C++ Premier Plus 6th edition - Programming excercise - Chapter11 - 2

版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/weixin_42787086/article/details/83928483

vect.h

// vect.h -- Vector class with <<, mode state
// vect.h -- Vector class with <<, mode state
#ifndef VECTOR_H_
#define VECTOR_H_
#include <iostream>
namespace VECTOR
{
    class Vector
    {
    public:
        enum Mode {RECT, POL};
        // RECT for rectangular, POL for Polar modes
    private:
        double x;          // horizontal value
        double y;          // vertical value

        // Newly added:remove mag and ang
        // double mag;        // length of vector
        // double ang;        // direction of vector in degrees
        Mode mode;         // RECT or POL


        // private methods for setting values

        // Newly added: as we use magval() and angval(), and don't store mag and ang
        // therefor no need to keep these 2 data components
        // void set_mag();
        // void set_ang();
        void set_x(double mag, double ang);
        void set_y(double mag, double ang);
    public:
        Vector();
        Vector(double n1, double n2, Mode form = RECT);
        void reset(double n1, double n2, Mode form = RECT);
        ~Vector();
        double xval() const
        {
            return x;   // report x value
        }
        double yval() const
        {
            return y;   // report y value
        }

        // Newly added: replace mag with its expression
        double magval() const
        {
            return sqrt(x * x + y * y);   // report magnitude
        }
        double angval() const
        {
            if (x == 0.0 && y == 0.0)
                return 0.0;
            else
                return atan2(y, x);
        }// report angle

        void polar_mode();                    // set mode to POL
        void rect_mode();                     // set mode to RECT
        // operator overloading
        Vector operator+(const Vector & b) const;
        Vector operator-(const Vector & b) const;
        Vector operator-() const;
        Vector operator*(double n) const;
        // friends
        friend Vector operator*(double n, const Vector & a);
        friend std::ostream & operator<<(std::ostream & os, const Vector & v);
    };

}   // end namespace VECTOR
#endif

vect.cpp

// vect.cpp -- methods for the Vector class
#include <cmath>
#include "vect.h"   // includes <iostream>
using std::sqrt;
using std::sin;
using std::cos;
using std::atan;
using std::atan2;
using std::cout;

namespace VECTOR
{
    // compute degrees in one radian
    const double Rad_to_deg = 45.0 / atan(1.0);
    // should be about 57.2957795130823

    // private methods


    // set x from polar coordinate
    // Newly added:alter,consider replace mag with magval(), ang with angval()
    // but magval() needs x to to calculate,they can't help each other
    void Vector::set_x(double mag,double ang)
    {
        x = mag * cos(ang);
    }

    // set y from polar coordinate
    // Newly added:alter,replay mag with magval(), ang with angval()
    void Vector::set_y(double mag, double ang)
    {
        y = mag * sin(ang);
    }

    // public methods
    // Newly added: remove mag and ang
    Vector::Vector()             // default constructor
    {
        x = y = 0.0;
        mode = RECT;
    }

    // construct vector from rectangular coordinates if form is r
    // (the default) or else from polar coordinates if form is p
    Vector::Vector(double n1, double n2, Mode form)
    {
        mode = form;
        if (form == RECT)
        {
            x = n1;
            y = n2;

            // Newly added:remove these 2 methods
            // set_mag();
            // set_ang();
        }
        else if (form == POL)
        {
            // Newly added:remove these 2 variable
            // mag = n1;
            // ang = n2 / Rad_to_deg;
            // inside(),use n1,n2 as mag,ang
            set_x(n1,n2);
            set_y(n1,n2);
        }
        else
        {
            cout << "Incorrect 3rd argument to Vector() -- ";
            cout << "vector set to 0\n";

            // Newly added:remove these 2 variable
            x = y = 0.0;
            mode = RECT;
        }
    }

    // reset vector from rectangular coordinates if form is
    // RECT (the default) or else from polar coordinates if
    // form is POL
    void Vector:: reset(double n1, double n2, Mode form)
    {
        mode = form;
        if (form == RECT)
        {
            x = n1;
            y = n2;

            // Newly added:remove these 2 methods
            // set_mag();
            // set_ang();
        }
        else if (form == POL)
        {
            // Newly added:remove these 2 variable
            // mag = n1;
            // ang = n2 / Rad_to_deg;
            set_x(n1, n2);
            set_y(n1, n2);
        }
        else
        {
            cout << "Incorrect 3rd argument to Vector() -- ";
            cout << "vector set to 0\n";

            // Newly added:remove these 2 variable
            x = y = 0.0;
            mode = RECT;
        }
    }

    Vector::~Vector()    // destructor
    {
    }

    void Vector::polar_mode()    // set to polar mode
    {
        mode = POL;
    }

    void Vector::rect_mode()     // set to rectangular mode
    {
        mode = RECT;
    }

    // operator overloading
    // add two Vectors
    Vector Vector::operator+(const Vector & b) const
    {
        return Vector(x + b.x, y + b.y);
    }

    // subtract Vector b from a
    Vector Vector::operator-(const Vector & b) const
    {
        return Vector(x - b.x, y - b.y);
    }

    // reverse sign of Vector
    Vector Vector::operator-() const
    {
        return Vector(-x, -y);
    }

    // multiply vector by n
    Vector Vector::operator*(double n) const
    {
        return Vector(n * x, n * y);
    }

    // friend methods
    // multiply n by Vector a
    Vector operator*(double n, const Vector & a)
    {
        return a * n;
    }

    // display rectangular coordinates if mode is RECT,
    // else display polar coordinates if mode is POL
    std::ostream & operator<<(std::ostream & os, const Vector & v)
    {
        if (v.mode == Vector::RECT)
            os << "(x,y) = (" << v.x << ", " << v.y << ")";
        else if (v.mode == Vector::POL)
        {
            os << "(m,a) = (" << v.magval() << ", "
               << v.angval() * Rad_to_deg << ")";
        }
        else
            os << "Vector object mode is invalid";
        return os;
    }

}  // end namespace VECTOR

main

// randwalk.cpp -- using the Vector class
// compile with the vect.cpp file
#include <iostream>
#include <cstdlib>      // rand(), srand() prototypes
#include <ctime>        // time() prototype
#include "vect.h"
int main()
{
    using namespace std;
    using VECTOR::Vector;
    srand(time(0));     // seed random-number generator
    double direction;
    Vector step;
    Vector result(0.0, 0.0);
    unsigned long steps = 0;
    double target;
    double dstep;
    cout << "Enter target distance (q to quit): ";
    while (cin >> target)
    {
        cout << "Enter step length: ";
        if (!(cin >> dstep))
            break;

        while (result.magval() < target)
        {
            direction = rand() % 360;
            step.reset(dstep, direction, Vector::POL);
            result = result + step;
            steps++;
        }
        cout << "After " << steps << " steps, the subject "
             "has the following location:\n";
        cout << result << endl;
        result.polar_mode();
        cout << " or\n" << result << endl;
        cout << "Average outward distance per step = "
             << result.magval()/steps << endl;
        steps = 0;
        result.reset(0.0, 0.0);
        cout << "Enter target distance (q to quit): ";
    }
    cout << "Bye!\n";
    /* keep window open
        cin.clear();
        while (cin.get() != '\n')
            continue;
        cin.get();
    */
    return 0;
}

猜你喜欢

转载自blog.csdn.net/weixin_42787086/article/details/83928483