/UIKit.h>
  
  #import <Flutter/Flutter.h>
  
  @interface AppDelegate :www.gcyl152.com FlutterAppDelegate
  
  @end
  
  AppDelegate.m:
  
  #import <FlutterPluginRegistrant/GeneratedPluginRegistrant.h> // Only if you have Flutter Plugins
  
  #include "AppDelegate.h"
  
  @implementation AppDelegate
  
  // This override can be omitted if you do not have any Flutter Plugins.
  
  - (BOOL)application:(UIApplication *)application
  
  didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
  
  [GeneratedPluginRegistrant registerWithRegistry:self];
  
  return [super www.gcyL157.com application:application didFinishLaunchingWithOptions:launchOptions];
  
  }
  
  @end
  
  ViewController.m:
  
  #import <Flutter/Flutter.h>
  
  #import "ViewController.h"
  
  @implementation www.michenggw.com ViewController
  
  - (void)viewDidLoad {
  
  [super viewDidLoad];
  
  UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
  
  [button addTarget:self
  
  action:@selector(handleButtonAction)
  
  forControlEvents:UIControlEventTouchUpInside];
  
  [button setTitle:@"Press me" forState:UIControlStateNormal];
  
  [button setBackgroundColor:[UIColor blueColor]];
  
  button.frame = CGRectMake(80.0, 210.0, 160.0, 40.0);
  
  [self.view addSubview:button];
  
  }
  
  - (void)handleButtonAction {
  
  FlutterViewController* flutterViewController = [[FlutterViewController alloc] init];
  
  [flutterViewController setInitialRoute:@"route1"];
  
  [self presentViewController:flutterViewController animated:false completion:nil];
  
  }
  
  @end
  
  OK,oc代码编写完成,运行app,呈现效果。
  
  Hot restart/reload and debugging Dart code
  
  我们可以运用dart语言的特性实现 hot reload,首先在flutter的根目录执行:
  
  flutter attach
  
  如下:
  
  当运行完app,点击按钮进入flutter的view时,终端状态如下:
  
  当我们再次修改dart代码,保存之后,在命令中输入r即可hot reload。

猜你喜欢

转载自www.cnblogs.com/qwangxiao/p/10040645.html