PCB genesis加尾孔实现方法

 一.为什么增加尾孔呢

          看一看下图在panel中增加尾孔的效果;如下图所示,主要有2点原因.

        1.孔径大小测量

            假设如果不增加尾孔,要检测孔径大小是否符合要求,那么QA检测会选择最后钻的孔进大小进行测量, 但钻孔路径优化后,是不知道哪个孔是最后一个孔钻孔,为了让钻孔QA清楚的知道哪个孔是尾孔,CAM制作时会将每把刀最一个孔放到统一的一个区域内排列。

       2.防止漏钻刀

           如果最后一把刀尾孔漏钻了,那么QA一眼就看出来漏钻刀了

        说一下钻孔工序QA检测孔径要求是:用针规全部测量其尾孔,并随机测量一些板内的孔,检查有无孔大孔小

 二.增加尾孔有哪些要求

      1.尾孔钻刀大小排序

          正常是尾孔的钻刀排序和钻孔输出的钻刀排序一致,每个工厂钻刀排序不同,需结合每个工厂排刀要求而定,通常钻孔是:先排工具孔,再排圆孔,再排槽孔,接着再排除尘孔。这里测试代码钻刀从小到大排列(见下方代码)。

      2.尾孔间距

        尾孔间距要求比较宽松,0.5-2.0mm之间,一般取中间值就好了,但如遇到钻刀数太多了,会导致孔整个尾孔区域的长度超长了,尾孔会与其它图形或钻孔重叠,这时候可以考虑钻孔间距减少一些了.

      3.尾孔位置

         通常尾孔加到板角, 尾孔的方向如下图所示

 

三.C#简易代码实现:

1.方槽加内角槽孔代码

            //钻孔尺寸按小到大排序      实际钻刀输出钻刀排序进行排序     
            var OrderSizeList = symbolsList.OrderBy(tt => tt.width).Select(tt=>tt.width *0.001 ).ToList();

            gPoint StartPoint = new gPoint(300, 100); //起点
            double Hole2Hole = 1;//孔边到孔边
            double Ang_direction = 45; //方位角
            List<gP> HoleList =  calc2.p_2plist(OrderSizeList, StartPoint, Hole2Hole, Ang_direction);
            addCOM.pad(HoleList);
View Code

2.计算函数

        /// <summary>
        /// 通过已排序孔大小列表生成点链
        /// </summary>
        /// <param name="OrderSizeList">已排序钻孔</param>
        /// <param name="StartPoint">起始点</param>
        /// <param name="Hole2Hole">孔边到孔边</param>
        /// <param name="Ang_direction">方位角</param>
        /// <returns></returns>
        public List<gP> p_2plist(List<double> OrderSizeList, gPoint StartPoint, double Hole2Hole, double Ang_direction)
        {
            List<gP> HoleList = new List<gP>();
            gPoint newP = StartPoint;
            int HoleSizeCount = OrderSizeList.Count();
            double PreRadSize = 0;
            if (HoleSizeCount > 0)
            {
                HoleList.Add(new gP(newP, OrderSizeList[0] * 1000));
                PreRadSize = OrderSizeList[0] * 0.5;
            }
            for (int i = 1; i < HoleSizeCount; i++)
            {
                var val = PreRadSize + Hole2Hole + OrderSizeList[i] * 0.5;
                newP = p_val_ang(newP, val, Ang_direction);
                HoleList.Add(new gP(newP, OrderSizeList[i] * 1000));
                PreRadSize = OrderSizeList[i] * 0.5;
            }
            return HoleList;
        }
       /// <summary>
        /// 求增量坐标
        /// </summary>
        /// <param name="ps">起点</param>
        /// <param name="val">增量值</param>
        /// <param name="ang_direction">角度</param>
        /// <returns></returns>
        public gPoint p_val_ang(gPoint ps, double val, double ang_direction)
        {
            gPoint pe;
            pe.x = ps.x + val * Math.Cos(ang_direction * Math.PI / 180);
            pe.y = ps.y + val * Math.Sin(ang_direction * Math.PI / 180);
            return pe;
        }
View Code

3.Point,PAD数据结构

    /// <summary>
    /// PAD  数据类型
    /// </summary>
    public struct gP
    {
        public gP(double x_val, double y_val, double width_)
        {
            this.p = new gPoint(x_val, y_val);
            this.negative = false;
            this.angle = 0;
            this.mirror = false;
            this.symbols = "r";
            this.attribut = string.Empty;
            this.width = width_;
        }
        public gPoint p;
        public bool negative;//polarity-- positive  negative
        public double angle;
        public bool mirror;
        public string symbols;
        public string attribut;
        public double width;
        public static gP operator +(gP p1, gP p2)
        {
            p1.p += p2.p;
            return p1;
        }
        public static gP operator -(gP p1, gP p2)
        {
            p1.p -= p2.p;
            return p1;
        }
    }
    /// <summary>
    /// 点  数据类型 (XY)
    /// </summary>
    public struct gPoint
    {
        public gPoint(gPoint p_)
        {
            this.x = p_.x;
            this.y = p_.y;
        }
        public gPoint(double x_val, double y_val)
        {
            this.x = x_val;
            this.y = y_val;
        }
        public double x;
        public double y;
        public static gPoint operator +(gPoint p1, gPoint p2)
        {
            p1.x += p2.x;
            p1.y += p2.y;
            return p1;
        }
        public static gPoint operator -(gPoint p1, gPoint p2)
        {
            p1.x -= p2.x;
            p1.y -= p2.y;
            return p1;
        }
    }
View Code

四.实现效果

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转载自www.cnblogs.com/pcbren/p/9906545.html
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